Almighty Game Designer Chapter 896: Seeing skill in ordinary places
Although this kind of weapon system made many people feel very annoyed at the beginning, but after playing a lot, you will find that this kind of weapon system, which no one dared to do, has many unique advantages.
The most obvious advantage is that almost all weapons are useful.
In other games, players actually only use a few specific weapons. They will definitely pick the one with the highest damage and the most convenient from the vast array of weapons to use. As for the other weapons, only It can be a store.
In other words, the designer has designed a lot of various weapons, but more than 90% of the weapons in this, players just throw them in the shop without looking at them.
But in the "Legend of Zelda", almost all weapons have the opportunity to be used by players. Players will carry many weapons on their bodies, and they will choose different types of weapons when facing different enemies. .
In addition, the weapon system has many random attributes. The same weapon has different additional attributes, such as throwing enhancement, attribute enhancement, durability enhancement, bow and arrow shooting, etc., and the degree of rarity varies.
In addition, the material of the weapon itself will also have different characteristics. In different regions, players must choose weapons of different materials to fight.
For example, in volcanic areas, the outdoor temperature is very high. In addition to wearing heat-insulating clothing, players must also choose metal weapons. Because wooden weapons will smoke and catch fire when exposed to volcanic areas, and will burn out soon. Of course, the attack power of the fired weapon will increase, and players can also make good use of this to fight the enemy.
When fighting in a thunderstorm, metal weapons will conduct electricity and attract thunder. Many players are sceptical of life. But you can also take advantage of this by throwing a metal weapon on the ground to let the monster pick it up, and then yell "Duke Thunder for me" or "Justice from heaven" to let the thunder kill those powerful enemies.
There are many examples like this. For example, there is a very difficult wizard monster in the game. They look like a piece of paper. They can walk through the sky, disappear and then teleport. They can only be shot with a bow and arrow at the moment they attack; these wizards also hold various staffs, some are electricity and some are ice, plus the surrounding mobs, every time they strike, they will make the player irritable.
However, some players have found that as long as they fan these mages with a large banana leaf, they will be stunned and fall to the ground completely without the ability to resist. Players can take this opportunity to go crazy output.
In other words, almost all monsters in The Legend of Zelda have their weaknesses. As long as you choose the right weapon, you can solve most battles without brute force.
In terms of plot, the main plot of "The Legend of Zelda" and "The Last of Us" are not the same genre. At first glance, many players may think this plot is very cliché. Isn't it just a knight saving the princess? It seems that someone has used this plot since the first video game appeared!
But if you play in depth, you will find that there are still many moving aspects in this seemingly traditional plot.
The players are in a defeated world where "completely failing and cannon turn defeat into victory". There are still a lot of marks of destruction left in the world, such as those violent guardians and broken walls that can be seen everywhere.
The storyline of the plot is divided into two, one hundred years later and one hundred years ago. The modern story line a hundred years later allows players to explore and play freely, while the story line one hundred years ago is recalled by Link slowly collecting his lost memories. It is a completely linear story, which completely covers the past events. The whole earth is presented in front of the players.
Although Link and Princess Zelda are well-deserved protagonists in the game, these two characters are not the most outstanding. There are many NPCs that are more impressive than these two protagonists.
In the four heroes, each hero has his own character and story, especially the mermaid sister Mifa, because of her affection for Link, she has got more than Princess Zelda. Fans.
And many other NPCs, even if they only have a few lines, are impressive. For example, when Link wants to jump into the river from the bridge, the passing NPCs will come to him to persuade him and tell him to cherish his life; the children in the village playing hide-and-seek with Link will sleep at night and talk in sleep when their parents come back. The mother was killed by the monster, and the children would run to places where no one was in the early morning and start crying; the workers who helped Link after buying the house would go to a brand new village. Link wanted to help him find helpers all over the world. A small village was slowly established, and the worker also reaped his own love, which was also matched by Link.
These seemingly fragmented plots are condensed together to form a huge open world, and each NPC seems to have its own soul. Players will really feel that this world is very beautiful and I must save it.
In addition, there are countless details hidden in The Legend of Zelda, which highlights the meticulous crafting of the game, such as:
Many important cooking recipes are posted on the walls of the stables, or in books somewhere, and you can find them by looking carefully.
The NPC patrolling on a fixed route will speed up when it rains, or go to shelter under the tree.
The equipment worn on the body is different, and the sound of friction when walking is also different.
The ground is not immediately wet when it rains~IndoMTL.com~The ground will not dry out immediately after a sunny day.
When wearing a monster headgear, Link will consciously be a monster, make a monster's sound when walking, and assume a monster's pose when standing still. When wearing a headgear, monsters of the same type will not attack, but will surround them to smell and even say hello.
The horses in the game like to eat apples very much. You can increase their favorability by feeding apples, or you can use apples to lure horses to places where they don’t want to go.
In the stables in the snow scene, the businessman carrying a lot of goods still only wears summer clothes, shivering from the cold, and if the player stands next to him and takes a selfie, the businessman will stand upright and take pictures together. But after taking this one, he wouldn't stand up straight no matter how much later he took.
Bring Pokbrin who can't swim into the river and they will drown.
Use time to stop Pokobrin and then take away the weapons in their hands. If they are in a slashing motion, they will swing empty after the time stops and their center of gravity will become unstable, looking at empty hands with a blank face.
……
This is just a part of the details in The Legend of Zelda. There are actually plenty of details waiting for players to dig.
A single detail may be fine, but if so many details are packed into the same game, players will find it incredible.
Even if it is just a special action or a special reaction, players will feel the difference between this game and other games, because it is hard enough.
Even if many people have been fighting for dozens or even hundreds of hours in the "Legend of Zelda" day and night, they will still find that there are still many mysteries waiting for them to solve in the game. open.
The players suddenly understood the mentality of "picking", shouldn't it be bluffed for such a game? 8) For more wonderful novels, welcome to everyone's reading academy