Almighty Game Designer Chapter 899: Handmade gadgets
On the Internet, many players really miss the two-player mode of Super Mario inexplicably.
After such a long time, many people have actually forgotten the game, but the pro selling has brought a lot of fresh blood to "Super Mario", so this topic has become lively again inexplicably.
Many people went back to play "Super Mario" again, and found that the design concept of this game is still very advanced even now!
Especially the somatosensory gameplay and two-player mode of the handle. Until now, on the entire Thunder game platform, it seems that no game has reached the level of "Super Mario".
Many players sighed with emotion, but it's a pity that Chen Mo can't count 2!
If you continue to promote this "two-player mode", maybe you can really develop more fun games?
Although the two-player mode of "Super Mario" is very fun, the game is a bit old after all, and most players are tired of playing it.
There was also a brainstorming action by the player, who came up with a very genius idea.
"How about changing the "Legend of Zelda" to a two-player mode? One person controls Link and one person controls Zelda! The plan works!"
Then some players complained: "Then I will play Link, you will play Zelda, and you will play with Cannon in the castle..."
The player who proposed the idea of genius expressed dissatisfaction: "But I really think the two-player mode is fun! I played "Super Mario" again, and my girlfriend and I have no games to play!"
The understatement immediately triggered a strong backlash from other players.
"It's all right, I know you have a girl, hurry up!"
"The two-player mode is not easy to do, so I have to say? This kind of game is a niche player, and there is obviously a reason why it is not popular..."
"I think Chen Mo will continue to develop "The Legend of Zelda" as a masterpiece. What's so fun about a two-player game."
Obviously, most players know that not all games can be changed to two-player mode.
A two-player mode like "Super Mario" is more tricky, but it also needs the support of game mechanics. It can be said that if you want to make a two-player mode, then the bottom layer design of the game from the very beginning should be considered as a key point. The practice of single-player and two-player games is completely different.
What if the two players in the two-player mode are playing the dual protagonists, not the pure cooperative relationship of Mario and Kaipi? There are even more problems to be dealt with, and it may even be impossible for many designers to figure out how to do it.
From the gameplay to the script to the camera, everything may have to be redesigned, all of which are completely different from the mainstream single player game mode.
Of course, the "two-player mode" mentioned here is not the online mechanism of online games. If it is online, let alone two people, dozens of people are fine. The two-player mode here means that like "Super Mario", two players work together on the same screen, and both roles are part of the game's settings.
Many players still feel that it is a pity that Switchpro is selling so well. If Chen Mo can develop a two-player game that perfectly adapts to Switch, then he must buy it!
……
"Mr. Chen, the art resources that you asked me to collect before, I looked at, and basically can use the resources of Uncharted Waters, some of them can also be found in the art resource library." Zhou Hanyu said .
Zhou Hanyu is now the art director of the entire Thunder Interactive Entertainment R&D team, fully controlling the art progress of each project, and he is also managing the entire resource library.
Two days ago, Chen Mo gave him a list of art resources, mainly game scenes and props, and asked him to confirm whether these art resources can be used directly from the resource library, or if they need to be produced separately part.
After a brief look, Zhou Hanyu found that more than 90% of the resources in it can be used directly from the library.
Chen Mo nodded: "That's good. If the art resources are OK, the main work is gameplay design and motion capture. The development time of this game should be shortened to two weeks or even less."
Zhou Hanyu hesitated and asked: "Manager, is this game the sequel to Uncharted?"
"Huh? No." Chen Mo shook his head.
Zhou Hanyu was a little surprised: "The main reason is that I feel that the scenes of this story are very similar to "Uncharted", and even some scenes...It feels a bit repetitive, so I wonder if it will be a new script of the "Uncharted" series. .If you think about it, it is true, it seems that the overlap with "Uncharted Sea" is a bit too high..."
Zhou Hanyu himself felt a bit wrong when he said half of his words. He originally thought that Chen Mo would use this resource to make a DLC for "Uncharted Waters" or come out, but after thinking about it, Chen Mo seems to have never done this kind of thing. what.
However, Chen Mo said that it can be done in two weeks, so this game is not like a big production...
Zhou Hanyu himself is a little bit fascinated, a little bit confused about what Chen Mo intends.
Chen Mo smiled: "It just so happens that I have done all the storyboards, I will send your email, you can check it out. Actually, you can start preparing now, anyway, this game is just a gadget. Yes, it doesn’t take much effort."
Zhou Hanyu returned to his seat~IndoMTL.com~ After a while, I received the script and storyboard from Chen Mo in my mailbox.
As a result, Zhou Hanyu was stunned as soon as he saw the beginning.
"This is... a two-player game?"
It’s no wonder he felt very surprised, because the "two-player game" is so niche.
It’s reasonable to think about it. Now that everyone is so busy at work, a game cannot be played by oneself, and two people must be able to play together.
Moreover, this game is equivalent to a stand-alone game! Those players who have friends have all gone to play online games, a single-player game played by two people online...emmmm, what kind of routine is this?
Continuing to look down, Zhou Hanyu found that his ideas were constantly being refreshed.
This is really a complete dual-protagonist mode game, and the storyboard of this game is simply cool to the extreme, properly film-level.
VR mode is a first-person perspective, the difference is not too big, and it is still within the acceptable range.
But on the Switch platform, two people are playing games on the same screen, and there will be a lot of split-screen operations during the game. As the plot progresses, the game's storyboard is always firmly grasped Zhou Hanyu's brain made up for the player's emotions, and he felt that this storyboard was simply a fortress.
It is exactly the level of a top-notch film director!
However, from the perspective of art resources, this game is indeed a bit similar to Uncharted, but it's just "a little like". The gameplay and plot are completely different from Uncharted.
Zhou Hanyu understands that this game is indeed a gadget that Chen Mo made casually after finishing "The Legend of Zelda", so he didn't take it too seriously.
However, just such a gadget, I am afraid it will also subvert many players' inherent understanding of the game...
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