Almighty Game Designer Chapter 903: Split screen
Two people gossiping while debugging the equipment.
Qin An: "Say okay first, I have never played a stand-alone game, it's pretty good."
Old P: "It's okay, doesn't this have me? I am good at any game, then you just follow my **** and call 666."
Qin An: "No, don't get me wrong. I mean that if you can't beat me, I would be very embarrassed."
Old P: "???"
Qin An: "I heard that this game has driving and shooting elements."
Old P: "Yes, there are jailbreak elements."
Qin An: "I mean, as long as there are driving and shooting elements, it's easy to say, then you can confirm from the side that it is not accidental that I am better than you in PlayerUnknown's Battlegrounds."
Old P: "It's OK to brag you to start!"
The barrage audiences are laughing crazy, and Qin An's pretense is really getting more and more rounded!
Actually, Qin An was very quiet when playing "Player Unknown's Battlegrounds", because he had to maintain a high degree of concentration. However, if he played a single-player game, he still played with a familiar old P, but he activated a certain This kind of strange attribute, Sao talk more inexplicably.
Two people start the game separately.
Old P sent Qin An a game invitation, and Qin An joined soon.
The two anchors are more accustomed to the operation of the VR game cabin, so the games are also played in the VR game cabin. However, the two people set up different screen output methods. Players who like to watch the Switch perspective and storyboard went to Qin An.
The opening of the game itself is very simple, there are no various setting options, and no DLC, in-app purchases and other messy things. After the title flashes, it directly enters the game screen.
The scene at this time is on an airplane.
Vincent and Leo in bulletproof vests sat on each side separately, silent. Beside the two of them, there are piles of various debris, and the blue sky and white clouds can be vaguely seen from the window in front of the plane.
The roar of the airplane engine came from my ears, and it was accompanied by a slight shock, which was very real.
Since the two are playing for the first time, there is no option of [Continue Game] or [Choose Chapter]. The camera moves forward slowly. Vincent and Leo quarrel and chat afterwards. Plan, after a short conversation, a UI for selecting a character appeared in the field of vision.
"Huh? It's time to choose people here. Let's choose one each." Old P reminded.
At this time, you can view the brief information of Vincent and Leo, including their age, criminal record, verdict, personality characteristics, character background, etc. In short, Vincent is a mature, prudent, calm, and highly educated person, while Leo is a habitual offender, with a relatively simple mind, quick-witted, and humorous personality, and he likes to use violence to solve problems.
The old P hasn't finished speaking, Qin An has locked Vincent.
Old P: "...Have you never played a stand-alone game! How come you react so fast?"
Qin An chuckled: "Obviously, as a low-key and wise person, Vincent's personality is very suitable for me."
Old P: "Wisdom is right =="
Old P locked Leo, I have to say that this character choice is still a bit interesting, one is chronic and one is impatient, if two people are playing together, basically they can be distinguished based on personality, old P is more likely than others It's a little more calm, but compared with Qin An, it's really inferior...
Qin An is a Buddhist anchor after all, so it can’t be compared...
Qin An: "You see, I have been sentenced to 14 years, and the sentence is better than yours."
Old P: "You are so proud of you! Start now!"
After a black screen, the game officially enters the plot flow.
A bus for transporting prisoners came from a distance, and the camera slowly moved down, giving a close-up of the "Prison Area" sign on the roadside.
The background of the story still takes place in the lighthouse country, so the setting is in the style of the lighthouse country, the words on the sign are also in English, and the Chinese subtitles are displayed.
"Oh, this storyboard has a movie style!" Old P said with emotion.
The plot at the beginning is exactly the same as the movie technique. The scene is made of high-precision art resources and is highly realistic. The use of the lens is very similar to the movie, smooth and natural, and the transition and connection between the lenses is extremely smooth.
In the first few scenes, the game still displays the list of producers in letters at suitable positions on the screen, which is completely made according to the specifications of the movie.
The bus drove into a heavily guarded prison and slowed down slowly.
Vincent sat in the bus and stared at everything outside the car blankly.
The camera suddenly pulled up, and the entire prison was unobstructed.
Then, the camera went over the lighthouse and high walls of the prison, pushed forward and lowered slowly, and came to the playground.
Many prisoners were behind the barbed wire, looking excitedly at the coming newass.
Leo got up from the bench and also came to the barbed wire.
There are similar prison scenes in many movies and TV series, as well as some classic bridges.
The prison scene in "Escape from the Sky" is restored very realistically, and the whole style is also reproduced very well~IndoMTL.com~ including the prisoners lying on the barbed wire to watch the newcomers, blowing the whistle, etc. Very hard.
Old P's lens came directly to Leo, while Qin An's lens was back in the bus. Vincent got up from his seat and walked toward the bus door.
"Hey, I saw you!" Old P looked down through the barbed wire. Vincent controlled by Qin An had a faint yellow arrow on his head, walking along the road to the prison.
"Really? Where are you? Oh, I saw it too." Qin An also saw old P in the screen, "Farewell."
Vincent walked into the prison, while Leo continued to wander on the playground. Although the old P and Qin An can no longer see each other, the audience in the Qin An live studio can see the images of the two at the same time.
In Switch mode, the screen is divided into left and right screens, and the division of these two screens will be dynamically adjusted. For example, before entering the prison, the screens on both sides are half and one person; after entering the prison, Vincent has to walk through a long corridor, and the left and right vision does not need to be too wide, so the entire screen is narrowed; Leo wants to observe the playground Therefore, the picture becomes wider and the field of vision is more open.
In the same scene, two people experienced different plots. Vincent walked through the process of imprisonment, signed documents and changed prisoners’ clothes, while Leo saw the two people fighting in the playground. The individual fought off and violently beaten.
For the audience, the Switch mode is a bit strange. Firstly, the split screen causes the field of view of both people to be limited, which looks very narrow; secondly, both parties are having conversations and information at the same time. Many viewers feel dizzy.
But after getting used to it, I feel that this seems to be good too, that is... it's much more enjoyable. .
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