Almighty Game Designer Chapter 907: How to trigger
I heard that there is a perfect ending, and the players are all excited.
Although some people will say "two people are going to die one", "the ending is reasonable", "there is no need for a happy ending" and so on, after seeing the happy ending, the players Interest came immediately.
Now that the videos are available, there is no need to question the authenticity of this ending. The only question is, how does this ending trigger?
After the game is cleared, players can choose the chapter to experience. Many players did not give up until the last chapter and tried again, and found that Vincent would shoot himself at the end, there was no option to hit the shoulder!
The original poster answered everyone’s questions: "If all the mini games are opened and all the interactive plots are triggered, this ending will appear!"
The players are shocked, is this okay?
All small games are opened?
All interactive plots are triggered?
What is the concept of that special?
How many mini-games are there in "Escape from the Sky"? Basically countless, every scene, Leo and Vincent have all kinds of things to play, for example, near Leo's slum, two people can throw darts, play baseball, throw horseshoe rings on the farm, Playing wheelchairs in the hospital, playing games in the hangar...
Basically every scene has a lot of mini-games. Many players just passed without watching the plot in order to get through the story quickly. As a result, these mini-games actually affect the ending?
As for the interactive plot, there are more. For example, in a slum near Leo's house, two people will meet a woman who is holding a baseball bat and telling her that her husband is having an affair. If they go further, they will see an RV and hear sounds that are not suitable for children. If you knock on the door, you will find that the man inside is the cheating husband. Then inform this woman with a baseball bat that she will perform a scene of catching the **** in bed...
Also in the slum near Leo's house, there is a seesaw. If two people sit face to face together, a conversation will be triggered.
Leo: "What are we doing?"
Vincent: "I don't know, you sat down first."
Leo: "No, I don't."
Vincent: "You sat down first."
Leo: "Really... This is embarrassing."
There are many interactive plots like "I have confirmed the eyes and met the right person", that is, the visual sense. Some are funny, some silly, some sensational...
The players are shocked. How much time does it take to complete all the mini games and all the interactive plots? I don’t know what happened to this posting buddy...
So, many players who wanted to have a perfect ending once again called their good friends and played the game from the beginning. This time they didn't rush to push the plot, but carefully played all the mini games and interactive plots.
After completing all the interactive plots, the players probably understand why Chen Mo arranged such an ending.
Is the ending of Leo's death or Vincent's death really reasonable?
Think about it carefully, it's not reasonable.
As a well-trained policeman, Vincent was able to dismantle 66 guns and reacted quickly. He was born to death with Leo, and survived the rain of bullets on the island of Mexico. As a result, he was in front of the plane. Pointing the gun at Leo, will Leo take the gun? Is this reasonable?
Leo hijacked Vincent and drove away in a police car. The car was obtained and the gun was obtained. If he really wanted to kill Vincent, he would kill him with one shot. Why bother driving and pointing the gun at Vincent , Give Vincent a chance to seize the gun, two people fell into the river together?
Think about it carefully, the two people are actually suspected of letting the water go. Otherwise, two people with strong skills, superb marksmanship, and 50% combat effectiveness would not be able to fight until the last minute.
As for why this is happening? Obviously, they all hesitated.
When Vincent pointed the gun at Leo, facing Leo decisively seizing the gun, he hesitated for a moment and did not shoot Leo to death.
And when Leo hijacked Vincent to drive, he didn't think of immediately hurting the killer, so he gave Vincent the opportunity to take the gun.
Obviously, the two people still have feelings for each other. Before pulling the trigger, they had many hesitations and intolerances, but the different positions and the anger of being betrayed drove the two people step by step. A dead end, to the end of life and death.
But, what if the players get through all the mini games and interactive plots?
Sent and Leo have experienced too much during the escape. Sometimes they play games together like naive ghosts. They are arguing with each other for the highest score. They even wrestle at the construction site. Minutes; sometimes they work together perfectly, such as when they play together on the farm, it's seamless.
If in the process of fleeing, the players did not trigger so many plots~IndoMTL.com~ then the bond between Vincent and Leo may not be deep enough, they can only kill the killer at the last minute.
But what if they have experienced so much past?
When the last bullet is left, will Leo think of two people playing a seesaw together?
Will Vincent think of two people playing video games together?
The scenes of memories they had experienced gave them a chance to hesitate. They found that they really couldn't aim their guns at the opponent's chest, so they chose to shoot the bullet into the opponent's right shoulder at the very moment of the shot.
Then the other party also understood. The two had a clear heart, and knew that it would be meaningless to fight, but all the grievances and grievances were wiped out and they went their own way.
Vincent has done his duty as a policeman, he has done his best, and Leo has let go of his hatred because of his fetters with Vincent.
At the end of the story, Leo kept his name incognito, walked away and started his never-ending road of escape. After this experience, Vincent also understood the importance of his family, quit his police job and returned to Live well with your wife and daughter at home.
Two people with completely different personalities and experiences will not have any intersection, but because of the bits and pieces during this long journey, they have changed each other in a subtle way.
……
After understanding the profound meaning of this ending, players all said that the plot is simply amazing!
Of course, it’s not as good as "The Last of Us". After all, this game was made by Chen Mo in less than a month. It was originally a game tailored for the two-player mode. It was not at the 3A level.
But this plot is the same as "The Last of Us", and it also gives people an unspeakable touch. 8) For more wonderful novels, welcome to everyone's reading academy