Almighty Game Designer Chapter 920: This game is not difficult


"Half an hour?!"

"Are you kidding the manager?"

"The soul system will be fighting for half an hour? I'm afraid it will beat the player into a nervous breakdown!"

"If I were this human, I would feel this thing like a joke... Let me go hunting this kind of thing? Nima..."

Everyone is shocked. What about making trouble?

Everyone knows the difficulty of "Dark Souls". The entire boss battle is highly tense. Anyone who is not paying attention will be photographed by the boss. As a result, now tell me that this kind of difficult battle requires Last thirty minutes? !

Don’t let people live?

If it's a normal Western Fantasy game, how can you get a group of forty people to hunt this kind of dragon? Or the group of twenty-five people, no less.

Look at this armor, you look at the claws, you look at this corner... Normal humans are basically about the same size as their claws. Does this pedicure take half an hour? It feels like hitting a rock with a pebble...

Qian Kun scratched his head: "Manager, this game... will it become "Pedicure Hunter"?"

Chen Mo smiled: "It doesn't exist. Monster Hunter will not determine the life of monsters according to the health bar. There will be a more complicated algorithm. In short, the entire hunting process will be infinitely close to the real Hunting and fighting."

"In other words, it is impossible to beat the ancient dragon by pedicure alone. Pedicure will only make the dragon lame and affect its attack action. But if you want to put it to death, you must destroy its armor and let it Excessive blood loss, or simply causing fatal damage to the head and important organs."

Everyone: "..."

This is so harder!

Everyone knows very well that if we change this way, the difficulty of the game will simply increase.

Because the normal posture of a giant dragon is to land on the ground with four claws, it is too dangerous for the player to get under the belly of the giant dragon and attack its abdomen, not to mention the head. Therefore, most players should only be able to pedicure because they can only hit their feet...

If there are long-range weapons, it's a different matter, but if the long-range weapons are good at hitting, the weapons will be out of balance and there must be problems.

If pedicure repairs the dragon, it can be considered bad news for many players who play melee weapons...

It's impossible to chop off all the four legs of the dragon and give them a stick, oh no, dragon stick?

It is seriously suspected that the players had been shot to death 10,000 times before they were cut into the dragon stick...

Since "Dark Soul", players have long since suspected Chen Mo's design on the difficulty of the game with the worst malice, but this game seems to have exceeded the worst malice...

Everyone present couldn't help but sweat the players in their hearts.

Chen Mo saw everyone's nervousness and smiled: "Don't be too scared, it's actually not that difficult. In terms of difficulty, "Monster Hunter" will be lower than "Dark Soul". Um... I can’t say that, each has its own difficulties, but "Monster Hunter" may be easier for players to stick to."

Everyone looks unbelief. Given your frenzied difficulty, is it easy for the players to stick to it? ?

The expressions of the people implicitly mean, yes, yes, yes, what you said is right, anyway, the masochists in "Dark Souls" will definitely like to play after it is made, so you can continue to do it...

Chen Mo continued to introduce: "Monster Hunter will use the most advanced artificial intelligence system, which means that all animals will have autonomous consciousness. In other words, the core of this game lies in the battle of wits between players and monsters. ."

"Players need to go deep into the jungle with complex conditions and track various large monsters inhabiting the jungle. Monsters will run away after being injured, and they will explode with powerful potential when trapped in a fight with beasts, so the entire hunting process It will be long and painful. But after defeating the monsters, players can collect all kinds of materials from them to create more powerful weapons for themselves."

"So, the biggest difference between this game and "Dark Souls" is that its main highlight lies in the process of'hunting' itself. Players can take very free actions. In other words, the'malicious' in this game 'There are few and almost no traps, which mainly test the player's intelligence and operation."

Everyone suddenly realized that it is so, waiting here!

All the monsters here use artificial intelligence systems?

That feels exciting enough!

If this artificial intelligence system is applied to dogs, it is actually a little overkill.

Because the virtual pet and the player are in a cooperative relationship and are in a state of peaceful coexistence, it is relatively difficult to show the awesomeness of this artificial intelligence.

But what if artificial intelligence were put on such an awesome dragon?

This dragon has the power to crush humans, and at the same time has a relatively high intelligence?

It feels interesting all at once!

But this difficulty...I am afraid it will also rise straight...

Chen Mo continued: "Next, I will briefly introduce the entire environmental ecology of "Monster Hunter", as well as the targets that players want to hunt~IndoMTL.com~ In short, we will build a complete ecosystem this time. , And this ecosystem is completely fictitious and has nothing to do with the jungle and wild animals in reality."

"The current map is one of the seamless maps in the game. It is called the Ancient Tree Forest. This monster is called the Great Jackal Dragon, which is characterized by its fondness to devour prey..."

Chen Mo introduced the various monsters in the game one by one. Players also generally understood why Chen Mo said that this game is easier to use than "Dark Souls".

What is the difficulty of "Dark Souls"? As soon as he came up, the players were asked to stubborn Kuda, and most of the players were slashed by Teacher Guda.

However, "Monster Hunter" started hunting with small monsters or herbivorous dragons. Even monsters like the big fierce jackal can be killed very easily, not to mention the "Dark Souls" "The basis of ", even for ordinary players, it is normal to work hard to hunt successfully.

However, if you look back, you will become more and more frantic...

Ceratopus, female fire dragon, male fire dragon, cherry fire dragon, wild claw dragon, exterminating dragon...

Anyone in this particular fight is abused!

Just looking at Chen Mo's concept draft, I haven't seen the specific value yet. Many people here just look like "interfering".

Take the horned dragon as an example. Its head, chest, and wings are considered weak points, and the damage will be higher, but... who dares to rush to the front and knock on its head and chest? As for the wings, they can't be touched so high!

At most, kick kicks and tail hits, but there is no damage bonus at all when the legs and tail hits. It will go to the year of the monkey...

The more Chen Mo fiddled with the game, the more disbelief everyone became.

It's not that difficult, it's a lie!

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