Almighty Game Designer Chapter 929: Really mowing game
"Wow, I'm so strong!"
Lin Xue didn't expect this seemingly big herbivorous dragon to fall down so easily. It was a little unexpected.
It seems that the sword in his hand is even more powerful than imagined!
Lin Xue can feel a different shock when each knife is swiped. When the sword is cut on a softer part, the hand shakes slightly; but when it is cut on a hard part, it will not only flick the knife, There will also be a more severe tremor on the hands.
Plus the excellent actions, sound effects, and physics engine, the damage of every knife will be reflected on the monster's body, and the whole process is like a real hunting.
Of course, considering the **** level of the entire screen and the special physiological structure of the monsters in "Monster Hunter", the amount of bleeding is not particularly large, but it is maintained at a level that can clearly determine the depth of the monster’s wound; even if Lin Xue directly After cutting off the neck of the herbivorous dragon, the blood flowing out was only a small pool on the ground.
In the system settings, the VR version of "Monster Hunter" does not turn on the damage display by default, because the VR version of "Monster Hunter" and Chen Mo's previous life "Monster Hunter World" use different methods for calculating damage. .
In traditional games, monsters are given a fixed amount of HP, and then the player’s damage per knife is calculated based on the weapon’s damage value and the defense coefficient of each part of the monster. When a certain part of the damage reaches a certain value When the monster’s blood volume drops to a certain level, it will produce special effects such as tail docking, broken corners, and damage.
However, due to technical reasons, the VR version of Monster Hunter can achieve a higher degree of realism. For example, just relying on pedicure will only cause the monster to lame and lose blood, but it does not mean that the monster will die if it has enough damage.
Moreover, the damage is no longer completely digital. The same knife, cut on the tail may break the tail, cut on the body may just create a more bleeding wound, cut on the head with broken bones may directly Killing...that is to say, the entire damage mechanism is more complicated and closer to the real situation.
In this case, displaying the damage value is actually not very scientific, and may even be misleading to the player.
For example, when the player sees that the number of damage to the hind leg is high, they are all happy to chop the hind leg, but in fact, if the player keeps heading, although the damage is low, once the monster’s skull is destroyed, Can be killed in one blow. Situations like these are actually not reflected in the injury numbers.
If the player really wants to know how much damage he has caused to the monster, the best way is to carefully observe the wound on the monster’s body and the monster’s response to the attack, and use multiple factors to guess.
Like a real hunting, it is impossible to shoot down and give you a number.
However, considering that novices are completely unclear about the weakness of monsters, players can choose to open the damage number as a more basic damage guide. When this option is turned on, players will see the official instructions, and after they get used to it, they can turn off the damage numbers.
Lin Xue leaned down beside the herbivorous dragon, took out a dagger and began to gather.
The entire collection process is automatic. Xue Lin's character pierced the herbivorous dragon with a dagger, and then skillfully stripped useful parts of it.
This is also slightly different from the original. In the original work, although it is said to be "stripping material", in fact the mechanism of this thing is "drop". Sometimes a large monster is killed with hard work, and the result is only three or four pieces of material can be collected. It is too unscientific to disappear after the body is over.
In the VR version of "Monster Hunter", each type of monster has a corresponding collection process, such as the male fire dragon. When peeling it, the player first peels off the scales, and then the outer parts of the carapace, wing membrane, tail, etc. , And then there are high-level materials in the belly, such as the flame bag, bone marrow, and red jade.
And how many things the player can peel off is not random, but set by the monster as soon as it is born. The same male fire dragon, with different ages and sizes, the amount of material that can be stripped is also different, and when the player fights with monsters, some of the material will be destroyed.
For example, if the player keeps hitting the wings of the fire dragon, and the wing membrane is broken, it will be impossible to peel off the wing membrane when it is peeled off, or it will be peeled very little.
Individual rare items are not necessarily dropped, such as the red jade of the fire dragon. This thing can be regarded as a stone growing in the dragon's body. Some dragons have grown and some have not. It is reasonable that a hundred male fire dragons have been brushed and no one is seen. After all, male fire dragons are not herbivores. This thing is not necessarily long stones.
But, like wing membranes and scales, it's too unreasonable if you don't lose it. After all, a corpse that is so big is there, I can see the dragon's scales, but you can't peel it?
Therefore, certain changes have been made in the aspect of material stripping to make it closer to the real situation.
Of course, what follows is that all aspects of the materials used must be adjusted in value~IndoMTL.com~ For example, the materials needed to build weapons have increased, the distribution of materials in multiplayer teams, etc., but These are relatively trivial issues and are not difficult to correct.
There are not many materials available on the herbivore, so Lin Xue dug out two pieces of raw meat, and there is nothing else to peel. The corpse didn't disappear out of thin air, it was still lying there, attracting a group of birds to peck.
At this time, a reminder appeared in Lin Xue's field of vision, that he could catch it with a hunting net. Lin Xue tried to catch it, but it was successfully caught. The bird's name was "Hate Dolly Bird", and Lin Xue added 12 points of investigation.
"Wow, that's interesting!"
Lin Xue walked around the ancient forests of trees like a curious baby. There are materials that can be collected everywhere, such as herbs, honey, special fruits, insects and so on. As Lin Xue walked to the mission target location, she collected various materials along with the guide insects' guidance, and ran to the west, which was a joy.
Soon, Lin Xue arrived at the mission location. As soon as she showed her head, she saw a group of small fierce jackals surrounding her.
"Hey! Look at me!"
Lin Xue rushed up with a sword. She was a little worried at first, but she only realized that her worries were unnecessary!
The damage of the sword is very high. These small fierce jackals are nothing more than the big monitor lizards. When cutting up, it is almost a knife into the meat. One of Lin Xue's swords even directly cut into one of them. The head of the little fierce jackal was killed on the spot.
Moreover, the leather armor on Lin Xue's body is also quite reliable. These little fierce jackals don't hurt or itch when biting on her, and the blood sticks don't fall much, not to mention there are a lot of healing medicines. .
"Wow, this game is really a mowing game!" Lin Xue said happily.
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