Almighty Game Designer Chapter 945: Design Rules of “Jianghu”
Chen Mo smiled and looked at the people who were a little surprised: "The new project "Jiang Hu", you can regard it as a vr multiplayer version of "The Legend of Martial Arts", while retaining the spirit of martial arts culture. , Plot, battle system, game mechanics, art resources, etc., all redone."
Qian Kun: "...Manager, isn't that a new game? You have reworked all of this. You don't even leave the plot and character set at all, and it has nothing to do with "The Legend of Wu Lin Qun Xia". That's it!"
Chen Mo smiled: "Of course, it's a new game, and it really has nothing to do with "The Legend of Wu Lin Qun Xia". I say this, mainly for everyone to understand. Then I will briefly talk about this Game design ideas."
Everyone is listening attentively.
"The Legend of Martial Arts" is indeed a good pc game, but Chen Mo has made so many games, "The Legend of Martial Arts" can only be regarded as the middle and lower level, although there are still a few diehard fans. I'm playing, but I have to say that this game is already niche + outdated.
When opening "The Legend of Martial Arts Heroes", Chen Mo was only a c-level designer, and he had no money or no one. Therefore, this game has some flaws, many of which are limited by various objective conditions.
But now, Chen Mo's abilities and resources are sufficient, so will this game called "Jianghu" have any revolutionary changes?
Chen Mo went through the design concept draft of Jianghu while explaining.
"First, this is a VR game against the masterpiece of 3a. In other words, its art resources, physics engine, etc. will be produced with the highest specifications of the "Uncharted Sea" level, and the screen will be as detailed Every pore."
"Of course, the resulting problem is that a complete set of combat systems needs to be redone, including internal skills, moves, light skills, and so on. The combat system will follow the physics engine of "Monster Hunter", and different parts will be injured. Will produce different effects."
"Internal strength determines the player's endurance (including fighting, running lightly, etc.), and determines the power of moves. Smart internal strength is the most precious resource in "Jianghu"."
"The moves determine the player’s attack method and have special effects. For example, the martial arts with the effect of'seeing and dismantling moves' will provide some automatic combat effects. In addition, various precious weapons will also fight the players. Power has improved."
"Qinggong allows players to climb up any building. The higher the lightness, the faster the run, the more difficult it is to spot the trail left behind, and the sound of footsteps can even disappear completely. This is considered as an element of climbing and infiltration in the game."
"The specific combat system will not be repeated. Simply put, the combat system of "Jianghu" can be regarded as "Dark Soul" or "Monster Hunter" with internal power, light power and specific moves, which can distinguish players well. Operation level."
"Other than that, "Jianghu" is similar to "The Legend of the Martial Arts Heroes". It will have rich life skills, such as hunting, fishing, mining, alchemy, etc., which can be used as auxiliary skills to enhance your own combat effectiveness. In "Jianghu", the life skill system will be greatly simplified. For example, the two skills of mining and forging are combined into one, and the two skills of collecting medicine and alchemy are combined into one, and the time required for upgrading is greatly shortened... Why, I will say later."
"The martial arts system is also greatly streamlined. Regardless of the internal strength or the moves, only a part of it is retained. It does not need to be as complicated as in "The Legend of Martial Arts". The moves system only needs to be slightly more complicated than "Monster Hunter". , Must not be too much, otherwise it will kill the handicapped party."
"As for why most content should be streamlined...because this is a multiplayer game with fragmented time."
"Moreover, its mode is not a traditional online game mode. Strictly speaking, its game mode is somewhat similar to "Escape from the Sky", that is, if multiple people play the same story in the same story, their actions will be opposite. The entire game process has an impact. At the same time, everyone has a unique identity and can perfectly blend with the background story of the game."
Looking at the bewildered crowd, Chen Mo continued to explain.
"The game itself is an open world. The size of the entire map... is smaller than "Assassin's Creed: Origins" and "The Legend of Zelda", and slightly larger than "PlayerUnknown's Battlegrounds", with cities, sects and special The locations are distributed on the entire large map, and any loading bars must be completely eliminated. 24 players will play the game in the entire open world at the same time. The standard duration of each game is 2 hours."
"The game provides single-player, two-player, and four-player matching modes, and supports up to four-player teams. Within 2 hours, players will quickly experience the whole process from fledgling to famous world, eliminating those relatively boring support Part, speed up the game rhythm, so that the whole game's cool feeling will be presented to the players in 2 hours."
"The way for players to win is to become a martial arts leader or a martial arts hegemon. The background of the whole story is the opposition of good and evil, and the whole world is turbulent; the players will play the young disciples of various schools, searching for adventures in the whole arena and improving Your own strength will become the ultimate winner through the martial arts conference and the decisive battle between good and evil."
Qian Kun was surprised: "That is to say, it is a bit like the mode of PlayerUnknown's Battlegrounds? There are 24 players, and only one player wins?"
Chen Mo nodded: "You can understand that. All kinds of martial arts moves and adventures are like weapons and equipment scattered all over the place in PlayerUnknown’s Battlegrounds, while the story line in “Jianghu” keeps advancing, like The drug circle in PlayerUnknown's Battlegrounds is shrinking. We must strictly control the flow of the entire story line to ensure that the duration of each game is controlled within 2 hours ~ IndoMTL.com ~ or even shorter... After all, current players are more inclined In a fragmented game mode."
"From the perspective of the game mode, "Jianghu" may have some similarities with "PlayerUnknown's Battlegrounds", but the experience will be completely different. Because players can use more different strategies."
"In PlayerUnknown's Battlegrounds, there is an absolute antagonism between players. As long as you meet, you die or I die. But in "Jianghu", the relationship between players can be hostility, cooperation, and deception. , Disguise, etc."
Su Jinyu is a little puzzled: "Pretend? How to pretend?"
Chen Mo explained: "There will be more than 1oo martial arts characters in the game, but there will only be 24 players. Each time the players enter the selected characters, they are different. In other words, the players don’t know. A certain martial arts character, is it an npc or a player."
Qian Kun was surprised: "Can this be done? Let an npc pretend to be a player? Our ai technology is not at this level, right? If it's just fighting, of course it's okay, but if you want to advance the game flow, and If the players talk, the npc will show up soon, right?"
Chen Mo smiled: "Yes, not to this level. But why must NPCs pretend to be players? We can use game mechanics to encourage players to pretend to be NPCs."
"If you think about it, if a player exposes his identity as a player, what will happen? Other players will inevitably die, because this is a zero-sum game, and there can only be one winner in the end. So, for For the players, the wisest way is to install npc and hide yourself in the dark."
"As for how to install npc...This requires us to provide the corresponding game mechanism."
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