Almighty Game Designer Chapter 946: Role identity


Qian Kun scratched his head: "Let the player act as an NPC? Wow, this is a good idea."

Indeed, how can we confuse players with NPCs? The NPC's intelligence is not enough to play the player, so the player can only play the NPC instead.

In other words, there are more than 70 NPCs and 24 players who play more than 100 martial arts characters together. In the end, there can only be one final victor, ascending the throne of the martial arts leader or the martial arts hegemon.

Chen Mo continued: "In order for players to better ‘mix’ into NPCs, we need to provide some mechanisms."

"First of all, cancel the voice function of the player in the game. Only players in the same team can chat privately. The content is completely confidential. All contact with martial arts characters is automatically completed by the system."

"In other words, when the player and the player meet, the dialogue they trigger is exactly the same as the dialogue triggered by the NPC meeting NPC and the player meeting NPC. Daily dialogues and greetings will be completely determined by It is done by artificial intelligence. When it comes to the options that need to be selected, only the players are provided with the corresponding options."

"When a similar choice is triggered, the player only has a few seconds to decide. Correspondingly, the NPC will also spend a random time to react. For example, Wudang disciples find Shaolin disciples to explore a certain place together. Shaolin disciples have 10 seconds to choose one of the multiple options. After the selection is completed, the corresponding plot dialogue will be automatically triggered, and all dialogue content will be completed by AI."

"Attention, the Wudang school disciples and Shaolin school disciples here may be players or NPCs. If the player does not actively reveal his identity, it is impossible to determine his exact identity from the perspective of the game mechanism."

"The above is just a case of'camouflage'. The relationship between martial artists can also be hostile. Players can attack any martial artist at will, regardless of whether he is an NPC or a player. Corresponding consequences. For example, getting revenge, being pursued and killed by this sect and so on."

"Players can’t determine how many 24 players are left. They can only know how many of the more than 100 martial artists are left. When a martial artist is killed, if his body is found or missing for a long time, this The news will spread and let all players know."

"In other words, for players, the core content of this game is:"

"To live to the end, gain enough martial arts to compete for the martial arts leader or the martial arts hegemon."

"As for the strategy the player adopts, there are no restrictions. Players can disguise themselves as NPCs, from the beginning to the end, with stunts, but they are completely ordinary soldiers from the outside; they can also highlight themselves as soon as they come up. As a player, he will kill every martial artist."

"In order to help players better achieve the goal of disguising NPCs, we will provide players with a complete artificial intelligence assistance system. For example, when player A's strength (including internal skills and moves) is much higher than player B, Player B wants to sneak attack on player A. Even if player A does not notice, his character will automatically complete the dodge action to reduce the damage he receives. Because according to common sense, it is almost impossible for a weak chicken to sneak attack on a martial arts hero. Successful."

"Therefore, when the strength of the two sides is very different, if you want to use the weak to control the strong, you cannot use force to solve the problem: either use life skills, use advanced poisons; or rely on more people to besiege."

"Next, is the issue of player identity."

"All players will act as fledgling young heroes, born in a certain school."

"The sects in the game include: Shaolin, Wudang, Beggar Gang, Xiaoyao, Emei, Tangmen, Huashan, Baguamen, Tibetan Sword Villa, Wudu Sect, Tianlong Sect, Yihua Palace."

"Nine decent sects and three evil sects. Players’ sect attributes will be bound to themselves from beginning to end, and they need to wear their own sect’s clothes all the time. In other words, the identities of players and NPCs are directly affected throughout the game. If the player makes a behavior that is inconsistent with the position of the school, it will be exposed."

"Each sect has initial martial arts and advanced martial arts. When players contribute to the sect to a certain value, they can learn advanced martial arts from the master. In addition, there are also various adventures on the map, including The distribution of martial arts, weapons, special props, etc. is completely random. Kill a martial artist and you can plunder all the props from him."

"The player’s'birth rule' follows. There are 12 sects and 24 players, which means that each sect will be assigned 2 players. Players in the same team may not be assigned to the same sect, as long as there is one team When the player lives to the end, the entire team is declared victory. In other words, the same team may be divided into different schools of decent and evil. As for whether to follow the decent or evil route, it is entirely up to the player to decide. "

"The initial combat power of players is completely equal~IndoMTL.com~ That is to say, the initial martial arts combat power of these twelve sects is the same. However, good and evil are not equal. The default goal of the decent is the goal of the martial arts leader, and the evil The default goal is the goal of the overlord of the martial arts. The decent faction and the evil faction are unconditionally opposed, and the cooperation between the decent faction and the evil faction is equivalent to betraying the division."

"A player who was born in a decent way wants to go to the end of the martial arts hegemony (or vice versa), he must betray the division. After the first betrayal, the hostile forces will be unconditionally accepted and can betray again, but they can only be alone. ."

"Considering that the evil faction has only three sects and is in a weak position, the game mechanism should be balanced accordingly."

"First of all, from the background of the entire game, the world is turbulent, and all the decent sects are facing crisis. For example, the Shaolin Sect Tibetan Scripture Pavilion is stolen, the Wudang Sect leader is poisoned, the beggar gang leader is missing, etc. At that time, the three major demon cults of Five Poisons, Tianlong, and Yihua Palace looked forward to the Central Plains martial arts and wanted to become the overlord of the martial arts."

"Players who were born in a decent way can not only search for adventures on the map, but also complete various sect missions. For example, to retrieve the stolen scriptures for the Shaolin Sect, they can obtain advanced mental methods; detoxify the head of Wudang, You can get Tai Chi swordsmanship, and so on. The wicked players have to do everything possible to destroy, such as finding and destroying herbs that can detoxify the head of Wudang. After completing the task, they can also get props or ask the demon leader Ask for more advanced martial arts."

"This kind of opposition between good and evil is essentially an'unfair PVP'. There are many decent people, but they are fighting each other, and they are precarious; there are few evil clans, but there are many soldiers. You can use all kinds of conspiracies and tricks at will, and hide In the dark, you can take the initiative. From a macro perspective, the forces of good and evil are basically equal. The key depends on the performance of the players on both sides."

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