Almighty Game Designer Chapter 948: Chinese style


Chen Mo suddenly remembered another thing: "By the way, there is also the question about the rhythm of the game."

"As for whether a game is 2 hours or not, this is not necessarily. We have to adjust according to the map size and game rhythm, but it can only be shorter, not longer. In fact, two hours are for players It’s more tiring to say, it’s better if it can be compressed to an hour."

"However, two hours is not too long. In fact, it is equivalent to a small copy of some online games. It takes more than an hour to go to a prison in Stormwind. And within these two hours Players spend most of their time searching and playing wild, and only a small part of their time fighting, so they will not be so tired. On the other hand, many players may be killed and exited in ten minutes. Tired."

"This is not the same as PlayerUnknown’s Battlegrounds. PlayerUnknown’s Battlegrounds is an FPS game. Although it’s relatively relaxing when searching for things, it always needs to run drugs, and it must be highly concentrated on the road and street fighting. , So it will be more tiring. But "Jianghu" has fewer players than "PUBG Mobile", and unlike FPS games that require constant attention to far away, it will be relatively easy."

"In addition, we need a ‘poison circle’ mechanism similar to PlayerUnknown’s Battlegrounds."

"The distribution of these sects has a geographic location. This geographic location serves the game mechanics and does not need to correspond to the geographic location in the martial arts story. The three sects of Shaolin, Wudang, and the Beggar Gang are relative to each other on the map. Central position; other decent factions are a little bit outside; the three evil factions are a little more outside, and they are in different directions."

"In places other than these schools, there are scattered locations, randomly refreshing adventures, martial arts, etc., the entire game flow is from the outside to the inside."

"During the first stage, the decent players moved around their own sect, while the evil players tried their best to get things done. The contradiction between the two parties was concentrated on the periphery of the big map. As the game progressed, the adventures in the periphery were When it's almost done, the players start to keep focusing inward."

"At the same time, players began to have the strength to organize an eradication battle. Evil factions can destroy both evil factions and decent factions, and decent factions can only destroy evil factions. Once successful, a large number of resources can be obtained."

"In addition, there are more and better adventures inside the big map, but most of them require certain conditions to get them, so you can't go right there."

"Through the tug-of-war, the focus of good and evil players will become more and more internal. Eventually, the decent will elect a martial arts leader, and the good and evil will force a decisive battle to determine the final winner."

"Okay, the general design is like this, and some detailed rules will be discussed when the specifics are made. Do you understand?"

Everyone nodded: "Understand."

……

After introducing the concept draft of "Jianghu", everyone began to separate their own affairs.

Actually, there are many martial arts version of PlayerUnknown's Battlegrounds in Chen Mo's previous life, but nothing has been done particularly well. It is often just covered in a layer of skin, and the fun is far from that of PlayerUnknown's Battlegrounds.

Most of the RPG games and MOBA games have chicken-eating modes, which are actually not favored because the combat system is not suitable.

The charm of eating chicken is that different players can adopt different strategies. The player who plays the dish will go to the jungle. As a lyb, he can also become a very skilled steel gun player. At the same time, players with good marksmanship have great Advantage.

However, in most RPG games that do chicken-eating mode, combat power is often driven by values. In other words, I have better equipment than you, so when we meet, I can't think of going to A on you. Basically, you have no good way. The strength gap between the two sides is very different.

What's so good about eating chicken? Fortunately, even if you have an eight-fold AWM lens and a third-level first and third-level armor, it is only a matter of a few shots that I am M4 Yin. As long as a player's equipment is passable, he can continue to play.

But what about RPG games and MOBA games? I have six pieces of equipment and you have four pieces of equipment, then I can fight with you with my eyes closed.

So, if this problem cannot be solved, the chicken-eating mode cannot be played.

The chicken-eating game with a martial arts background needs to solve the problem of the combat system and give enough advantages to the sneaky and first-hand players. But limited by the combat system of these games, few have done particularly well. What's more, most similar games are just covered in a piece of skin, and they don't show the advantages of martial arts games at all. After playing two games, players find that they are far from "PUBG Mobile" and will not continue playing.

So, if you want to make a chicken-eating game with a martial arts background, you definitely can't copy "PUBG Mobile". Two problems must be solved.

One is the dynamic balance of strength between players, giving masters a certain first mover advantage, and rookies may also win.

The other is to show enough martial arts elements in the game~IndoMTL.com~Whether it is the combat system, the game between sects, etc., you must make your own characteristics and advantages.

Only by accomplishing these two points can it be considered a qualified game, otherwise it is just a crude copy with a layer of skin, and it is difficult for players to play deeply.

Of course, no one in Chen Mo's previous life could make this kind of game. Another very important reason is that he is not strong enough.

Can't make a combat system of "Dark Soul" level, can't make a high-level AI, can't make a high-level picture...

In the final analysis, if there is no money, no one, no resources, you can only trade chicken for a martial arts skin to cheat a wave of players' money.

However, Chen Mo is different from those game vendors. He has sufficient resources to make this game.

Fragmented game time, zero-sum game mode, certain randomness, first-class combat system, profound martial arts background, diversified gameplay... These will make "Jianghu" completely different from other games on the market .

For players who like Chinese style and martial arts games, this is definitely a game that should not be missed. After all, this type of game is already rare, and it was made by Chen Mo. The next game like this is not yet Know how long to wait.

However, Chen Mo's goal is definitely not only in China.

There are not many martial arts fans abroad who like Chinese style, and do not understand the connotation of martial arts spirit, but "Jiang Hu" is also a very good work in other aspects besides the cultural background of the game. Even if this work can't be a big fire abroad, it will definitely attract a group of foreign players to play, and it can be regarded as spreading Chinese culture to some extent.

So, Chen Mo chose this game as the finale of this year. After so many games accumulated, he finally has the confidence to come up with more Chinese style games.

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