Almighty Game Designer Chapter 953: Fake the real


As the camera turns, many different scenes are presented one by one.

A thatched house in the dense forest.

A tea house made of bamboo and wood beside the broad official road.

Mountains covered by green pines and cypresses and surrounded by clouds.

The stone steps are covered with moss, and the broken walls are ruined.

In the magnificent Daxiong Hall, Shaolin disciples are chanting sutras.

The top of Huashan Mountain is precipitous and strange, and the sword glow is shining.

In the vast desert, a knight wearing a hat is walking silently.

On the top of the snow peak, two knights flew over the wall and chased each other.

At this moment, the background melody suddenly became agitated!

In the dense drumbeats, the screams of landslides and tsunami swept over!

At the foot of Shaoshi Mountain, martial arts people from the good and evil factions gathered here, a **** storm.

During the melee, the knights dressed in different sects of costumes showed their magical powers, which was dizzying.

The Shaolin disciple wore a robes and wielded a long stick, and the golden Buddha light lingered all over his body; the beggar helped the disciple lift his head and drank a sip of wine, and then half-awake half-drunk, fighting side by side; the Tang Sect disciple was agile, Countless hidden weapons shot out from the hands like a storm; the three-foot long sword in the hands of the Huashan disciple, the sword glowing, invincible...

In the Wanjun Cong, the martial arts leader of the decent faction and the martial arts hegemon of the evil faction flew up, and the two powerful forces met instantly!

The aftermath of horror swept the audience, but the promotional video stopped abruptly at this time.

The screen went black and the game name appeared: "Jianghu"!

"On December 14th, officially on sale!"

……

After reading this promotional cg, the players’ first reaction was heartfelt excitement!

Why? Because there has never been a domestic martial arts game that has reached this level of quality!

Strictly speaking, martial arts games are the most suitable for making action games, but the problem is that the threshold for action games is very high.

The so-called threshold is by no means only in terms of graphics, modeling, and actions. In fact, although domestic game companies cannot compete with foreign 3a on the screen, they will not be worse.

There are many barriers to action games. Strictly speaking, it also follows the barrel theory: screens, models, actions, sound effects, special effects, physics engines, damage determination, special displays...

This kind of threshold is multifaceted, and any shortcoming may make the game feel broken.

You can see some "attack police officers" in many games. Everywhere it is said that this game is not good, and that game is not good.

Of course, this kind of behavior itself is very stupid, because the "strike feeling" is a kind of "feeling". Many people say that the "strike feeling is not good" of a game is just because it is unreasonable. It feels that I will not analyze the impact of this game from a professional perspective.

Some cloud players have not even played the game. Just after watching the videos on the Internet, they said that the game is not a good hit and made big jokes.

However, this example also illustrates from another aspect that players are demanding of action games.

In fact, the so-called "sense of blow" is indeed a topic that cannot be avoided in action games. If you really want to do well, you need a very deep background.

The domestic game companies often lack this kind of background.

However, after Chen Mo has produced games of the level of "Dark Soul" and "Monster Hunter", he and the entire R&D team are already proficient in the use of Pangu engines and are familiar with them, and then come to make "Jianghu" The battle in China is already handy.

So, in this propaganda cg, Chen Mo almost showed the players this martial arts combat mode in a way of showing off his skills.

When the knight was hit by a hidden weapon, his body vibrated slightly; the masked man was pierced by a sword in his shoulder, blood splashed, and almost fell to the ground; the beauty’s palm was directly printed on the back of the masked man with a clear The palm prints instantly shattered his internal organs.

In the last big scene, the Shaolin disciple's Buddha light lingers all over his body, and while the long sticks are waving, all the evil sect soldiers who dared to rush forward have their bones and muscles broken; Huashan disciple's long sword flies, blood rushing...

This kind of battle scene that is almost done to the extreme is no different from many martial arts dramas played by real people, and it has reached the point of being fake.

So, this publicity cg alone is enough to make a head start. Players only need to think about "Dark Soul" and "Monster Hunter" level martial arts fighting? This alone is enough for many martial arts fans to buy and buy without hesitation!

What's more, this game also has the golden signature "produced by Chen Mo".

However, players have different opinions on the type of this game.

"This must be mmorpg. I need to talk about it? You see, there are so many schools, so many big scenes, it is naturally the way of mmo!"

"mmo is really half cold. Chen Mo has never done mmo before."

"I don’t agree with saying that mmo is cold. Now domestic mmo games are still alive. Although they are not as popular as before, they are profitable and active at any rate! Besides, mmo is not good now, because the manufacturer is not up to date. Ah, is there a world-wide mmorpg that can be played? Whether it is plot, content, graphics, system...every aspect has been thrown away by the 3a stand-alone masterpiece! The game made is not good, no wonder Players don’t buy it!"

"Well, what you said makes sense, but Chen Mo doesn't have to use his strengths and avoid weaknesses! His award-winning games are all stand-alone games, why bother to do mmo?"

"You don’t understand Serent at the first glance. When did he not play games as he pleases? Besides, this year he has made three stand-alone models: Assassin’s Creed, The Legend of Zelda, and Monster Hunter. It’s a game! Now this Chinese-style game "Jiang Hu" is obviously a game of the end of the year, without any word-of-mouth and profit pressure~IndoMTL.com~ To be honest, I don’t feel surprised what type of game this game is."

"I still think this theme is good for a stand-alone version. Are there any fans of "The Legend of Martial Arts"? The old game, if it can be changed to the VR version, it will be very fun! I want to see the vr version Sister Chuuxue is changing clothes!"

"You **** upstairs..."

Players can guess, and no one can guess what kind of game it is.

In fact, with such excellent quality, whether it is doing mmorpg or a stand-alone game, it will definitely attract the attention of players. The difference lies in the gameplay and profit model.

However, these two guesses also have their own problems.

The gradual decline of mmorpg is an indisputable fact. The biggest problem is that players are under heavy time pressure. Activities that can be completed seven or eight hours a day are a heavy burden for most people. Although the stand-alone games are good, this year Chen Mo has released three top stand-alone games in the industry, not to mention that with the theme of "Jianghu", there may not be much competitiveness in making stand-alone games. All-round game designer


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