Almighty Game Designer Chapter 980: The core advantage of “Detroit: Become Human”


As the game progresses, Zou Zhuo has gradually adapted to the three protagonist mode of "Detroit: Become Human".

The three protagonists here are all bionics. Connor is a new type of bionic who entered the forefront of the investigation in order to investigate the anomalous bionics incident. His job is to deal with various anomalous bionics cases, including Tan Beng. , Oh no, it is a series of difficult operations such as negotiation, search, interrogation, tracking, hunting, etc. Although he is a bionic person, he stands on a human standpoint and runs desperately to prevent the bionic person from losing control and rioting. In the early stage of the game, he is directly opposed to the other two protagonists.

Kara is a kind-hearted female bionic person full of maternal brilliance. She originally existed to complete housekeeping services, but in the stormy night, Todd's emotions were out of control again, and Kara could only bring Alice Si escaped and evaded wanted all the way, protecting Alice from fleeing to Canada to start a new life.

Marcus was originally a bionic who served an elderly painter Carl, but was scrapped in the conflict between the old man and the unfilial son. After restarting from the ruins, Marcus set foot on the same as other abnormal bionics. His pilgrimage to "Jericho", the gathering place of anomalous bionics. After arriving in Jericho, Marcus found that these anomalous bionics were just gathering here to wait for death, so he relentlessly embarked on the road of leadership and led these anomalous bionics to fight for freedom.

Although the first-person identity switching in the three-protagonist mode seemed a bit confusing at the beginning, Zou Zhuo quickly got used to it. Because the plot lines of the three protagonists have been very carefully arranged, many times you can know which story line you are in by looking at the surrounding environment, and when the plot officially starts and the data flow builds the surrounding environment, the player You will also see your role.

With the development of the plot, Zou Zhuo gradually understood the core selling point of this game.

First of all, this is a plot-oriented interactive game. Under the same story background, players can make many choices, leading to many different endings. Just like Connor's performance in the negotiation level, collecting more elements in the scene can unlock more negotiation strategies. At the same time, players need to make more reasonable or more in line with their own wishes based on the status quo. The different results of each plot line will have an impact on the future development of the plot, and ultimately lead to different endings.

In other words, this can be regarded as a game that tests players’ ability to collect information and double quotient. Players with low EQ are likely to make some choices and lead to irreversible results; but this is another game There is no absolutely correct option. Although there are so-called all-live endings, those tragic endings also have their own charms. Everyone can decide the fate of the characters in the game based on their own understanding of the game.

Secondly, the important selling point of this game is "feeling".

As the default game in the next-generation matrix game pod, "Detroit: Become Human" fully embodies the power of the matrix game pod. The player is attached to the bionic man by traversing, and has very cool bionic capabilities, such as scanning, path analysis, combat skills, etc., especially in the plot line of Marcus.

In the part of the [Mechanical Cemetery], Marcus was scrapped and woke up in the graveyard of the scrapped bionics. His optical components (vision) and audio processor (hearing) are in an abnormal state, and when the player experiences this part of the plot, his vision and hearing have completely simulated Marcus's damaged state.

I can’t hear the sound of rain. Every time I crawl, the sound is like coming from a long distance, accompanied by a buzzing noise, everything seems so unreal; in the case of visual impairment , The image in front of me is blurry, with the weird red light and tearing feeling, the focal length has also appeared serious deviation.

In this case, Marcus has to crawl through a mechanical cemetery full of mud and bionic human remains, searching for suitable parts to install. In this process, he will meet some bionics who are still alive, some are repeating the factory voice unconsciously, some ask Marcus to end his life, and some beg Marcus not to take the parts from her. ...

In this hell-like environment, the player suffers every second, and after getting the optical components and audio processor, the visual and sound effects instantly return to normal, and the player will instantly have a kind of rebirth feel.

The sound of thunder, rain, footsteps...The players just now sincerely felt that everything is so beautiful.

After crawling out of the mechanical cemetery, Marcus faced the raindrops, looked at the dark sky, opened his arms, as if calling for freedom to come, at this moment ~IndoMTL.com~ players Their emotions were finally released.

In the search for Jericho, players were fortunate enough to experience a next-generation VR "Assassin's Creed".

When passing through some special terrain, Marcus will first use an intelligent system to analyze the safety and feasibility of each route, and finally the player will choose a suitable route. After the selection, Marcus will automatically perform the operations, fly over the wall, parkour, climb, and even have a bridge section that is suspected to pay tribute to the "Leap of Faith".

And players can also follow Marcus to experience this flying feeling, and experience these actions that they can't do in real life.

Moreover, the game also contains many elements such as parkour, horror, detective, action, shooting, etc. It is equivalent to a hodgepodge, allowing players to experience many different game styles in this game.

Finally, "Detroit: Becoming Human" has its own unique spiritual connotation, and it also puts forward a unique insight on the topic of "artificial intelligence" in a more humane way.

Connor needs to cooperate with Deputy Captain Hank Anderson in the process of investigating anomalous bionics, and the plot options in this one can be called high-emotional intelligence teaching. Deputy Captain Hank has a very strong prejudice against bionics, but with his cooperation with Connor, his impression of bionics is constantly changing, and Connor has gradually changed from being a ruthless bionic person who only knows how to complete tasks. They have become a truly understanding and understanding partner, and the two have become true friends.

Of course, if the player insists on portraying Connor as a ruthless robot, or the emotional intelligence is really worrying about choosing too many wrong options, then Deputy Captain Hank may also shoot Connor headshot, and finally choose suicide.

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