Almighty Game Designer Chapter 981: Interlaced plot lines (a few spoilers)


In the plot line of Marcus, players have to shoulder the responsibility of a leader and fight for the future of all bionics.

Marcus has gradually gained the trust of bionics in his actions again and again, but he will also face choices again and again.

When stealing blue blood and parts, the bionics working in the factory would ask Marcus to take him away. If he chooses to take him away, he will not only provide a clue to more parts, but also save Marcus' life in the subsequent plot.

In addition, as a leader, Marcus has to make many choices. For example, in the plot of "Freedom Cry", Marcus wants to lead the bionics to capture the TV building and speak to all mankind. A staff member ran out during the capture of the studio, and Marcus could choose to kill or not. If you don’t kill, the guards will arrive sooner, putting everyone in danger; but if you kill it, it will cause public opinion in the whole society to fall wildly, affecting the future route choice.

Marcus can choose to use force to start a full-scale war with mankind and fight for the right to occupy Detroit; he can also choose a peaceful route and use love to influence mankind throughout the process. Although the process is more frustrated, it is the easiest to achieve the whole life in the end. The route; you can even choose to detonate the dirty bombs, filling Detroit with radiation, and allowing humans to evacuate...

Kara's choice is the same. After escaping with Alice, he needs to find a place to spend the night. You can choose to steal money/rob money and spend the night in the hotel. You can choose to spend the night in an abandoned house infested by anomalous bionics, or you can go Staying overnight in the abandoned car next to the house, choosing different locations will set off different plots, comfortable places are more dangerous, and stealing money, stealing things and sleeping uncomfortably will cause Alice’s favorability to drop...

To the last part of the plot, the fate of these three protagonists will be intertwined. The choice of one protagonist will directly affect the ending of the other protagonists.

For example, Connor’s becoming an anomalous bionic is the key choice for a full-life ending, and choosing to continue to be a machine will almost inevitably lead to the death of other characters; and when Cara and Alice smuggled into Canada, if Marcus Choose the peaceful route, then they can pass safely, but if Marcus chooses the war route, then they must sacrifice a bionic talent to make Alice's smuggling successful, or simply lead to annihilation.

Among so many complicated plot choices, it can be said that at least 30% of the choices are buried in pits. Many seemingly correct choices can actually lead to very serious consequences, or even completely destroy the final ending. For ordinary players, it is enough to choose according to the choice they think, but for the anchors, it is very cheating...

Especially some sister anchors, sometimes because of their soft heart, they often choose some relatively "indecisive" options, and sometimes they choose cold options because of the wrong intentions. As a result, no matter how they choose, the bullet screen will drift over a bunch With question marks, many viewers even opened their mouths and started to question the anchor's three views.

Although there is no so-called "perfect ending" in this game, every ending has its own reason, but it is clear that the audience still wants to see the full ending, and when faced with different choices, many The audience and the anchor have different choices, and it is easy to tear.

There was a girl anchor who was even cried by the barrage. She checked the strategy all night and played the game from the beginning the next day...

There is also an anchor who was playing Connor’s plot line, and every plot killed Connor. At the beginning of the talk, Beng was shot, interrogated anomalous bionic man was shot, and he chased him to the highway. He was hit and killed when he jumped to the roof during the chase battle. When he was in a hostile relationship with Hank, he provoked Hank and caused Hank to shoot him...

The audience of the barrage was laughing crazy. From the first generation to the fifth generation, Connor died when he went out, and every time he died, a new Connor appeared, and the headquarters of Model Control Life appeared. A tombstone of Connor, this anchor is also nicknamed by the audience as the "automatic renewal anchor" and "annoying anchor"......

Although this thing sounds funny, it also shows that "Detroit: Become Human" as an interactive movie game has brought enough emotional resonance to the players and made them truly immersed in In this story.

The clever thing about "Detroit: Becoming Human" is that it chose three bionic humans as the protagonists to observe the human world from the perspective of bionic humans, which resulted in a misplaced understanding that made the players feel uncontrollably The behavior of the bionic human generates empathy.

In the game, the bionic person played by the player has suffered a lot of oppression and insults, such as Todd's domestic violence against Kala, and Marcus was unprovoked when he bought paint. When Marcus screamed for freedom on TV~IndoMTL.com~, the first reaction of human society was not to attach importance to the demands of bionics, but to immediately organize an army to eliminate the threat of bionics.

The next-generation VR technology of the matrix game cabin makes players feel more empathetic. The emotions of anger, depression, and despair urge players to stand in the same position as the protagonist and make their own choices.

Many players even took the position of the bionics completely, and even detonated the dirty bombs to fill Detroit with nuclear radiation and fight for the freedom of the bionics. Excellent character setting and plot design allow players to better immerse themselves in the game, which also highlights the power of the matrix game pod to the greatest extent.

At this stage, players' exploration of the ending of "Detroit: Become Human" is far from complete. Most players have just played one or two endings, and few have reached a full end.

There is a plot line in the game of "Detroit: Become Human". Players can choose the plot line to re-experience and collect more endings and clues until they reach a satisfactory ending. On the one hand, this is for the players to experience the plot in all directions and from multiple angles, and to clarify the relationship between the characters. Another very important reason is to... let the players feel more.

After all, the matrix game deck only carries this game. If players get tired of playing for a few hours, it will be embarrassing.

I have to say that "Detroit: Become Human" has indeed triggered an upsurge and quickly occupied major live broadcast and video sites. Especially with the help of the "movie perspective", the viewing of this game is greatly improved. Many players watch the plot of this game with the mentality of watching movies. Although they can't afford or cannot buy the matrix game cabin, But this does not affect the love of cloud players for this game.

Please remember the first domain name of this book:. 4Fiction Network Mobile Edition Reading URL:


Leave a Reply