Blue and White Society Chapter 10: Da Luo Jinxian


Without getting too entangled, Mo Poor quit the game after trying out the effect, leaving the fun of the game to others.

Mo Poor also doesn't know if he will be able to report in the final summary interface if he kills someone else.

Seeing that Han Dang's computer was still hung up with the game, he tried to double-open it and dragged Han Dang into the team.

After the double row was turned on, he found a gun and shot Han Dang directly in the head.

He accidentally killed the friendly army on the spot.

It stands to reason that Han Dang's account can report him, but when he looked at Han Dang's computer, he found that there was no report button at all.

"Interesting, the kill information showed that I killed him before, but now it doesn't?"

"Summary interface... Well, could it be that the backstage actually checked the data at this time and found that he was not killed by anyone at all?"

When Mo Poor checked the phone before, he found that there was no problem. Then because of his checking behavior, the files that were forcibly uploaded to the phone desktop before were damaged. It seems that the thing that can be clicked to view the content like a computer interface before is just an illusion.

This kind of thing, which is a bit like a phenomenon of macroscopic quantum collapse, seems to be constantly happening during the game.

The bullet forcibly locks the head, this is undoubtedly abnormal data, and as an anti-cheat game server, it will definitely check constantly.

But according to the characteristics of Mo Poor's ability, there will be no problem when checking.

At the same time, the abnormal data of Mo Poor's lock turned into garbage data, and was then cleaned up by the system itself.

In this case, the death of the player is of course judged as a non-player kill, and then it is impossible to find out who killed it.

"Well... that is to say, the server's cheat detection system will, in this kind of screening, remove the abnormal traces caused by my ability?"

Don't check, when Mo Poor killed other characters, it was indeed an abnormal cheating operation.

But once checked, it was no longer abnormal in an instant, and instead helped him turn the kill into suicide.

"Under forced adaptation, the function of one system will display the function of another system beyond its ability. But once you check how it is displayed, this adaptation will be destroyed in an instant, and it will return to natural and normal data, as if before The abnormal phenomenon has not occurred."

By comparing the situation with the previous mobile phone, Mo Poor can figure out this kind of thing very quickly.

It is nothing more than an abnormal adaptation phenomenon, and the details of how to adapt cannot be known. He can lock and kill players in the game, but the more he checks this kind of 'cheat', the more his traces will collapse, until the data seems to have never happened at all.

He blowing someone's head off with his account and not blowing someone else's head off at all are two uncertain events in a superposition state, at least in the background data.

When checking the data, it instantly collapsed to a normal result: that is, an account without a plug-in did not make a forced lock and kill operation.

"Strange, even if this kind of thing only happens in the virtual world, it is because data can be expressed in any way in the virtual world."

"But why can my ability be triggered even by the avatar I control?"

When Mo Poor found out that the game characters can also be absolutely hit, he felt strange, as if he had gone into the game himself.

Could it be that the game characters he controls are part of him? Is the virtual world actually a real world?

In order to clear up his doubts, Mo Poor had a flash of inspiration and wanted to do a game-changing experiment.

He clicked on another game: Overwatch.

This is also a shooting game, but different heroes have different weapons and skills.

The game was basically dead, and he hadn't played it for a long time. At this moment, he started a single-player training session and chose Junkrat.

He was thinking about it when he was experimenting on the rooftop. That is whether a sufficiently complex mechanism can eject itself to trigger the ability.

For example, a concussion mine, which blows itself up like a spring. The landmine is connected to him as a crossbow. The button is like a trigger. After pressing, he is fired like a cannonball. In theory, his body should be used as an arrow to trigger the ability and fly to where he wants to go. It's like a crossbow that doesn't release arrows, but he himself lies on it.

But according to the previous test on the rooftop, this is not possible.

If the game character is regarded as himself, then the passive will not be triggered. It just so happens that Junkrat in the game has such equipment, and it's worth a try.

I saw Mo Poor put a mine under his feet, controlled the character to stand up, and activated his skills.

Boom!

The camera switches quickly, and Mo Poor's scalp suddenly tingles.

Because on the screen, the character Junkrat is located on... the top of the U-shaped building at the airport.

"...the Overwatch character was actually sent to PlayerUnknown's Battlegrounds..."

"And, forced to adapt..."

He thought about bouncing Junkrat to the airport in the PlayerUnknown's Battlegrounds that he played just now, and he really shot it, and the character ID is the ID of the Overwatch account.

This shows that the game character still belongs to the arrow he shoots, but the arrow itself can also shoot other absolutely hit objects, which is contrary to the test on the roof: he should not let the arrow shoot other things indirectly That's right.

Mo Poor scanned the screen, the interface was still the Overwatch interface, he couldn't see the number of survivors that PlayerUnknown's Battlegrounds should see, and there was no such thing as a breath-holding bar.

Health volume is still the Overwatch type.

Junkrat has... two hundred health points!

The control character jumped directly from the roof of the building without dropping a drop of blood, because in the Overwatch game, there is no fall damage, and some are just obliterating terrain that will kill you if you fall.

On this map... Junkrat seems to be able to throw whatever he wants.

Mo Poor soon saw a PlayerUnknown's Battlegrounds player walking with his back bent against the corner of the wall, as if he didn't notice him.

After thinking about it, Mo Poor casually threw a trap, and sure enough, he could still use Junkrat's skills.

The clip crossed the throwing distance that the skill should have, and fell directly at the player's feet.

"Crack!"

The man was imprisoned on the clip, and the players in front of the computer were stunned.

"What the hell? What did I step on?"

"Clamp... clip?"

"I can't move! When did this game update this equipment?"

The player's first reaction was that this game released control weapons, and he didn't pay attention to the update information.

But then, I heard two bombs rolling on my face, and then...

"Boom!"

He found himself headshot with a grenade launcher.

"What? A grenade launcher?"

The player stared at the box behind him in a daze, and a strange voice sounded in the headset: Aha, go back to the garbage dump!

"Did the player who killed me say it? Why does this sound sound familiar?"

He didn't see who killed him until he died, but he just felt that there was a new weapon in this game.

Go to the official website to check, but there is no relevant information.

He came to a game group and typed: "Just now, I was ambushed by someone while eating chicken, and was killed by a grenade launcher after being imprisoned. These two new weapons are awesome, and they are super suitable for Lao Yinbi."

However, the friends in the group said inexplicably: "Are you sure you are playing chicken? Where did you get the trap? Are you still imprisoned? Is the card BUG?"

"It's the imprisonment, and the sound effect of the clip, it is definitely an official update."

However, the other party has already ignored him, thinking that he is mentally retarded, trying to make a splash here.

This was very popular, and he told people everywhere, but no one believed it. After careful investigation, he was also dumbfounded.

Because there is indeed no official update in this regard.

At this time, a friend said: "Have you encountered cheating?"

"Cheat? Are cheats so good these days?"

"What are you? I saw a post just now, and someone encountered a new breed of god: Undead God of War! Those who can still kill after death, sweep the audience, and the last player who is about to be killed will eat chicken. Tsk tsk, what this chicken eats is like a gift from a god..."

"Damn, is she so handsome?"

Mo Poor forcibly sent a character from one game to another.

Using characters, skills, and weapons that no one else has in this game is truly terrifying.

This experimental fact made Mo Poor certain of one thing. The game character he controlled would also have the absolute hit ability, just like himself, but it was different from reality in that it could shoot itself.

"Why is this? Is the game world not as simple as a bunch of electronic signals? I have a special connection with the manipulated virtual character?"

He clicked to exit the game, and found that even exiting the game was the Overwatch interface.

Back to training, he thought about it and changed to another role: Pharah.

This hero also has a skill that can eject himself. I saw that he controls the character to launch a rocket concussion impact against the wall.

Although the moment of launching was thinking of the airport of PlayerUnknown's Battlegrounds, Mo Poor's experiment was different from that of Junkrat.

Because the shock of the Pharah is an indirect ejection, only the rockets should leave, and the character will not be ejected directly.

However...

"What?"

Mo Poor looked at the Pharah in horror, and stood above the radar building.

He sent the character to PlayerUnknown's Battlegrounds again.

"No, logically speaking, the rocket hits the wall, and the counter-shock force bounces the character away, so I won't be able to trigger a must-hit. This is indirect..."

Thinking, Mo Poor suddenly slapped his forehead, and suddenly thought of why there is such a big difference in judgment between the real world and the virtual world.

Because the rules of the virtual world have nothing to do with the natural rules of reality, they are just designed.

Who said Elder Eagle's skills are a mechanical reaction? The virtual world has the basic force of a hammer, and he shouldn't use the mechanics logic in reality to think about game skills at all.

The character was ejected because the skill hit the wall, the character was too close, and was forced to eject and move.

It's that simple, it's just this one reason, there's no such thing as the power being transmitted to the wall and then to people!

"Understood, this is the interference force beyond the fundamental force, the rule."

"I didn't use rockets to shoot out the character, but I used the rules of skills to shoot out the character. In this case, there is nothing direct and indirect, and I can shoot whatever I want. The reason why I am realizing many things I can’t shoot because the shooting method is not strong enough. It’s because of the transmission of force, which itself still has a transmission process.”

As long as there is a corresponding shooting method, there is really nothing that cannot be shot.

As a mortal, he can only use the most superficial force in the real world, so he can't touch the ability if he shoots something at the wall, and then bounces back to knock him into the air.

But as a player, for the game world, the virtual world, or the low-dimensional world, he naturally has interference power beyond physics, a very special shooting method.

This shot looks like an indirect shot, but it's not, it's just a misleading appearance.

For the virtual world, some functions on the software are also equivalent to crossbows on the hardware.

At this moment, Mo Poor controlled the character and flew directly over the airport.

When he appeared like this, the remaining players at the airport fell into madness.

"Someone is flying!"

"FaFaFaFa... Pharah?"

In the game of PlayerUnknown's Battlegrounds, everyone is the same, let alone skills.

Even if some people move super fast, some lock on the head to shoot, and some can change the terrain, it is all caused by cheating.

But I have seen cheating, but I have never seen such cheating. In a realistic game, a hero from another game is implanted.

Holding a rocket launcher, jet aircraft behind the back, wearing gorgeous raptor combat armor, the whole character's painting style is different from others...

This hang is so fresh and refined, it is not the same game as others.

"Fly like an Egyptian!" The hero character soars through the air and pops out a line.

The lines are something that is not available in the PlayerUnknown's Battlegrounds game. The Pharah's heroic and clear words made all the nearby players with broken copper and iron look up at the heroic figure in the sky.

"What kind of fairy is this?"

"This is Da Luo Jinxian!"


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