City of Sin: Ninety-seven safari


Lunch became a successful accident/surprise transaction, but 50,000 gold coins did not stay in the hands of Richard for a long time, but only one day of effort returned to the hands of various forces in the Blue Water Oasis. As a patron who spent 50,000 gold coins in one day, Richard has gained universal respect and envy. Except of course Red Cossack.

The blue water oasis is a place where you ca n’t hide the news, and the idea that Richard is hostile to Red Cossack soon spread to their local responsible person.

Richard started extremely fiercely, and solved Sticky through a series of fights overnight, which shocked many people. Then, within two days, a magical product transaction linked him to Lufu, the only Saint Realm powerhouse in Blue Water Oasis, and Golden War Flag, which is not inferior to Red Cossack. It also made Red Cossack have some scruples and did not dare to start tough. But Red Cossack's scruples are limited to the Bluewater Oasis City city. As long as Richard leaves the city, it's hard to say what happened.

Twenty thousand gold coins out of the fifty thousand gold coins were replaced with various magic materials, so that the number of Rune that Richard can be made increased from two to seven. But if all are used to make the reduced version of Rune, you can make twenty. The rest of the gold coins became a hundred sand slaves and fifteen snowy peak tribes Barbarian Warrior.

The Shamins are all adult men. They are not tall and robust. They have dark skin and are accustomed to thick beards. They generally have combat power of about Level 5. This combat power is not outstanding, but as Tiffman said, endurance and riding are the characteristics of the sand people. As long as they are given a horse and a scimitar, they are one in the desert. Very dangerous enemy.

The Shamins are fierce and aggressive by nature, and they are very dangerous. It is common for Shamin slaves to kill their masters. Therefore, among the Human Country, most of the sand people were used for hard work in mines, or rushed to the front on the battlefield to become cannon fodder.

The Barbarian Warrior of the fifteen snowy peak tribes all swear in the name of their ancestors, loyal to Richard.

There are many ways to control slaves. The snowy peak tribe Barbarian is a way, and for the Shamin, Richard has a different way.

He organized all the Shamin slaves into ten teams, and each team selected a strong person as the captain. If someone in the team runs away or tries to resist, the captain will be killed together with the rebels, and the team will randomly draw two people together as Immolate (sacrifice). On the other hand, Richard also promised that as long as the number of beheadings exceeds ten in future battles, they will be immediately free and get ten gold coins. If you are still willing to stay in the Richard team, you will get two gold coins for each enemy killed.

When arming snowy peak Barbarian, Richard is much more attentive. They are carefully equipped with weapons and armor, and the corresponding gold coins are much more. Richard's promise to Barbarian Warrior is to kill 20 enemies and be free.

It is unclear how effective this method is, but Richard can be tested in future battles.

After staying in the Blue Water Oasis for a few more days, after completing the necessary supplies and equipment, Richard took everyone out of the Blue Water Oasis and headed deep into the Bloodstained Lands.

Now his strength has swelled to a certain extent, and he has more friends in Bloodstained Lands. Richard obtained a piece of land in the fringe area of ​​Bluewater Oasis City city. The houses, military camps and prisons above were fully equipped, and enough handy servants were arranged. This piece of land is of great value and was donated jointly by Tiffman and Lufu. This site is both a wealth and a symbol, indicating that in the Bluewater Oasis City city, Richard already has its own place. The reason for giving away the land is partly because of Rune of Richard, and most of it is because of the Demigod that exists only in his imagination behind him.

Before leaving the Blue Water Oasis, Richard sent a letter to Red Cossack asking them to hand over the Hook of Hearts and compensate 100 horses.

After reading the letter, the person in charge of Red Cossack violently thundered and smashed half of the room, and he kept swearing that he would smash the gangster into pieces.

The pledge of the person in charge is well realized. As long as he mobilizes hundreds of Red Cossack guards in the blue water oasis, and then walks less than one kilometer, he can reach the hotel where Richard lives now. However, the person in charge finally decided to limit his anger to the office, and ignored the letter from Richard.

But it was n’t completely irrelevant. The person in charge spent eight whole afternoons writing out eight letters to people he knew, and successfully listed Richard on the blacklist of Red Cossack. As long as Richard traces are found in the wild, the **** will intercept them on the spot. On the other hand, the person in charge issued a reward for Richard to all the black-working thieves through the gray channel. The reward is 10,000.

Richard does n’t know that his head has become so valuable, but he takes a large number of men to the depths of Bloodstained Lands.

No one knows the purpose of his trip. People in the blue water oasis only have Richard secret missions. His performance at that luncheon left a deep impression on all attendees, especially the final handling of two Rune transactions, showing wisdom beyond age. People even speculate that this should be a scenario that the family or forces behind Richard have already preset, and the evaluation of him has also risen from a promising noble child to a core child who can already confirm the future.

However, only Richard and the closest people know that there is no destination for Bloodstained Lands this time, but simple safari. War and killing are one of the fastest ways to increase strength, no matter which Plane is.

This is a very strange team. Hundreds of sand cavalry are led by Infantry Knight and Sealed Knight respectively. The two Ogre and Barbarian can only walk, and no horse can bear their weight. Fortunately, they are also used to running, no matter how short sprint or long-distance endurance is not much worse than cavalry.

The Richard, quicksand, Zendrall and other Spell Casterss ride on horseback. There is no carriage in the team. A small amount of equipment is **** with a cage and placed on the spare horses. Half-Orc Warrior is not a good knight, but there is no problem walking on horseback.

A team of more than one hundred people carries nearly three hundred horses, so you can fully guarantee mobility. The periphery is the wandering teeth.

On the fifth day of Bloodstained Lands, another strange team appeared in front of Richard.

More than twenty knights formed a scattered formation and moved slowly. In the middle of the team, it is tied to a string of Barbarian, nearly a hundred. There are adults, teenagers, and women, but there are no elderly people. All Barbarian were wounded and walked reluctantly, as long as someone walked a little slower, they would be lashed hard.

This is the first Slave Hunter team that Richard met, and what made him more concerned is that this Slave Hunter team is holding the Red Cossack banner. So Richard took only half a minute to make a decision. He pointed to the Slave Hunter team and said coldly, "kill all!"

ps: Weekend, three more today.


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