City of Sin: Under flames and fiery heat in 1997


Gangdor and Medium Rare looked at each other without saying a word, jumped into the array of dwarf musketeers, and began to kill. The four heads of the gods started to show their power, and the Barbarian of the brigade had not yet been approached, and the dwarf musketeer was cut down by half!

Richard was shocked. This was a situation he could not have expected. In the face of the average grade of Level 5, the dwarf musketeer who was too late to load ammunition, the lethality of his four entourages was too great, except for Phaser. One poke, the other three are harvesting life in pieces.

"Keep a few alive !!" Richard quickly launched an instruction in consciousness, and at the same time had to pronounce loud shout to make them converge.

The accident/surprise of the dwarven musketeer was removed, the team ’s Grand Mage was bombed by Richard, the cavalry ’s main force was annihilated, and the Cossack caravan entered the end, and the rest was a one-sided slaughter. As for the captain of the guard cavalry, who was originally a strong Level 14, he was killed by Gangdor, two Ogre, Zendrall and Shuihua in the moment of confrontation. They fought side by side for a long time, cooperated with each other, and after the war with Sinclair, they had more experience in harvesting the strong.

The battle soon ended. The remaining guards and personnel of the caravan chose to surrender, and the stubborn ones were all killed. The army of Richard was always murderous. They had fewer wounded soldiers and died much more in battle. For example, the dwarf musketeer, Richard has been called in time, but in the end there are ten lively mouths.

The Richard walked around the battlefield and collected the situation in the heart, and began to order continuously: "Check the goods on the truck, search the captives, treat the injured soldiers! In addition, give all the dwarves I brought it! "

Ten dwarf musketeers were pulled in front of Richard, all with large patches of bruises on their faces. The dwarf's temper was stinky and hard, and it was not honest to be captured, and he kept muttering something in his mouth. The Shamin cavalry who escorted them naturally would not be polite. After a punch and kick, they finally let them calm down.

"Who are you from and where did you come from? Why are you in the caravan of Red Cossack?" Richard asked in Faroese Plane.

The dwarves were talking about everything, but it was not a lingua franca, and Richard couldn't understand a sentence. He immediately cast a language-spelling spell on himself, and then listened hard to a long time/half of the day, only to understand it.

The dwarves are all from Pale Highlands northwest of Bloodstained Lands. There is one of the largest Dark World area on the mainland. In the depths of the highlands are the kingdoms of various aliens, and they are from one of the dwarf big tribes Anvil of Thunder.

The Anvil of Thunder tribe and a team of Red Cossack Slave Hunter in-depth Pale Highlands had occasional contact, and eventually fell under the offensive of spirits, gold coins and various luxury goods, selling various raw ore to Red Cossack, and also provided a Team Musketeers as mercenaries.

Richard frowned, and the dwarves of Norland were also a large race. They also made and used muskets, but their power was far inferior to the musketeers in front of them. The lethality of their salvo was even more terrifying than Throwers. You know that Throwers is Warrior of Level 8, and the same number of ordinary archers are far from them.

Richard suddenly flashed, and said to the Personal Guard around him: "Show me their guns."

A Barbarian Personal Guard next to him will soon send over one long and one short gun for each dwarf. Richard took a closer look in his hand and quickly disassembled it. After a while, the two muskets were turned into a pile of parts. The study of dark blue has laid a comprehensive and deep foundation for Richard, and Richard has been involved in all major fields of magic. I have learned a few things, including alchemy machinery.

The firearm was disassembled, and Richard found that its structure was very different from that of the Norland dwarves. This musket is much more complicated, and the craftsmanship is superb and the materials are exquisite. The barrel is made of craftsmanship, such as cutting and grinding, instead of a rough casting without further processing like the Norland dwarf musket. And the alloy used in the barrel is a brand new formula, which is very resistant to high temperature and pressure, which can accommodate more gunpowder.

Riddled with the musket in his hand, Richard secretly shocked. This musket is not a product of the era than the Norland dwarf musket, at least nearly a thousand years ahead. The reason for this exaggeration is that the Norland dwarves' progress in muskets is very slow. The muskets are no different than three hundred years ago.

The Norland dwarf musket is a joke in the eyes of the dark blue Archmage. Those muskets are just a thick iron tube tied to the wooden handle with rough tactics. The effective range of the musket is only 20 meters. Even within the range, it can only threaten the target wearing leather armor mail. A knight with a level of plate armor in his body can completely ignore the power of the musket.

In addition, as long as more than ten meters, it is difficult for the musket to blast the Mage's long-range attack physical defense shield, unless it is close and set fire. But because of the slow speed of the rifle bursts, but also want to attack Mage? The dwarf musketeer will not be in range and will be killed by the fireball of Mage. What's more, if you can get close to Spell Casters to this distance, the power of punching and punching may be greater. As for the High Rank professional with Battle Aura, it can even fear the weak power of the musket.

So in the dark blue data, the dwarf's musket can only be used as a hunting tool against beasts, and it can't deal with the too powerful Demon Beast. Gunpowder is a good invention, but its main use is in mining.

But the Thunder Hammer's musket is very different. Through the both eyes of the elite bat, Richard saw with its own eyes that it still has great power at a distance of fifty meters. This can already threaten some low-level Mage. And the power of the musket is more than ten times greater than the similar goods of Norland.

Richard estimates that even if the Heavy Cavalry of the whole body plate armor is hit by a Anvil of Thunder gun at a distance of 20 meters, it is equivalent to being hit by a heavy weapon, which is also life-threatening. Even if the knight's armor can be effective, the mount can't keep it. The sound of gunpowder bursting and the smell of smoke can have a much greater impact on horses than arrows. In other words, in front of the dense array of dwarven musketeers, heavy riding charge almost equals death.

Richard ’s Throwers can threaten all heavy cavalry below Level 10 within 50 meters, but their own strength is much higher than the dwarves, and they can not throw more than ten times. Dwarf musketeers can shoot continuously, provided there are enough muskets filled with ammunition on hand.


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