Deep Sea Embers Chapter 14: Harmless new crew


The Lost Country was large, surprisingly large—a sail-powered ship that, in Duncan's view, was almost more than necessary.

Such a large scale means larger cargo space, more artillery, stronger structure, and a more stable attitude in the face of wind and waves - all of which means it is capable of facing the most difficult voyage challenges .

But at present, Duncan has no plans for the so-called voyage. This surprisingly large ghost ship brings him only a sense of loneliness, so it would not be a bad thing if there was an additional talking "crew" on board.

Anyway, this big ship has vacant "guest rooms".

The sound of footsteps broke the silence in the corridor. Duncan walked down the wooden stairs with the gothic doll and came to the cabin on the lower deck of the stern deck, which is directly below the captain's cabin. The "upper-class residential area" in this big ship is somewhat bright and tidy compared to the dark, gloomy and eerie areas on the lower level.

Duncan stopped in front of a crew cabin, then pushed open the hidden wooden door.

Inside is a single room with modest furnishings.

There are several single cabins like this on the ship, but they have been unused for a long time, and there is absolutely no sign that anyone has ever used them.

Duncan noticed the existence of these empty rooms after initially exploring the upper deck of the Lost Country, but he didn't think much about it at the time, but now he is in charge of the ghost ship and knows that the ship can sail alone secret, a doubt arises spontaneously.

Since this ship doesn't need a crew at all... Who are these crew cabins on board for?

The single room in the upper cabin is obviously reserved for upper-class seamen such as first mate, second mate, and bosun, while in the lower area there is a full-sized cabin for general crew members. In addition, there are obviously many people on board. The restaurants and chess and card rooms used - unlike those sails and cables that do not need manual manipulation, the existence of these facilities is for "people".

But this ship doesn't need a crew at all.

Duncan frowned slightly. He had realized that this ghost ship, which is now sailing alone at sea, at some point in its history... should also have a crew.

At least when the ship was built, it was designed with reasonable crew facilities for seafarers to use.

So what happened to bring the ship into what it is today? Where did the original crew of the ship go? Was the real "Captain Duncan" the owner of the ship from beginning to end? What does that weird goat head know?

"Captain?" A suspicious voice suddenly came from behind.

Duncan's thoughts were interrupted instantly, and he was shocked, and then he realized that it was the voice of the doll lady - he forgot Alice's existence for a while.

In the past few days, Duncan had gotten used to the fact that he was the only living person on the ship, and he was used to the noisy goat-head voice, but at this time, there was Alice, and he was not used to it.

"My name is Duncan, you can call me Captain Duncan - of course, it is your freedom to call the captain directly," Duncan quickly adjusted his expression, then turned to look at the puppet lady behind him , "This empty room will be yours from now on, go in and have a look."

"Ah, okay!" Alice nodded, first poked her head over Duncan's shoulder and glanced at the situation in the room, then turned around and grabbed the wooden box that was always floating behind her. , carried it on his shoulder, and carried it carefully into the room.

Seeing Alice's "coffin" that was always inseparable, Duncan couldn't help the urge to shake the corners of his mouth. He watched Miss Puppet carefully place the "coffin" next to the bed, and checked it carefully. After taking a look at the velvet lining inside the coffin, he began to look around the furnishings in the room, and finally couldn't help but say, "You have to carry this box all the time, don't you?"

"Yeah," Alice said rightfully, "where else would I put it?"

"This box used to be your seal, and I thought you would care about that," Duncan frowned. "Now it seems, you can't live without it."

"It was those people who sealed me, not the box's fault." Alice sat on the box and patted the lid of the wooden box as she spoke, "Would you like to come in and sit together?"

Duncan shook his head: "No, how do you feel about this room?"

"Ah, very good," Alice looked very happy, she looked around at the humble furnishings in the room, but she seemed to be in a splendid palace, "Is that a wardrobe? I have no clothes to replace, Shouldn't use it...but it's nice to have a cabinet. Oh, and a table that I can put things on in the future, but I don't seem to have anything to put on it...maybe for my hair? When combing my hair It would be more convenient..."

"As long as you're satisfied," Watching a Gothic doll sitting on a coffin planning his life is a very strange sight, especially since there are some very suspicious content in the plan, but Duncan's face slowly slowly With a slight smile, he took a half step back, his expression returning to normal, "You can rest here for a while to get used to the environment here.

"Except for the stairs leading to the lower level, you can move freely on this level and on the deck level. The structure here is not complicated, and you should be able to grasp the location of all the rooms quickly.

"I'm in the captain's room, you can go there to find me if you have business - if I'm not there, there's a talking goat head on the sailing table, he's my first mate."

Alice nodded while listening, but her eyes widened when she heard the last two sentences: "Goat head?! That black wood carving?!"

"Looks like you've noticed it."

"I noticed... but you said it can talk?! And it's your first mate?" Alice looked surprised, "I thought it was just... Incredible!"

"...You're a puppet that can talk and walk," Duncan looked at Alice blankly. "You still think a talking goat head is incredible?"

Alice was stunned for a moment, looked down at her hands, and muttered as if she had just reacted: "Ah... I think so?"

Duncan shook his head and turned to leave: "Just like this, you can rest here, find me if you have something."

Alice's voice came from behind him: "Okay, Captain."

After leaving, Duncan didn't go anywhere else, but went straight back to his captain's room. He came to the large sailing table and sat down. The wooden carved goat head on the table immediately moved, creaking. Turning his head to Duncan:

"Ah! It's the captain back! It looks like you've settled the lady - you see, as I said, a gentle and innocuous lady who is absolutely invaluable to your voyage. No problem, I can chat with you to relieve boredom. I see that you have decided to keep her on board. Do you plan to arrange something for her? The Lost Country doesn't need people very much, the deck will be cleaned, the artillery will scrub the artillery, The water tank will maintain the water tank... Maybe she can manage the kitchen? You seem to have been dissatisfied with the food on board... Ah~IndoMTL.com~ Speaking of food, it seems that we need to replenish some ingredients first, those bacon in the warehouse Dry and hard cheeses may be a little stale, and while rude seamen are not picky about food at sea, the great Captain Duncan must have..."

Duncan felt that his brain was about to boil, and he was once again convinced of one thing at this moment: with this noisy goat head, he really needed a "normal conversation partner" like Alice!

"Shut up," he gave Goat's head a stern look, and then continued after the latter shut up, "You were very honest when Alice was here. I thought you finally learned to keep quiet."

"Captains are not allowed to intervene when interviewing new crew members. This is the rule at sea, even if I am your loyal first mate, second mate and bosun..."

Duncan didn't wait for the goathead to finish (in fact, if he didn't interrupt, the goathead couldn't finish it at all): "Keep an eye on that puppet these days."

"Ah... ah? To stare at that lady? Are you still worried about her? Oh, yes, the necessary caution is as a captain..."

"She has a lot of secrets, and she didn't tell them all, maybe because she really didn't know it herself, or maybe...for some purpose, she was deliberately concealing it, in any case, she was a 'cursed person' after all. Even', and it has the name of 'abnormal 099'," Duncan said lightly, "the people on that ship used a lot of seals to prevent Alice from leaving the wooden box, but now the sealed doll is in my With the ship swaggering around, I need to take a moment to make sure Alice is really a harmless puppet...even if it's just harmless on the Homeless."

(Mom!)


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