Deep Sea Embers Chapter 15: Touch the flame
With his own hands at the helm, Duncan has real control over the Homeless and can sense any movement on the ship - but even so, out of an abundance of caution, he orders Goathead to keep an eye on the "curse" Doll" movement.
Because he knows that he is not an expert in the field of occultism, and knows very little about the extraordinary power of this world, and a doll that can walk and talk is beyond his knowledge, Alice's words and deeds may It's harmless, but if the puppet lady has any other "influence" that is invisible to the naked eye, he most likely won't be able to see it.
In this regard, Goat Head is more professional than him.
And even putting that aside, Duncan knew he couldn't keep an eye on Homeless all the time - even though he's made up his mind to survive in the world "over here" now, he'll still be there when the situation calls for it. It is possible to return to the world "opposite" the door, and at that time he may not be able to sense the movement on the Homeless.
Thinking of this last point, Duncan's eyes suddenly changed slightly. He glanced calmly at the goat's head on the edge of the sailing table, and the latter's obsidian-carved eyeballs returned a hollow gaze.
When he returned to the "opposite door", when he returned to his bachelor apartment... Did this goat head notice anything? What was the condition of the ship when he left the Lost Country?
This sudden question made Duncan feel a little irritable, but under the empty gaze of the goat head, he did not show anything, but paid attention to the situation on Alice's side.
Of course, he has no hobby of voyeurism-even if the other party is an "inhuman being", so he only roughly perceives the situation below the deck, but even if it is only through the transmission of perception with the Homeless, He could at least determine Alice's current location, and determine if she was trying to destroy something.
After all, under that lady doll's harmless, elegant and beautiful appearance is the essence of the curse doll, a dangerous individual called "abnormal 099" by ordinary people in this world.
She is currently still in the room, and she may really be studying the furnishings in the room and arranging a place to rest.
Duncan was slightly relieved, at the same time, the goat head next to him suddenly made a voice: "Captain, what are your plans next? If you are bored, you are loyal..."
"Shut up." Duncan glanced at the head of the goat, and then pressed his hands on the edge of the sailing table. With the change of mind, the feeling of holding the steering wheel with both hands resurfaced in his heart, and the green flame was like water again. flow like.
During the burning flames, Duncan's body turned into a spirit body again, and the overflowing fire spread along the sailing table, all the way to the captain's room, spread to the upper deck, climbed the mast, climbed the cable, and ordered The translucent spirit sails on the mast fluttered with the wind.
As a large number of mainsails, sidesails and hornsails flexibly adjust their angles in the sea breeze, the huge three-masted sailboat begins to slowly accelerate on the vast sea, and Duncan's eyes fall on the nautical chart in front of him. , as expected, he saw that the gray-white fog entrenched on the nautical chart also changed instantly - the silhouette representing Homeless was slowly moving forward, and the fog around the silhouette dissipated.
After a brief thought, he began to try to focus on the chart. The dark green flames enveloped the sailing table, conveying the will of the captain like an extension of Duncan's limbs. In the "connected" state, Duncan finally vaguely realized the mystery of this chart, which was obviously also a supernatural item.
With a thought, the silhouette representing the Homeless on the chart instantly enlarged a little, and then shrunk to its original size.
Duncan is "zooming" the picture presented by the chart, and this whimsical move has been successful - although no matter how you zoom, all you can see on the edge of the chart is only a haze, but Duncan has now determined that, This nautical chart is sufficient to record and present every inch of the ocean explored by the Homeless, and to present the details around the Homeless in precise and real-time!
Under the hollow gaze of the goat head, there was no change in Duncan's expression, as if a real captain was looking at the chart carefully, but a faint excitement emerged in his heart.
His eyes swept across the rising flames of his body, and his consciousness sensed the state of Homeless and the changes in the chart.
This spooky green flame is indeed the key to controlling the Homeless, and it is also the key to controlling the many spooky objects on this ship!
Perhaps...this is the power of "Captain"?
Duncan figured out the power of this flame. He knew very well that if he wanted to really control the ship and survive in this weird world based on it, he had to understand his abilities.
First of all, it is to fully master the flame.
As for the "next arrangement" mentioned by Goathead just now...
Duncan looked at the slowly changing chart in front of him, and the white mist slowly dissipating around the silhouette of the Homeless, and the plan in his heart was very simple.
Since you don't know enough about the world, and since the map is full of fog, it's definitely right to open the map first.
After all, sailing is all about getting out on the waves.
Anyway, the image of "Captain Duncan" in the eyes of the locals in this world is that of a world boss who is roaming around the wild areas. Even if he and the Homeless stay at sea honestly, there will be no improvement in the wind. .
As to whether there is any risk in just rambling around at sea, Duncan thinks so—before he "steered" himself, the ship would have been drifting around, and the Homeless never What is the "additional risk" of anchoring and mooring?
Compared to the previous situation of blindly drifting, sailing in the "sail" situation can at least disperse the fog on the chart, which can be regarded as an end to the previous state of complete passiveness and fog.
Duncan stood up from behind the sailing table, and the green flames on his body gradually dissipated, but in his perception, the translucent spirit sail on the mast of the Homeless did not disappear, and part of it was entangled in the mast. And the green flame on the cable is still burning, continuing to execute the captain's will.
Combined with what he had observed while "steering" before, Duncan had a vague idea.
Although the ship raised its ethereal sails in flames after he "steered", neither the sheer size of the sails nor the many things that run automatically on the ship depended on" Captain's own power - this ghost ship has its own source of power.
Although he still doesn't know what the "energy" that makes the ship move, it is clear that all his captain has to do is "give orders" to the ship.
Then, the ship will naturally follow the captain's orders faithfully.
Duncan left the sailing table and turned to look at the little door in the deepest part of the captain's cabin.
Behind that door is his separate bedroom as the captain, which he used as a resting point during the first few days of exploring the ship.
Now, he needs a quieter environment to study what else he can do as the captain of the Lost Country.
But until then, the ship, which is already under sail, has to be watched.
He looked at the wooden goat head on the edge of the sailing table~IndoMTL.com~ and said in a natural tone: "You take the helm."
"Huh?" Goat head froze for a moment, his tone a little surprised, "But Captain, you..."
"I have something to do, don't disturb me during this time." Duncan seemed to not care what the goat head had to say at all, and just ordered it very naturally, and in another sense of his, along the green flames In the information spread from the deck outside the cabin, he could clearly see the various... connections hidden in the depths of the ship.
Masts, cables, sails, rudders, guns...
Everything is connected invisibly, some kind of "vein" like a nerve or blood vessel runs through the ship, and all these "connections" eventually converge in the captain's room.
The goat's head is indistinctly connected to it all.
Perhaps, this mysterious and eerie goat head is the "Homeless" itself? Or some kind of "control organ" that takes over the entire ship in an emergency?
Duncan wasn't the builder of this ship, so naturally he didn't know how the ship worked, but he thought, if it was the real Captain Duncan, he must know what a goat head could do.
On the other hand, the goathead, who always called himself "first mate", should of course be able to take the helm in place of the captain if the situation called for it.
Duncan needs to take a little risk and make arrangements that he has never done before, but a true captain must know and do.
After all, captains always have time to rest.
A second later, the goat head made a pleasant and noisy voice: "Ah, good captain, don't worry, your loyal..."
Duncan ignored it, just waved his hand at random, turned and walked into the bedroom deep in the captain's room, and closed the door.