Deep Sea Embers Chapter 28: The Pale Night


Real life is different from bizarre stories. The biggest difference is that in reality you have to consider a lot of real and trivial details——

Do the active cursed dolls need joint maintenance? Will Alice's frequent disassembly of joints cause her to suddenly fall apart while walking in the future? Did the bacon and cheese on the ghost ship ever expire?

Do the superheroes who socialize during the day and fight with the evil forces at night sleep or not - do the evil forces who have finished fighting with the superhero usually go to the supermarket to buy things?

I never tell you this in the story. The people in the story will always come and go like the wind in white clothes, and the cursed puppets in the story only need to suddenly emerge from the horns and nooks to scare people, just Like the ghost captain in the story, he never had to worry about having only a century-old bacon and hard cheese on board.

In reality, the cursed doll scratched all over after soaking in the sea water, and had to temporarily think about how to deal with the salt particles in the joints after taking a bath...

Standing outside the cabin, Duncan sighed, realizing more clearly that it seemed that it took more than determination to survive long on this ship.

He also has a whole host of practical issues to consider, especially as the crew increases.

Duncan is very clear about the fact that there is not much living material on the ghost ship.

This ship has an unlimited supply of fresh water, but the unlimited supply is only fresh water. The ingredients stored in the food warehouse will not be automatically replenished after consumption, and the only edible things there are bacon and jerky. Hard cheeses, although none of them showed signs of rotting due to the peculiar nature of the Lost Country, Duncan still reasonably suspects they have been in storage for at least a century.

In addition, there is no replacement clothing for Alice's body on this ship (although the cursed puppet did not mention this need), and there is nothing to use for entertainment - even a pair of Chess, a deck of poker.

The boundless sea is boundless. However, it is difficult for the Lost Homes to get real supplies from this vast sea. It seems that this ship does not have a reliable "home port" to stay and repair, and it does not have any relationship with the civilized city-states on land. channels for communication.

Goathead doesn't seem to care about this issue at all, but Duncan has been seriously thinking about it at this moment-he wants to find a way to improve the current lack of supplies on the Homeless.

Further, he is also considering how to establish a connection with the "city-state" on the land.

Drifting blindly on the sea forever is an extremely inefficient exploration method. Information about this world must be obtained from land. This is Duncan's deepest experience after "walking in the spiritual world".

Putting this aside, even for the sake of his own physical and mental health, he still has to try to get in touch with the "city-states" on land and the civilized society of this world--otherwise, he is really worried about the long After the drifting, he will really become a twisted, gloomy, withdrawn ghost captain.

Thinking of this, Duncan turned his head slightly and looked at Ai the pigeon, who was squatting on his shoulders and combing his feathers.

His eyes were mainly on the brass compass on Ay's chest.

The pigeon tilted his head and looked at his "master", and suddenly said: "Open the base! Spread the mushroom creep! Hey, will you operate it?"

Duncan was a little silent for a while. This pigeon is neurotic most of the time, but it occasionally pops up so well that it even makes people wonder if it is a wise man.

At present, it seems that walking in the spirit world seems to be the only feasible way to "go" to the land city-state.

Although this method seems to have too much uncertainty, and there have been mysterious accidents like "Aye" after the last use, Duncan knows that he will soon have his next spiritual walk- - Not only to collect information on land, but also to verify and master a useful ability as soon as possible.

And just as important as walking in the spirit world is the "special ability" of a ritual knife brought back by Ai the pigeon from a distant land.

If it can bring back a knife, can it bring back more? What are the rules and restrictions on what this bird can carry? Can this process be controlled by humans?

After thinking for a moment, Duncan decided to ask the pigeon directly: "Do you know how you brought that knife back?"

The pigeon thought for a while and said in a deep voice: "You need more crystal ore."

Duncan: "..."

He decided to temporarily give up communication with this pigeon. It would be more reliable to try it himself the next time he performs a spiritual walk.

In the cabin, Alice finally figured out how to use the pipes for taking water, and roughly figured out how to take a bath.

On the limited ghost ship, she can only take a cold shower, but for a doll, this is not a problem at all.

But before jumping into the tub, Alice decides to greet the entire cabin first.

She patted the huge oak barrel, then the pillar supporting the cabin, she kicked the floor under her feet with her toes, and then tiptoed to tug at the ropes and hooks hanging from the roof.

"Hello, my name is Alice," she greeted these icy things happily, just as she greeted the goathead Mr. before, "I will live on this ship in the future." /

Nothing in the cabin responded to her greeting, but Alice didn't care.

Goat's Head said that the Lost Country is alive, and many things on this ship are alive.

Although none of them seem to have the true "intelligence" of Goat's Head, or even the ability to communicate, that doesn't prevent Alice from seeing the entire Homeless as a "neighbor" who needs to be greeted.

Homeless is a living object, and so is she.

Assured that her greeting was polite and proper, Alice was in a happier mood, and then she took off her gorgeous dress and crawled a little awkwardly into the oak barrel that was already full of water.

The first step is to take off the head and rinse it out - the joints in the neck are not very strong anyway.

Miss Doll thinks her plan is very reasonable.

The city-state of Pland in the middle of the night finally ended the hustle and bustle of the whole day. Under the pale light of the night sky, this prosperous "Pearl of the Sea" gradually fell asleep.

But in the silent darkness, the own Night's Watch watched the city as it slept.

On the "Big Bell Tower", the tallest building in the Prand city-state, a young lady with long gray-white hair and an unusually tall and tall figure is standing in front of the window overlooking the city.

This lady's features are beautiful, but she has a daunting scar that runs across her left eye. She is taller than the average man, wearing silver-gray light armor and a battle dress. Obviously, she has been trained, her limbs are full of muscles, and the lines are well-proportioned, and at the position beside her within reach, there is a giant sword exuding a faint silver light - the hilt of the giant sword is engraved with a symbol of The Rune of the Waves ~IndoMTL.com~ There is also a shimmering light floating on the blade like water waves.

Behind the lady, the sound of mechanical operation kept coming - the movement of the big clock tower is running smoothly under the driving of the steam engine, and the complicated and precise gear and connecting rod structure runs through the roof and floor, driving the four sides of the upstairs. The dial and the mimetic planetarium hidden deep in the building are constantly running.

Judging from the sound, this large and sophisticated machine is in good working order, and no evil forces have invaded the sacred steam core.

But Inquisitor Vanna still has a vague unease in her heart, a bad premonition that something is about to happen or has happened, and she is doomed to be powerless.

The sound of footsteps came from the direction of the stairs, and the gray-haired woman in front of the window turned around. She saw a priest wearing a robe of a sea priest coming up the stairs. The priest was holding a copper smoker in his hand. The incense burner, the clean smoke is slowly wrapping around him.

The priest came to the movement column in the center of the room, removed the old incense burner that had been hanging on the guardrail of the column, and replaced it with a new one. He observed the smoke escaping from the incense burner and confirmed The smoke floated unhindered around the moving gears and connecting rods, and then he whispered the name of the Storm Goddess and turned to look at the gray-haired lady standing in front of the window.

"Your Excellency the Inquisitor, good night - you are keeping vigil in person again?"

"I've always had a bad feeling about it, and it's always been the last few days - especially tonight."

"A bad premonition? What is it?" The pastor raised his head, with worry in his deep eyes, "The goddess gave you a omen?"

"Not so clear information," the young female Inquisitor shook her head, "I just vaguely felt... something was approaching the city."


Leave a Reply