Dream Hunting Game Chapter 31: The Bloody Cellar
Along the way, Fast did not meet the hunters who entered the dream together. Instead, when he was about to reach the hut, he saw these players walking out of the hut unhurriedly. It is a great happiness.
These hunters who are still kept in the dark still just think that as long as they finish the task, they can return to the dreamland smoothly, it is so naive!
When all the members gathered at the door, the group was divided into two groups. The duo formed a group with the passer-by, and Varud formed a group with the two huntresses. Disagreements have arisen over Ster's matter, but that's okay, the intruders usually choose to wait somewhere, and wait until the end of the plot before coming out to ransack the hunters.
Because in this way, the benefits can be maximized, and then the props of the entire dream can be unimpededly swept away without anyone hindering, which is very rewarding.
Thinking about it in reverse, that is to say, these hunters who are now used as bait will most likely not be in danger before the end of the story. As long as they don't die underground or mess with NPCs like Shamir .
That's good too, the more hunters survive, the better Fast's goal can be achieved.
After waiting for a while to confirm that several people would not return, Fast approached the hut, gently pushed open the door, and entered the room.
His purpose of this trip is to enter a hidden cellar in the basement of the hut, where the key to the treasure chest can be found, and it is also the cellar where the sisters tortured and killed the captives.
In the dream hunting game, there are almost no hints about the progress of the story and the advancement of clues. Except for the simplest task guidance, most of the plot solutions need to rely on a few words from the NPC or the description of a certain item as a hint.
Like this hidden cellar in the basement, it uses arcane magic to conceal itself. If no one in the team triggers this dialogue or obtains props, even if you know where the hidden door is, it still cannot be triggered.
This setting also brings some special situations.
For example, if there are two players who know the clue in the team that enters the dream at the same time, it is very likely that one of them will trigger the clue, while the other will wait near the hidden door from the beginning to the end. Test whether the clue has been triggered. At this time, the other player can enjoy the fruits of victory openly, but when the person who triggered it arrives, he can only rush in vain.
Although this method is very cheap, it is also a default function of the system. In fact, the system itself encourages players to use tricks with each other, thus creating competition?
Thinking of this, Fast suddenly had a little doubt about his long-standing deduction.
This kind of doubt comes from the fact that the system before Broken Dream and the system after Broken Dream bring two completely different feelings to people.
Before Broken Dreams, the system encouraged players to compete, but at the same time it still gave the possibility of cooperating with each other. It is a very good choice to obtain hidden items through competition, which solves the attrition caused by internal friction, and can take care of each other when encountering strong enemies. It is just that there is a lack of possibility in practical applications, but it is not completely impossible. possible.
However, the system after Broken Dreams does not give players the opportunity to choose at all. Forcibly increasing the monster's HP and attack power is only the simplest change after Broken Dreams. There is no room for solo players to survive, and they can only choose to move forward in a team.
Although it looks beautiful, it also has the seeds of disaster.
And one of the victims of this curse was Fast.
Hawthorne's betrayal is a good proof of how terrible this bane is. Once someone among the people whose lives depend on each other betrays, the potential danger of death will increase exponentially. Some hunters with ulterior motives will definitely do this. thing!
From this, it can be seen that there are completely different styles before and after the broken dream?
Is the system "replacement"?
Thinking of this, Fast felt cold all over his body. He planned to find some time to recall what he did in the mission before Broken Moon, which led to such a big change. This thing must have something to do with him!
Putting down the burden in his heart, Fast sneaked into the basement. At this time, the two sisters stayed on the second floor guarding their treasure from beginning to end, and had no time to care whether their home was invaded.
After reaching the basement, Fast removed a female sculpture leaning against a wall, and then gently poked the wall behind with his cane. In the wall, it seems that the hidden door has indeed been triggered!
Holding his cane, he burrowed into the arcane-made wall.
Passing through the arcane wall gave Fast a hazy feeling, as if his body had decomposed into countless small structures, and these small structures followed inertia and passed through a belt like filter paper The enchantment with tiny holes, then reorganized.
It's not a very comfortable feeling ~IndoMTL.com~ But Fast is still unforgettable, after all, walking through such walls always means getting better props.
What is surprising is that there is an uncomfortable smell of blood coming from behind the arcane wall, which is slightly different from the smell in the sewer and the church before. This blood smell is the long-term accumulation of blood The accumulated smell of pig iron can easily make people unhappy and arouse some kind of bloodthirsty impulse. If you stay in such a room for a long time, you will suffer from chronic iron poisoning, which is a very uncomfortable disease.
There are many wooden tables and chairs in the entire cellar, and hunter tools are placed on the tables and chairs. It is not so much like a slaughterhouse, it is more like a hunter's workshop, because Fast's hunter's workshop is almost made of cloth like this .
The only difference is that the clotted blood on the table and the hunter's tools randomly dropped on the ground prove that this place has long been abandoned.
The brackets that were originally used to place the hunter's equipment have also been transformed into wooden platforms for binding captives. The blood stains on each wooden platform are thick and disgusting. It seems that the clues given by the swordsmanship teacher may be far away. Not enough to justify the cruelty of these two sisters.
"It seems that the ability of hunter parents to educate their children needs to be improved."
Fast grumbled coldly, ignored the blood-stained wooden platforms, and walked deeper.
After passing through an aisle, the place where the smell of blood is the strongest is in front of it, and there happens to be Fast's destination - the room where the key is hidden.
Fast opened the door calmly, and at a glance he saw the box where the keys were placed, and at the same time saw the items most related to the depth of the dream.
He chatted with interest and looked at these two big guys who could scare people at first glance, and the system prompt sounded at this time made him laugh uncontrollably.