Fatal Shot Chapter 687: Epic buffs for gunners!
"Boom!"
On the roof of the off-road vehicle on the sand dunes, Feng Luo's eyes were fixed on the sniper scope, and the Death Wing added in front of him was already firing again after a slight adjustment!
At a distance of 900 meters, for Deathwing with the energy accelerator pendant, the bullets fired can hit the huge body of the Sand Whale in 0.6 seconds!
Of course, for Feng Luo, it was more than just a hit!
"Poof!"
Feng Luo's third shot hit the giant sand whale's mouth again, which still did not close despite the pain and rage. Instead, it was more obvious because it jumped out of the ground.
And with almost no deviation, it hit the position of the washbasin-sized hole that exploded after the first shot hit!
"-2894!"
However, it was a bit of a surprise.
This time, the damage from the Sand Whale's head was only over 2800, not even half of the previous gun!
"Well... I forgot again!"
After Feng Luo froze for a moment, his face suddenly remembered something.
Immediately afterwards, the Deathwing in his hand turned slightly, and the next shot gave up on the position where the big blood hole had been blown out by the first two explosive armor-piercing shells, and turned to attack the Sand Whale's head that was exposed after raising its head The front belly below!
"-5070!"
The damage of the third shot was not as good as the first shot, but it still exceeded 5,000.
It is enough to prove that although this Sand Whale has an amazing blood volume, its defense is indeed relatively average, and it can even be said to be a bit weak!
As for why the second shot only caused more than a thousand points of damage before, it was because of the changes to the damage system after the system update.
After this update, the total damage caused to a non-critical part will not exceed a certain percentage of hp for a period of time!
This sentence is not difficult to understand.
Taking the human body as an example, if a single location is attacked, and this location is not the throat, brain and heart, then the damage caused within a certain period of time has an upper limit.
For example, 15% for the arms, 20% for the thighs, 50% for the lungs...
If the theoretical damage value of the attack reaches these ratios, then subsequent attacks will not continue to deduct blood!
This is a change that has a great impact on the player's fighting style!
Because of the existence of the upper limit of the damage of a single part, it is impossible for the player to pile up the dead directly with the damage as before.
If you want to kill the opponent, you must choose to attack the vital parts, or you have to attack multiple parts, or find a way to clear the opponent's HP by causing continuous special damage such as "bleeding and poisoning"!
In this way, the battle obviously becomes a bit cumbersome!
But come to think of it, this is actually more in line with reality.
It's like a person was attacked by another person with a strong attack, a sword was cut on the arm, and the person fell to the ground and died?
This is obviously, really unreasonable!
Of course, in this way, there will also be a problem.
It means that after the damage received by a certain position reaches the upper limit, directly use that position to resist the fatal attack!
After seeing the content of the system update, many players immediately thought of this seemingly buggy fighting method.
However, obviously, the "War Discipline" system will not give players this loophole at all.
Those players who were the first to practice, suddenly found themselves sad, and the game hospital was overcrowded all of a sudden!
This is because after a certain part reaches the upper limit of damage, it is true that it will not lose blood when it is attacked.
However, it does not mean that it will not be "injured"!
Now, if a part reaches the damage limit and then continues to receive a higher amount or a specific type of attack, there will be a high chance of being "disabled".
Yes, the player's body.
After this update, it's almost "invulnerable" like before, except for the last hit!
In this case, it will be cut off like np, or pierced.
If you are not worried about the cost and wasted time of physical restoration after disability. Then, just use the part that has reached the upper limit of damage to block the attack!
Also, in addition to the damage cap.
This time, the degree of damage from attacks in different positions has also been adjusted!
Like the exact same attack, if the unimportant places such as hands and legs are hit, the damage received will be lower than the important places such as internal organs.
And if the vital parts of the brain and heart are injured, depending on the attack situation, the damage bonus will be greater than before!
To put it simply, it can be understood that the damage to the hands and feet will become "normal damage".
The damage to the internal organs is roughly equivalent to "weak point damage". As for the damage to the heart, the blood loss is more serious than before!
This article also has a big impact on ordinary snipers.
Because this means that if you want to deal high damage, you must improve your marksmanship to deal fatal damage!
Don't look at Feng Luo's ability to hit almost 100% of the vital points. This is because the real body has "evolved".
For ordinary people, even for the top snipers, it is difficult to say that the gun hits the vital point.
This article is undoubtedly a weakening of the professional group of snipers!
However, if there is a weakening, there will naturally be a strengthening!
In this update, there is a change that has a greater impact on the gunner class.
It is to cancel the fixed built-in cooling time of firearms.
Yes, whether it is a sniper rifle, a submachine gun or a machine gun, the built-in forced cooling time between two bullets has been cancelled.
This is undoubtedly another change to increase "authenticity"!
(Well, let’s talk about it. Someone complained about the "100% simulation" mentioned in the first few chapters. Let me explain here. This refers to the sense of reality of the game. Generally, this term is used in online games. This does not mean that it is completely different from the real world, okay... Khan!)
This change definitely has a major impact on the Gunners.
Especially for snipers.
Like the Deathwing in Feng Luo's hands and the previous "Barrett", both had built-in cooldowns of up to two seconds.
This means that after a shot, you have to wait two seconds before you can make a follow-up attack.
And this time also leaves time for the attacked person to react and even counterattack.
After all, in two seconds, for those who react fast enough, they can run away, hide or even fight back!
The position of the sniper is hundreds of meters away, and the opponent only needs to move behind a bunker, and subsequent attacks will not be able to keep up at all!
This is actually a very serious problem. It may be okay now. The cooldown time of the regular sniper rifle is only one second, and it is even faster under the "Quick Fire" skill.
There are not many people who can react ~IndoMTL.com~ in this situation.
However, the game "Warrior" can promote the "evolution" of the human body, and one of the key points is the "brain domain"!
Taking Feng Luo himself as an example, his reaction speed is now more than half faster than before, and he can react almost instantly when he is attacked.
Almost certainly, if a sniper attacked him.
Before the first shot failed to kill him in seconds, he must have dodged before the opponent fired the second shot.
Even, like in the previous mission on the Devil's Triangle Island, the sniper in the northern city was even killed by his counterattack in the second shot!
Perhaps, some people will say that this anti-sniper killing is because of the force skill "Life Armor"!
However, when the game reaches a certain stage, who doesn't have the force?
Obviously, it was for this reason that the system lifted the restrictions on firearms, giving the sniper an "epic boost"!