Gamers Are Fierce Chapter 46: Summary
When the teleportation ended, Li Ang opened his eyes.
A desk with a photo pressed with green glass, a Haier refrigerator with two underwear boy stickers, and a cuckoo alarm clock hanging on the wall. A large black and white color TV with a silk dust cover....
Familiar living room.
It's not easy to come back. Li Ang grabbed the dried blood clot on his face, and felt a little emotional in his heart.
This scripted mission lasted a total of seven days, but only one second passed in the real world. If the task is not completed, then what appears here this second is probably only a pool of rotten and sour corpses dripping with green water.
The landlady will be very angry...
Li Ang shook his head, pulled his thoughts back, and counted the harvest of this mission of [Lonely Mountain Han Temple].
[Task reward 1: 300 extra experience points]
Before performing the mission, Li Ang's experience value is Lv3, and the experience gauge is 40/300.
Cooperating with the task team to kill the mandrill, provided Li Ang with 200 experience points, and cooperated with Chai Cuiqiao to kill a group of little demons in the courtyard, providing Li Ang with 150 experience points.
The system of the killing game will automatically analyze the overall contribution of the player in killing monsters very intelligently, and provide experience points evenly according to the degree of contribution, which also avoids such things as "grabbing people's heads" and "grabbing monsters" happened.
In short, with the 350 experience points for killing monsters, plus the 300 experience points as an extra reward from the mission, Li Ang can already upgrade from Lv3 to Lv4.
Before the teleportation, Li Ang had already completed the task of upgrading to Lv4 in Guhan Temple, and his experience gauge had also reached the 390/400 mark, and he was only one step away from becoming Lv5.
According to Xing Hechou and Wanli Fengdao, after becoming Lv5, players can unlock the [Title] system and [Trait] system.
[Title] As the name suggests, it is a special evaluation given by the system based on the specific performance of each player over Lv5 in the mission.
Each player shows different performances and obtains different titles. Players can obtain multiple titles, but they can only choose to wear one every 48 hours.
Each title will give the player a unique ability, which can be activated or passively triggered, and does not occupy the player's 10 skill slots.
Like Xing Hechou's title of "Bili Qianren", he can passively improve his body's ability to resist blows when he is in a defensive stance.
The title of [Affectionate Swordsman], such as Wanli Fengdao, can comprehensively improve his attribute value in the process of protecting female creatures (including but not limited to human women). The cooling time is half an hour, and the consumption is 10% of the overall energy. value.
The [Trait] system can affect the player's attribute values.
For players below Lv5, their attribute values are just a line of simple numbers,
After unlocking the title system, the player's current attribute value will be updated in real time and will be affected by a series of traits. For example:
【Dysentery: -1 Constitution】
[Fracture: -1 Strength]
【Rabies: -1 Intelligence, -1 Constitution】
[Be content with the status quo: -1 Charm]
【Gluttony: -1 Constitution】
[Cannibal: +1 Strength, -2 Charisma]
Bad traits can temporarily reduce player stats, while good traits can also increase player stats, for example:
[Genius: +2 Intelligence]
[The Prodigal Son: +2 Charisma]
[Reckless Warrior: +2 Strength, -1 Intelligence]
[Fever Faith: +1 Strength, +1 Constitution]
[Dervish: -1 Strength, +2 Intelligence, +2 Constitution]
[Valhalla's Covenant: +2 Strength, +2 Agility]
[Demon Possession: +3 Strength, +3 Constitution, +3 Charisma]
[Augustus: +1 Strength, +1 Agility, +4 Charisma]
Players can analyze the current physical condition more specifically based on the real-time updated traits, and consciously add better traits for themselves, and stack the attribute values as high as possible.
The title and trait systems both need to be upgraded to Lv5 to unlock, and Li Ang set his sights on the second task reward.
[Task reward 2: 500 game currency points]
In addition to the 600 points of currency accumulated before, Li Ang already has 1,100 game coins. If you add the 900 points that Xing Hechou promised to trade to him, Li Ang's game currency will soon reach the 2,000-point mark.
[Quest Reward 3: Rare Quality Random Item*1]
The random item is actually the [Soul Streaming Banner]. This piece of equipment can absorb yin and store spiritual bodies. In the real world where supernatural urban legends are constantly emerging, the applicability of the Spiritual Streaming Banner is probably a little higher than that of a cat's eye.
[Quest Reward 4: Rare Quality Random Scroll*1]
Click on the blue scroll in the backpack bar,
[Skill Scroll Name: Ripple Breathing]
[Attribute: Learning Type]
[Type: General]
【Usage: Passive】
[Level: Rare]
[Special effects: Through special breathing methods, it can slowly increase cell activity for a long time, strengthen the body, and can slightly resist aging. It can also cause shock damage to living bodies, including spiritual bodies, by releasing ripples. ]
[Consumption: None]
[Learning conditions: Physical attribute is higher than or equal to 7 points, and intelligence attribute is higher than or equal to 7 points]
[Note: JOJO, this is my last ripple! ]
Hmm...
Li Ang scratched his head, this wave breathing method from the comic "JoJo's Bizarre Adventure",
The user is required to continuously adjust the breathing rate, slowly and lastingly increase the cell activity, and produce a special "qi sensation" similar to the ripples on the water surface in the body.
If you look at the expressive power of the first and second comics, ripples, or "internal power", can greatly increase the user's power in a short period of time, and can even emit ripples through subtle control. , to achieve a variety of special effects including killing spirits and heating objects in the way of "ripple sprinting".
According to common sense, the ripple breathing method with considerable development potential is more powerful than the adrenaline activation method, which is also a rare skill scroll.
However, since the ripple breathing method only provides relevant information~IndoMTL.com~ the specific cultivation still requires the players to make their own efforts, and gradually accumulate ripple energy from scratch,
Moreover, the speed of cultivation and the level of achievement all depend on the player's comprehension. If you encounter a person with poor comprehension, it is very likely that they have not started for more than half a year.
Therefore, the quality of Ripple Breathing is only "rare".
As a wild genius, Li Ang chose to learn this skill without hesitation. After getting used to the extremely slow breathing rate, he quickly got used to it.
"Under normal circumstances, my resting heart rate is 70-80 beats/min, but in the case of ripple breathing, the heart rate drops to 40 beats/min, and there is still room for decline."
Li Ang carefully experienced the changes in the body, and there was no heat flow that appeared immediately. "Let's hang up and breathe like this, it won't get in the way anyway."
After adding one Attribute Point to Strength, Li Ang's player panel displays:
【Li Risheng】
[lv4. EXP gauge is 390/400]
[Strength: 7] (professional powerlifter level)
[Agility: 6] (level of experienced parkour enthusiasts)
[Intelligence: 7] (Genius)
【Physical fitness; 7】(professional marathon runner's level)
[Perception: 7] (Perception level of professional hunters)
[Charm: 4] (Mediocre in appearance, slightly weird in speech and behavior)
[Equipment: Strange eyeballs, face-changing mask, soul-inducing banners]
[Backpack: ak47, CQB body armor, camping axe, dagger, flashlight, grenade, molotov cocktail, black hair, black nails, fire rat fur, plague ghost skin, bone spine]
[Skill bar: Adrenaline Activation, Ripple Breathing]
【Game Currency: 1100】