Heart of Empire Chapter 155: War module


The changes on the second floor are not just much bigger than the first floor.

If it is said that the first floor of the Empire Tower is completely rough and rough, the second floor is certainly not hardcover, but at least it is much better. The bluestone floor is still there, but it has become much more regular. The square walls have also been painted with a light golden coating, and a chandelier falls from the ceiling, emitting a soft light. In the place that still looks a bit empty, some decorations like animal horns, fangs, or helmets are more or less placed, so that it will not be empty.

The biggest change is still the chair placed in the hall.

Originally, on the first floor, the chair that Dane had been sitting on was just an ordinary wooden chair, and there was nothing unusual about it. But now, this chair is already made of stone. Although it is still not very gorgeous, at least it looks more dignified and thicker.

He walked slowly in front of the stone chair and sat down. All the superficial changes are just the shell, and what is more worthy of attention is the substantial core change.

After calling out the system interface of Dynasty Heart, Dane saw a new system module option——war interface!

Putting his mind on it, Dane carefully browsed the content on the war page.

As the name suggests, the war module is a module in the game "Dynasty Heart" that completely serves the war from pre-war to post-war.

In the war module, there are various functions and options, and these functions and options are almost all for war. To activate these services, war points need to be consumed as a price.

……

War Interface:

Existing war points: 520 points

Level 1 authority:

Teleportation: The lord can freely return to the territory. The casting time is 10 minutes, and each time consumes 10 war points. If you bring one more person (must belong to the player's force), the consumption will increase by a little. A maximum of 100 people can be carried at one time for teleportation. This ability can only be used once per day.

High morale: The morale of the whole army is high, lasting for 1 hour, and the consumption points are the total number of troops divided by five.

Physical fitness recovery: The entire army's physical fitness is quickly restored, lasting for 1 hour, and the total strength of the consumed points is divided by two.

Accelerated Training: Accelerate the training speed of units, and the consumption points are related to the shortened time and the type of reduced units.

Resource Exchange: Omit

Exchanging treasures: slightly

Hero feature exchange: slightly

……

High morale and physical recovery, these two abilities can play a direct role in war. The former can improve the morale of the army, which is very useful in battle. In the cold war, the fight is morale. Unless the difference in strength is too great, otherwise, whether a battle is won or not, more often it depends on which side can last longer in the arduous war. In a war, perhaps only 20 to 30% of the casualties occurred in direct frontal battles, and the greater loss was likely to come from the defeated side after the front completely collapsed. At that time, some want to run, some want to persist, the team loses a unified command, and morale collapses. As a result, there will be a massacre.

Then, in comparison, in a cruel war, the side with higher morale can obviously last longer, be more combative, and be able to defeat the enemy.

The effect of physical recovery is even more self-evident. Since participating in the Eastern Expeditionary Army, whether it was the annihilation of the earth element clusters on Broken Dragon Peak, or the follow-up to the Eastern Wasteland, Dane's army has never encountered any difficulties in dealing with the small orc settlements. Happening. In the case of the elemental cluster, the difficulty lies in the individual strength of the elemental elders. Just to annihilate the elemental cluster, the pressure is not great.

But this is just the beginning. In the future, there will definitely be many difficult battles waiting for him, and he himself has already made such mental preparations. A battle, after it starts, may last for a long time. The confrontation between the phalanxes, the constant detour of troops, the constant adjustment of the front and the surprise attack all require the troops to have strong discipline and tactics to complete, but there is one most basic thing, that is physical fitness.

How much energy is consumed in face-to-face fighting? Constantly running on the front line consumes too much energy? A war may start before dawn, and it is not uncommon for shouts and fights to last a whole day. The contest between swords, axes and hammers requires flesh and blood to motivate them. Then, you can imagine that when the battle is in full swing, it is okay, but when both sides are almost exhausted from fighting, a certain army suddenly starts to recover quickly for no reason. What a terrible thing is this?

It might not be easy for Dane, but bad luck is coming for his enemies.

These two abilities provided by the war module have already made Dane very satisfied. But this is just a prologue, and the remaining functions are much more exciting to him than these two functions!

Teleportation, the ability to return directly to the territory, and even bring hundreds of people back and forth between Comilla and his current location ~IndoMTL.com~ is simply not too strong! This means that he is fully capable of controlling the development of the territory while leading the army to fight outside. Even, when his troops suffered losses, he could go home and quickly replenish some soldiers before returning!

Although, the teleportation technique under the current level of authority can only travel back and forth with a scale of about a hundred people, but for the time being, this number is enough for him. No matter how many teleportation quotas are given to him, he doesn't have that many troops, and he doesn't have that many war points that can be used to teleport.

There is no need to say more about the function of accelerating training. Although the consumption may not seem to be low, it must be the best choice for blasting troops when facing threats in the future.

The remaining three functions are used by Dane to enhance the overall strength of himself and his army. Needless to say about resource exchange, Dane is not stupid to exchange precious war points for resources. Resources can be earned and bought with money, but war points can only be obtained by fighting, and the accumulation speed is not fast, so he will not be so greedy. He would not do such a thing until a critical moment.

But the remaining two exchange items, treasure and hero characteristics, are another matter. Especially the hero traits, this kind of thing can be replaced with one, and in a certain aspect, it can instantly turn him from an idiot who doesn't understand at all, to at least an expert-level existence. For example, he is very greedy for something:

"Cavalry Expert: Allows players to master the essence of leading cavalry troops in combat~IndoMTL.com~Welcome readers to visit and read, the latest, fastest, and hottest serial works are all here~IndoMTL.com~Mobile users please go to read .


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