Invincible Hero of Necromancer Chapter 653: Speculation 2


In Rhodes' idea, when the fourth expansion pack arrives, only the creatures in the eighth tier will appear to completely suppress the players in the game at that time.

It's just that Rhodes has not waited for the fourth expansion to open, and he has come to this world, so he cannot know the specific situation of the fourth expansion.

Although he has not personally experienced the fourth expansion, from the existing information, Rhodes can also infer many things, thus judging the existence of the fourth expansion.

In this case, the ultimate Hydra in the depths of the trench met Rhodes' original expectations to a certain extent.

According to Rhodes' understanding, the ultimate hydra in the trenches reached the level of a legendary peak long ago, and in the course of countless years, what it has done is I am preparing for myself to enter the eighth level.

In addition to the match in the rank, the players at that time also sensed the traces of the artifacts from the depths of the ocean trench, and through some background information, the corresponding expansion pieces were determined.

Because of this, in Rhode's view, the signs that exist in the Hydra Trench have fully met the conditions for the fourth expansion, whether it is a Xeon god-level creature or a unique Artifacts have already appeared here, and perhaps the only thing missing is the existence of a hero.

However, the lack of this hero will not affect anything. When the fourth expansion pack opens, the protagonist of the plot, that is, the existence of the hero, may appear at any time. In the case of the true face of the ultimate Hydra, no one can determine whether it will have a hero template itself.

Maybe with the opening of the fourth expansion, the ultimate Hydra successfully entered the eighth order and became a real god-level creature. At the same time, it comes with a hero template and may appear in front of all players. Only when the fourth expansion really arrives will Rhodes see this with his own eyes.

Because of this kind of information, in the previous game, Rhodes always believed that there was an inseparable connection between the opening of the fourth expansion and the existence of various abnormal Hydra Trench.

Even now, after a completely different experience, Rhode's thoughts on the existence of the fourth expansion have not changed. Rhodes always believes that the ultimate Hydra, which exists in the Hydra Trench, has a great relationship with the fourth expansion.

After coming to this world, Rhodes has never had a suitable time to allow himself to enter the elemental plane. For the various things that exist in the elemental plane, and the information about the fourth expansion, Rhodes has There is no way to explore to confirm this idea.

Maybe when the rank is raised and the time is ripe, Rhodes will find a way to go to the element plane in person, but for the current Rhodes, he obviously does not have such an ability.

According to Rhode's current strength, even if he can enter the water element plane, there is no way to explore the depths of the ocean. In addition to the strange creatures that exist in the ocean, his own basic attributes also limit Rhodes. of this idea.

Through his own observations in the game, Rhodes also discovered an extremely important point, that is, except for his arrival, nothing in the game has changed.

This is not only reflected in Rhodes' mastery of the plot of the expansion, but also in the relative strength of the various forces in the expansion, which has not changed.

According to Rhodes' memory, in the previous game, the players who chose the human kingdom Erathia or the wizard kingdom Brakada as their birthplace accounted for the vast majority of all players, and the remaining few Players, such as Diya where the necromancer is located, and Krulod where the barbarian is located, will be their birthplace.

The choice of the player's birth place will bring great convenience to the promotion of rank. Whether it is a variety of powerful skills, special combat skills, or a series of preferential treatment for professionals, they can only be obtained in specific regions, and in addition, it will also have a certain impact on one's own bloodline.

Among the many players, it has become common sense to choose Brakada for the legal system and Erasia for the melee system. The wrong choice will lead to twice the result with half the effort.

Because of this choice made by the players, the number of players in the rest of the world is far smaller than the number of players in Bracada and Erathia combined.

This situation has also led to the fact that in each expansion, the players of Brakada and Erathia will be on the weaker side in terms of the plot.

Even in the game, the original strength of these two forces is extremely powerful, whether it is the many legendary mages existing in Brakada or the large number of troops in Erathia, they are all of them. The reason why it is powerful, but in each expansion, there will be artifacts that can restrain this.

Whether in the first expansion piece, the artifact forbidden magic ball that limits the ability of all mages to cast spells, or in the second expansion piece, the artifact that can transform all dead creatures into corpse witches seems to be for the purpose of The strength of restraining these two forces is generally strong~IndoMTL.com~ For players in these two forces, when the expansion piece comes, their situation becomes extremely bad.

Under the general trend, it is difficult for a single ordinary player to make changes to the progress of the expansion. However, due to the large number of players in these forces, under the action of these players, the progress of the expansion is also affected. .

In Rhodes' impression, this point is most evident in the third expansion. When the legendary peak creatures appeared, the previous abilities of Brakada and Erathia were difficult to play a role. Next, it was the original player who fought against these creatures.

As early as the end of the first expansion, the player's rank was generally low and could not have much impact on it. Even if there were no players, Tanan's failure was almost inevitable. trend.

The end of the second expansion, in the eyes of all players, is more like a way of plot killing. Under the action of an aurora, all the transformed corpse witches are turned into ashes, thus ending. The plot of the entire expansion.

Only in the third expansion, the end of this process is really driven by the players and changes the original ending.


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