Light Spirit Epic: Ivory Tome (white): Beginner Magic Tutorial
The white book of Ivory: Basic Tutorial
Ivory Tome (White): Beginner Magic Course
"Magic is the art of harnessing light. All light in the world is life, reason, and [law].
Those who conform to the [law] are the first to enter the way of magic;
Those who understand the [law], then enter the way under the surgery;
Those who call [Fa] enter into the way of art;
Those who use [method] escape into the upper way of art;
Only those who are able to communicate with all four, control the universe, and reverse the [Dharma], are the heavenly ways of art.
Those who escape into the way of heaven and cultivate eternal calamity are [infinite]. "
------------------------------- The ancestor of magic. Solomon I.
[The following is the translation of the Magic Association (seventh edition), translator: the 262nd generation of gray robe magician, Ryan. D. Aurel]
The particle that is ubiquitous in the multi-balanced universe: [photon], it is destiny, it is theorem, it is [law].
Humans can use photons to bend the laws of physics.
This distortion is based on the consumption of photons [equivalent exchange]. By consuming photons, it can be converted into:
. Entropy energy (positive or negative entropy)
. Space-time (mainly subspace transformation, time transformation is judged to be impossible)
. Matter (mainly mass compression or mass expansion, it takes a very large amount of photons to create physical particles with real mass)
According to its use category, magic can be divided into six major categories:
. Fire system: use photons to create positive entropy, ignite objects or reduce the ignition point of objects;
. Ice system: use photons to create negative entropy, freeze objects or raise the freezing point of objects;
. Lightning system: use photon fabrication to create a potential difference, or directly create monopolar electrons (requires a lot of photons);
. Wind: Generates kinetic energy. One of the most widely used systems. In fact, most of the magic is the combination magic of other types and the wind type;
. Time and space system: create subspace and interfere in the present world. This is advanced magic and will not be mentioned in the elementary magic tutorial.
. Creation: Creation of mass or virtual mass (mass inflation). This [magic] is generally the talent of non-human creatures, such as the [Crazy Transformation] of the orcs, and the [Growing Giant]/[Shrinking] of the giants. This technique is almost impossible for humans to use, so it will not be mentioned in the elementary magic tutorial.
As an introductory book on magic, here are some basic magics in each department:
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. Fire: Fire Ball
Use photons to create positive entropy, mix hydrogen and oxygen in the air, and generate high-temperature fireballs after ignition.
[Combination 1]: To launch the fireball, you need to apply an [Orbital Acceleration (Wind)].
[Combination 2]: To increase the size of the fireball, you need to apply a [Area Absorption (Wind)].
[Combo 3]: To make the fireball explode after hitting an object, you need to apply an [Area Explosion (Wind)].
[Combo 4]: To compress a fireball that can fly long distances, you need to apply a [Shape (Wind)].
. Fire: Fire Column (Flame Tower)
Use photons to create positive entropy, mix hydrogen and oxygen in the air, and generate high-temperature flames after ignition.
[Combination 1]: To make the flames go out, you need to apply an [Orbital Acceleration (Wind)].
[Combination 2]: To keep the flames sprayed, you need to apply an [Area Absorption (Wind)].
[Combo 3]: To compress the fire to extend the range, you need to apply a [Shape (Wind)].
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. Ice: Ice Arrow
Use photons to create negative entropy, absorb water vapor in the air, and freeze to produce ice cubes.
[Combination 1]: To launch the Frostbolt, you need to apply an [Orbital Acceleration (Wind)].
[Combination 2]: To increase the volume of Frostbolt, you need to apply a [Area Absorption (Wind)].
[Combination 3]: To make the Frostbolt explode after hitting an object, you need to apply an [Area Explosion (Wind)].
[Combo 4]: To sharpen the ice cube, you need to apply a [Shape (Wind)].
. Fire: Frost Breath (Ice Tower)
Use photons to create positive entropy, absorb water vapor in the air, and produce frost breath after freezing.
[Combination 1]: To make the frost breath spray out, you need to apply an [Orbital Acceleration (Wind)].
[Combination 2]: To make the frost breath continue to spray, you need to apply an [Area Absorption (Wind)].
[Combo 3]: To compress Frost Breath to extend the range, you need to apply a [Shape (Wind)].
==================================
. Electricity: Electric Ball (Plas -'e'-ma Ball)
Use photons to create a potential difference, generate plasma air, and make electric balls.
[Combination 1]: To launch the electric ball, you need to apply an [Orbital Acceleration (Wind)].
[Combination 2]: To increase the size of the electric ball, you need to apply a [Area Absorption (Wind)].
[Combo 3]: To make the electric ball explode after hitting an object, you need to apply an [Area Explosion (Wind)].
[Combo 4]: To compress an electric ball that can fly long distances, you need to apply a [Shape (Wind)].
. Electricity: Electric Shock
Use photons to create a potential difference that shocks the target. (*This is an intermediate level magic, it is for reference only in this tutorial.)
[Combination 1]: In order for the lightning to hit the target, it is necessary to apply an [Orbital Acceleration (Wind)] to the air within a specific distance to create a low pressure.
[Combination 2]: To generate a continuous electric shock, you need to apply an [Area Absorption (Wind)].
[Combination 3]: To extend the range of the electric shock, you need to apply a [Shape (Wind)] to the air in the orbit.
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. Wind System: Rail Elerator
Use photons to create kinetic energy, apply kinetic energy to a specific target, and accelerate the target to shoot out.
This spell is the basis for most direct attack spells.
. Wind: Range Absober
Use photons to create kinetic energy, centering on a magic source, sucking in surrounding objects (mainly air).
Mainly used to strengthen the effect of attack magic.
It is also possible to use this technique to attract photons, but the attraction efficiency is not high~IndoMTL.com~ Wind: Range Explosion
Use photons to create kinetic energy, centering on the magic source, blasting surrounding objects.
Mainly used to increase the explosion effect in magic.
. Wind: Shape Sculptor
Use photons to create kinetic energy, changing the shape of an object's surface. The degree of change depends on the hardness of the object.
Generally used to shape ice magic (you can shape water vapor first, then cool it into ice, or repeat the process).
. Wind: Telekinesis Rope
Use the photon-made rope to continuously generate force on the object being pulled. (*This is an intermediate level magic, it is for reference only in this tutorial.)
~ (300,000 words in the middle)~
...above.
Of course, magic can be ever-changing according to its combination rules. The magic listed above is only an entry-level application.
In fact, as long as the magician can use his brain, there is nothing impossible in the world. Magic is the art of imagination, the art of wisdom, with infinite possibilities.
May you go deeper and farther in the way of magic.
-----------------------Lane D. O'Reil
The first release of this book is from 17K Novel.com, so watch the genuine content for the first time!
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