Light Spirit Epic: Ivory Tome (white): Beginner Magic Tutorial


ThewhitebookofIvory:BasicTutorial

Ivory Tome (white): Beginner Magic Tutorial

"Magic is the art of harnessing light. All light in the world is life, reason, and [law].

Anyone who conforms to the [law] is the first to enter the way of magic;

Those who understand the [law], then enter the way under the operation;

Whoever calls [Fa] enters into the way of art;

Those who use [methods] escape into the upper way of art;

Only those who are connected with all four, control the universe, and reverse the [Dharma], are the heavenly ways of art.

Escape into the realm of heaven and cultivate eternal calamity, it is [infinity]. "

-------------------------------------------- The ancestor of magic. Solomon I.

[The following is the translation of the Magic Association (seventh edition), translator: the 262nd generation of gray robe magician, Ryan D. Aurel]

The particle that is ubiquitous in the multi-balanced universe: [photon], it is destiny, it is theorem, it is [law].

Humans can use photons to bend the laws of physics.

This distortion is based on the consumption of photons [equivalent exchange]. By consuming photons, it can be converted into:

. Entropy energy (positive or negative entropy)

. Space-time (mainly subspace transformation, time transformation is judged to be impossible)

. Matter (mainly mass compression or mass expansion, it takes a very large amount of photons to create physical particles with real mass)

Magic can be divided into six categories according to its use category:

. Fire system: use photons to create positive entropy, ignite objects or reduce the ignition point of objects;

. Ice system: use photons to create negative entropy, freeze objects or raise the freezing point of objects;

. Lightning system: use photon fabrication to create a potential difference, or directly create monopolar electrons (requires a lot of photons);

. Wind: Generates kinetic energy. One of the most widely used systems. In fact, most of the magic is the combination magic of other types and the wind type;

. Time and space system: create subspace and interfere in the present world. This is advanced magic and will not be mentioned in the elementary magic tutorial.

. Creation: Creation of mass or virtual mass (mass inflation). This [magic] is generally the talent of non-human creatures, such as the [Crazy Transformation] of the orcs, and the [Growing Giant]/[Shrinking] of the giants. This technique is almost impossible for humans to use, so it will not be mentioned in the elementary magic tutorial.

As an introductory book on magic, here are some basic magics in each department:

====================================

. Fire: Fire Ball

Use photons to create positive entropy, mix hydrogen and oxygen in the air, and generate a high-temperature fireball when ignited.

[Combination 1]: To launch the fireball, you need to apply an [Orbital Acceleration (Wind)].

[Combo 2]: To increase the size of the fireball, you need to apply a [Area Absorption (Wind)].

[Combo 3]: To make the fireball explode after hitting an object, you need to apply an [Area Explosion (Wind)].

[Combo 4]: To compress a fireball that can travel long distances, you need to apply a [Shape (Wind)].

. Fire: Fire Column (Tower)

Use photons to create positive entropy, mix hydrogen and oxygen in the air, and generate a high-temperature flame when ignited.

[Combo 1]: To make the flames go out, you need to apply an [Orbital Acceleration (Wind)].

[Combo 2]: To keep the flames sprayed, you need to apply an [Area Absorption (Wind)].

[Combo 3]: To compress the fire to extend the range, you need to apply a [Shape (Wind)].

====================================

. Ice: Ice Arrow

Use photons to create negative entropy, absorb water vapor in the air, and freeze to produce ice cubes.

[Combination 1]: To launch the Frostbolt, you need to apply an [Orbital Acceleration (Wind)].

[Combo 2]: To increase the volume of Frostbolt, you need to apply a [Area Absorption (Wind)].

[Combo 3]: To make the Frostbolt explode after hitting an object, you need to apply an [Area Explosion (Wind)].

[Combo 4]: To sharpen ice cubes, you need to apply a [Shape (Wind)].

. Fire: Frost Breath (IceTower)

Use photons to create positive entropy, absorb water vapor in the air, and produce frost breath after freezing.

[Combination 1]: To make the frost breath spray out, you need to apply an [Orbital Acceleration (Wind)].

[Combo 2]: To make the frost breath continue to spray, you need to apply an [Area Absorption (Wind)].

[Combo 3]: To compress Frost Breath to extend the range, you need to apply a [Shape (Wind)].

==================================

. Electricity: Electric Ball (-'e'-maBall)

Use photons to create a potential difference, create a plasma state of air, and make an electric ball.

[Combination 1]: To launch the electric ball, you need to apply an [Orbital Acceleration (Wind)].

[Combo 2]: To increase the size of the electric ball, you need to apply a [Area Absorption (Wind)].

[Combo 3]: To make the electric ball explode after hitting an object, you need to apply an [Area Explosion (Wind)].

[Combo 4]: To compress an electric sphere that can travel long distances, you need to apply a [Shape (Wind)].

. Electricity: Electric Shock

Use photons to create a potential difference that shocks the target. (*This is an intermediate level magic, it is for reference only in this tutorial.)

[Combination 1]: In order for the lightning to hit the target, it is necessary to apply an [Orbital Acceleration (Wind)] to the air within a certain distance to create a low air pressure.

[Combo 2]: To generate a sustained electric shock, you need to apply an [Area Absorption (Wind)].

[Combo 3]: To extend the range of the electric shock, you need to apply a [Shape (Wind)] to the air in the orbit.

====================================

. Wind: Orbital Acceleration (Rail)

Using Photons to Create Kinetic Energy ~IndoMTL.com~ Apply kinetic energy to a specific target, causing the target to shoot at an accelerated rate.

This spell is the basis for most direct attack magic.

. Wind: Range Absober

Use photons to create kinetic energy, centered on a magic source, sucking in surrounding objects (mainly air).

Mainly used to strengthen the effect of attack magic.

It is also possible to attract photons using this technique, but the attraction is not very efficient.

. Wind: Range Explosion

Use photons to create kinetic energy that blasts surrounding objects with the magic source at the center.

Mainly used to add explosion effects in magic.

. Wind: ShapeSculptor

Use photons to create kinetic energy that changes the shape of an object's surface. The degree of change depends on the hardness of the object.

It is generally used to shape ice magic (you can shape water vapor first, then cool it into ice, or repeat the process).

. Wind: TelekinesisRope

Use the photon-made rope to continuously exert a force on the pulled object. (*This is an intermediate level magic, it is for reference only in this tutorial.)

~(300,000 words in the middle)~

...above.

Of course, magic can be ever-changing according to its combination rules. The magic listed above is only an entry-level application.

Actually, nothing is impossible in the world as long as a magician can use his brain. Magic is the art of imagination, the art of wisdom, with infinite possibilities.

May you go further and further in the way of magic.

---------------------Ryan D. O'Rail

The first release of this book is from 17K Novel.com, so watch the genuine content for the first time!


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