Light Spirit Epic: Part 2: Race (2) Mermaid/Succubus
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2/02: Race: Icelandic ()
2/02/01: Race: Icelandic: Mermaid: (1) Overview
Living in the Arctic Ocean and Iceland, it is very cold-resistant. The upper body is a human body and the lower body is a fish tail. It appears in a large number of legends and is an incredible race. Photons are adapted to creatures and can freely use ice magic without petrification punishment. Best at modeling magic and hypnotism.
Iceland's unquestioned ruler had some sort of contract of employment with the Vikings. About one-third of the goods plundered by the Vikings went to the Queen of Iceland, and Iceland provided a safe haven for the Vikings, Food and fleet.
Even if it was a contract, the Vikings were still subservient to the Queen of Iceland. The powerful Vikings showed a kind of admiration for the Queen, even a near-morbid reverence. Until now, no one knows whether it was because the mermen used Because of hypnotism.
2/02/02: Race: Icelanders (2): Ecology of Mermaids
The merfolk are almost exclusively female. Mermaids are special creatures that can mate with almost all humanoid creatures, but their offspring will only be mermaids, and generally only females.
A pregnant merman has a 1 in 1 billion chance of giving birth to a male merman (correctly called [merman][merman]).
Murlocs are said to be the key to the evolution of the entire race: only the combination of the best paternal genes and merfolk can give birth to murlocs, so murlocs retain the best genes from the paternal line, as well as the nearly perfect maternal genes.
Although murlocs can only combine with mermen to produce offspring, the offspring will become stronger and live longer than ordinary mermen. (Only ten murlocs have appeared in the tens of thousands of years of merman history. The lifespan of ancient mermen is only about 200 years old, and the average lifespan of modern mermen is about 700 years old, which shows the profound influence of murlocs on the history of mermen.)
By the way, the merman's lower body is a fish tail, but the murloc's lower body is indeed finned feet, and there are webs on the soles of the feet. Although the murloc swimming in the water is not as fast as the mermaid, its agility is dozens of times higher than that of the mermaid.
Mermaids are cold and heat-resistant. The world of humans is too hot for them, and they can't stand it for an extra minute. If a mermaid stays in a hot environment for a long time, a "heat stroke" phenomenon similar to that of humans will occur, the skin will be dry, dizziness and nausea, and may be life-threatening in severe cases. Murloc's heat resistance is much higher than merfolk, but at the same time cold resistance is also reduced. If the mermaid is suitable for living in the polar frigid zone, then the murloc should live in the slightly warmer sub-frigid zone.
The existence of murlocs is similar to an atavistic phenomenon, which is an intermediate process of the genetic optimization and recombination of the merfolk. Therefore, the lifespan of the murlocs has degenerated to the lifespan of the distant ancestors of the merfolk, which is about two hundred years old. Compared to modern mermaids, who have an average lifespan of seven hundred years, murlocs can be said to be short-lived ghosts. Therefore, the mermaid family attaches great importance to the protection of murlocs. Generally, the birth of murloc babies in the country will be celebrated in the whole country. Even murlocs born in civilian families will be sent to the palace for foster care and enjoy the treatment of emperors since childhood.
Adult murlocs assume the responsibility of giving birth, and must have **** with as many concubines as possible to ensure that more offspring with better genes will be born.
There has been an unofficial record that the murlocs generally have 3,000 harems, and they need to have **** with at least one concubine every day like a mission (all year round). Such a life is very stressful for the murlocs, and most of the murlocs in history committed suicide because they could not bear this pressure. Therefore, although murlocs can live to be two hundred years old, they generally only live to about seventy years old. Of course, this kind of wild history is not very credible.
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2/03: Race: Succubus (Incubus/)
2/03/01: Race: Succubus (1): Overview
A type of epic photonic creature, also known as "Lake Banshee", "Dark Goddess", has appeared in various legends since ancient times, but the detailed records are pitiful, very mysterious race .
General records describe their upper body as a beautiful woman, but their lower body is terrifying and snake tail. Can use spells to change shape, from dragons to small flying insects, almost anything can be changed. Succubus is good at using poisonous magic and manipulating undead. They can simply convert the inherent photons in their bodies into poisons, or inject them into the bodies of corpses to control the actions of corpses for a long time. Succubus is very efficient in killing people, poisoning a large group of people in an instant, and then turning these dead people into necromancers, allowing death to continue to spread. The reason why succubus is dangerous is precisely because they can manipulate tens of thousands of undead at will, and the undead kills and continues to create undead, and the death that spreads in an instant can easily disintegrate an entire army.
Similar to the mermaid family, there are very few male succubuses (Incubus), and the birth rate is about one in 300 billion, while female succubus () can mate with any humanoid creature, and the offspring born, the female must be Succubus, males have a high probability of mating with the same race.
The succubus has a very high-speed regeneration ability, and aside from smashing their heads completely, they are almost indestructible.
Succubus has always been regarded as a creature of the evil camp, but in fact the essence of succubus is chaos, and there are very few succubuses that invade the human world. Most of the succubus are far away from human society and live a secluded life of seclusion. Some of them are very interested in human society, and they turn into human beings to live in the human world. They are generally harmless to human society.
(Arthur's mother, Iglin, is half human and half succubus, and her three daughters: Vivienne, Morgoth, and Morgan are three-quarters succubus and one-quarter human. The three daughters and Arthur are half-sisters, and Arthur is the illegitimate child of Iglin and the Celestial Knight Uther Pantoracken. Arthur has three-quarter human blood and one-quarter A succubus blood.)
2/03/02: Race: Succubus (2): Countermeasures for Succubus Battle
Because the existence of ancient succubus once greatly threatened human society, the Catholic Paladins specially created a kind of enchantment called "holy enchantment" to deal with succubus (note that this is an enchantment, not an enchantment). magic).
Holy enchantment can be attached to the weapon. When enchanting, it will change the photon composition inside the weapon. Therefore, the higher the photon concentration in the weapon, the more difficult it will be to succeed. Paladins generally need long-term training to master it, but this technique still requires extreme It is almost impossible to use it for a long time in actual combat, and it can only be regarded as a deadly blow at the moment of attacking the succubus.
The enchanted weapon can disrupt the inherent photons in the succubus, preventing them from regenerating, so that the succubus can be killed by normal means (still smashing their heads in the end).
Holy is to destroy the inherent photon composition in the succubus, so it is also effective for necromancers controlled by the succubus, and it is also very effective to directly attack the succubus. But it is useless to any epic-level photonic creatures other than succubus, because epic-level photonic creatures have completely different compositional structures of inherent photons in their bodies with different species.
In other words, the holy enchantment is a special "succubus magic" for the succubus. The photon stream whose properties are changed by the holy enchantment is like a deadly poison to the succubus.
Similarly, the ancient dragon hunters once created the anti-dragon enchantment (that is, the so-called "dragon slaying technique" often mentioned in legends), which was also specially used to kill dragons. However, dragons generally have thick scales composed of a large number of non-inherent photons. If the dragon slaying technique does not hit the flesh and blood of dragons, it generally cannot be effective. With the seclusion of the dragon family and the decline of the dragon hunter family, dragon slaying has long been lost.
2/03/03: Race: Succubus (3): Succubus's Familiar: Necro Knight and Emerald Knight
Succubus can inject a portion of its own photons into corpses to control the actions of the dead. These controlled dead bodies are called Lichknights.
The amount of injected inherent photons directly affects the ability of the necromancer, ranging from the most common undead that can only swing weapons to attack, to the undead that can automatically consume the inherent photons and continue to regenerate. If the succubus wants to do this, the necromancer will also touch the newly dead corpse on the battlefield, passing a part of the succubus' inherent photon, thereby resurrecting more undead. This phenomenon was dreadfully called "spreading death" by the ancients, but little is known in modern times.
The Necromancer is only a consumable item, giving a certain amount of inherent photons, and will continue to fight until it is exhausted. But such a simple consumable once gave the succubus the upper hand in the battle of the legion, until the ancient Paladins invented the holy enchantment.
The Greenknight is completely different from the Necromancer. To become an emerald knight, a person needs to be injected with a large number of inherent photons by a succubus when a person is alive or on the verge of death. The emerald knight thus produced, although still the puppet of the succubus, has its own consciousness and can act autonomously in battle. If he was a warrior with rich combat experience before becoming a green knight, his combat power and super resilience would make him a very formidable opponent.
However, those who become emerald knights must voluntarily accept the inherent photons of the succubus, and during the process of being injected with photons, the cells in the body will continue to be destroyed and regenerated, which is a very painful process. There are also people who can't adapt and bleed to death before becoming emerald knights.
If a creature has a sense of resistance when it accepts the succubus's photons, the original photons in the creature will reject each other with the succubus's inherent photons~IndoMTL.com~, resulting in a fierce repulsion reaction, and the creature will generally die. There is only a 1 in 100,000 chance that the photons in the creature can defeat and assimilate the inherent photons of the succubus. Not only will the creature not become the puppet of the succubus, but it can also gain power beyond the succubus and become a dark green knight. (Emeraldknight).
As a result, succubuses generally choose emerald knights very carefully, either coercing and enticing the other party to submit, or seducing the other party when they are dying and want to survive. Of course, there are also warriors who actively surrender to the succubus in pursuit of power.
The inherent photons of epic photonic creatures are accumulated over time, which means that, in theory, the succubus can spend enough time to create a sufficient army of green knights. However, controlling an emerald knight takes more energy than controlling a necromancer, after all, it is a puppet with autonomous consciousness. Moreover, the emerald knight also needs to replenish the inherent photons from the charmer every once in a while.
Therefore, a succubus usually has only two or three green knights under it, and it is rarely recorded in history that there are more than four. Although there are only two or three green knights, they are powerful enough to match an army.
Due to the different nature of the injected intrinsic photons, after the succubus dies, the necromancer generally stops moving immediately, the intrinsic photons dissipate quickly, and eventually turn back into an inactive corpse. But the emerald knight can continue to function for a period of time, depending on the number of intrinsic photons injected into the body, usually a week to a year.
Although the emerald knights who lost their masters are ultimately unable to escape the fate of death, they can make a new contract with another succubus in order to continue to live.
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