Light Spirit Epic: Tome of Ivory (Green): Intermediate Magic Tutorial


The Emerald book of Ivory: Advanced Tutorial

Ivory Tome (Green): Intermediate Magic Tutorial

[The following is the translation of the Magic Association (seventh edition), translator: the 262nd generation of gray robe magician, Ryan. D. Aurel]

In addition to being divided by the types of magic used, there is also an unwritten rule in the magician industry, which divides commonly used magic into two categories: [standard magic] and [sub-magic].

Standard magic refers to magic that consumes photons before and after casting.

This kind of magic converts energy, space-time or matter by consuming photons, and the photons in the world will decrease after the magic is performed.

It is generally believed that all [entropy magic], [space-time magic], and [creation magic] are included in the category of regular magic.

On the other hand, sub magic is the opposite. The total amount of photons before and after their operation is almost the same. Although it takes a lot of effort, most sub-magic will not bring petrification punishment.

The sub-magic mainly includes three types: [Boundary Enchantment], [Espiration] and [Hypnosis]. With these three sub-magic as the backbone, other branches can be derived, but the usage methods are basically the same.

Due to historical reasons and ease of use, most sub-magic are classified as "wind magic" by the Magician's Association, even though they are completely unrelated to momentum magic.

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001: [Enchantment]

[Enchantment] mainly uses an electromagnetic force field or biological force field to control the photon flow, and seal the photon flow in a specific shape to make an enchantment.

The use of enchantment is very extensive, from the most basic shield to the blade of the most complex photon weapon, it is an extension of enchantment.

Enchantment is also the only spell that can be controlled without the use of biological brain quantum waves. Modern humans have been able to create [enchantment generators] that automatically generate enchantments.

001-X: Extensions and Branches: [with magic]

Apart from the fact that the light blade of modern weapons is made of enchantment, strictly speaking, the [enchantment] used by old-generation weapons is also a kind of enchantment---using a constant enchantment to seal photons in on the blade of the weapon.

In fact, in addition to weapons, various important military strongholds in ancient times will add [Magic] to the building materials to make the city walls more durable.

[Magic] is a declining skill that has been gradually buried by history. In ancient times, there were few mages who practiced [Magic Enchantment], and those who used this art were generally craftsmen who made weapons, or construction craftsmen.

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002: [Enchantment]

[Inspiration] is a branch of magic that utilizes the feature of [photons can carry information]. It is also the best example of the interpretation of [sub-magic]: before and after the use of enchantment, the total amount of photons in the world is almost unchanged.

To use the enchantment, the caster will first create a photon core, and then add a part of his will to the photon core.

Putting the will-imposed core into a golem, creature, or magic can cause those objects to act according to the user's will.

This can be used to make things such as golems that automatically guard strongholds, or familiars, or magic **** that have the ability to track enemies. Depending on the instructions given by the caster, spiritualization can be used for an infinite number of purposes.

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002-X: Extensions and Branches: [Spiritual Reading]

Because photons carry countless information, it is an ocean of information, and there is also [spiritual reading], which is the opposite of [spiritual]---the technology of reading hidden information from the information world of photons .

Spirit reading, such as [Eagle Eyes] (Photon Vision), [Super Hearing] (Photon Hearing), [True Seeing] (Photon Intuition), [True Sight] (Pupils that can see the flow of photons) , are the technologies of reading information in the information ocean of photons.

However, there is still a huge controversy in the academic world whether [reading spirit] is considered magic. Spiritual reading is generally practiced by knights as a combat technique, and is rarely used by magicians, and is rarely described.

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003: [Hypnosis]

[Hypnosis] is very similar to [Evocation], and it can be said to be an extreme form of [Evocation].

The caster mixes his own will into the photons, and then disperses the photons in the environment in the form of fog (photons are invisible), and the creatures who inhale these hypnotic fog will be affected by the caster's will. Affected, begins to act according to a certain order given by the caster.

The hypnotized person feels like a voice is constantly whispering in his ear. The additional information he receives from the photon world will gradually affect his subconscious and achieve a hypnotic effect.

The success of hypnotism is mainly related to three elements:

. The willpower of the caster. The stronger the willpower of the caster, the clearer and stronger the instructions given, and the greater the chance of success.

. Subject's willpower and physique. The stronger the willpower of the subject, the more resistant it is to hypnosis.

. Hypnosis duration. Since hypnosis uses photons to give a long-term psychological suggestion to an individual, the longer the duration is, the more photons with hypnotic information accumulate in the target body, and the easier the hypnosis is to succeed.

However, the peak duration is affected by the photon decay cycle of the organism. For example, a creature (human being) inhales photons with hypnotic instructions into the body, and after one week reaches the photon decay cycle, the photons will be expelled from the creature's body and cannot continue to accumulate.

In other words, for a hypnotist with a fixed ability, if the same creature cannot be hypnotized after the photon decay cycle of the creature, it means that the hypnotist cannot hypnotize the creature. .

Epic photon creatures such as dragons will convert the [free photons] inhaled into [intrinsic photons]. During the transformation process, the free photons with hypnotic effects will fail because the composition sequence of the photons has changed.

Therefore, hypnotizing epic creatures is very difficult, almost impossible.

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003-X: Extensions and Branches: [Distraction]

A branch of [Hypnosis]. Mental interference to the enemy's magician who is casting spells in order to interrupt the opponent's spellcasting.

If successful, it can not only counter the opponent's spells, but also make the photons collected by the opponent's spells riot in the opponent's body, causing collateral damage (even petrification in severe cases).

Disruption is useful when opponents use complex and powerful magic. Therefore, experienced magicians will not easily use big magic. The big magic takes a very long time to activate, and there are huge flaws in the activation process, so it will not be used unless it has to be used.

Now introduce several intermediate magics of each department:

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. Fire: Enchanted Fire Ball

Add [Inspiration] to the magic core of Fireball, so that the fireball has the effect of tracking the enemy.

[Combination 1]: To make the fireball track faster, you need to apply an [Auto Orbital Acceleration (Wind)].

[Combo 2]: To maintain the fireball's volume during tracking, a [Auto Shape (Wind)] needs to be applied.

[Combo 3]: To make the fireball explode after hitting a specific object, you need to apply an [Auto Area Explosion (Wind)].

[Combination 4]: If the caster wants to precisely control the magic, he needs to apply a [Psychic Lasso (Wind)].

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. Ice: Enchanted Ice Arrow

Add [Inspiration] to the magic core of Frostbolt, so that Frostbolt has the effect of tracking the enemy.

[Combination 1]: To make Frostbolt track faster, you need to apply an [Auto Orbital Acceleration (Wind)].

[Combo 2]: To make the Frostbolt explode after hitting a specific object, you need to apply an [Auto Area Explosion (Wind)].

[Combination 3]: If the caster wants to have precise control over magic, he needs to apply a [Psychic Lasso (Wind)].

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. Electricity: Plas'ma Ball

Add [Inspiration] to the magic core of the electric ball, so that the electric ball has the effect of tracking the enemy.

[Combination 1]: To make the electric ball track faster, you need to apply an [Auto Orbital Acceleration (Wind)].

[Combo 2]: To maintain the sphere's volume during tracking, a [Auto Shape (Wind)] needs to be applied.

[Combination 3]: To make the electric ball explode after hitting a specific object, you need to apply an [Auto Area Explosion (Wind)].

[Combination 4]: If the caster wants to precisely control the magic, he needs to apply a [Psychic Lasso (Wind)].

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. Wind: (Sub-Magic) Photon Storage

Compress photons into spheres and use them as "fuel".

Since magic cannot collect photons from the environment after leaving the hand, most long-distance tracking magic requires its own "fuel" to solve the problem of photon consumption.

. Wind System: Auto Rail Elerator

An upgraded version of [Orbital Acceleration]. Linked with the magic core's infusion, it automatically tracks a specific target. When the target moves, the acceleration direction of [Orbit Acceleration Technique] is automatically corrected.

[Combination 0]: Requires the support of Photon Storage to activate. When the photon stock of [Photon Storage Technique] is used up, the magic will fail.

. Wind: Auto Shape Sculptor

An upgraded version of [Shape]. Sets a size for the magic core, which continuously consumes photons for the duration of the magic, maintaining the size of magic effects (such as fireballs).

[Combination 0]: Requires the support of Photon Storage to activate. When the photon stock of [Photon Storage Technique] is used up ~IndoMTL.com~ the magic will fail.

. Wind: Auto Range Explosion

An upgraded version of [Area Blast]. Set one or more explosion targets for the magic core, and let the magic core explode when it touches these targets, ignoring other objects it touches. It can precisely control the damage of magic to prevent accidental damage to allies.

. Wind: (Sub-Magic) Telekinesis Rope

Use the photon-made rope to continuously generate force on the object being pulled. There is an extremely thin photon line between the user and the emitted magic core, and the magic command and photon endowment are provided by this line, so the use of [Espiration] and [Photon Storage] can be omitted. . The price is to consume the magician's attention.

Afterword:

In fact, some complex magic often includes two categories of standard magic and sub-magic at the same time, and the boundaries between them are also very blurred.

For example: Intermediate Magic [Tracking Fireball] is based on the standard entropy magic [Fireball], and then adds [Inspiration] to achieve the effect of tracking the enemy.

For a qualified magician, in addition to practicing standard magic, various sub-magic are also one of the compulsory courses. Making good use of [Standard Magic] and [Sub-Magic] at the same time is a necessary process to become a master of magic.

The first release of this book is from 17K Novel.com, so watch the genuine content for the first time!

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