Netheril Glory Chapter 855: Bone Dice Battle (3) Want to run?


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Punk, who watched the scene in mid-air for Ba Rong's reckless behavior of using his body directly to rush past the fake magic tower, did not say anything to prevent it.

It is true that he can release a dozen or so "Singularity of Destruction" in a row and simply blast the magic tower and everything in it, but the cautious legendary master has no choice to do so.

The reason for this is, on the one hand, that the mission given by the "President" has clearly required the "live catch" of the enemy. Punk does not think that he can return to the mission with a dead body and get all intact. Amount of compensation.

Another reason is because the "Destroy Whisper" is intended to ensure your own safety.

Even if Owen’s performance so far seems to be as helpless and fragile as the fish on the chopping board, Punk will not underestimate any enemy who has reached the legendary level.

Don’t forget that in addition to a magic tower that is fox and tiger, "Inscription Sage" is also a 27th-level caster affiliated with the Mage Guild. Punk does not think that he can be bullied to death with a legendary magic. A legendary mage with a long life course.

At the same time, another reason why he doesn’t do it is because.........When a legendary caster prepares to continuously release the legendary magic to attack, the legendary mage will undoubtedly be in a very fragile state of trouble. Legend The amazing consumption of magic will take away a quarter of the body of the magic releaser and more magic powers again and again, and it takes up 100% of the energy.

Even if a caster usually only needs about one second to restore the magic power to full state, but after throwing out four or five legendary magics in succession, his magic reserves have to be in a full second. Zhong Zhong remained in the bottoming state for a long time, and it is natural to say how fragile this "empty blue" mage is.

Besides knowing from Vedrasia’s experience, any legendary professional who uses the same legendary killing skill three or more times in the face of the same caster enemy is a very big taboo. Once someone has figured out the magic user The specific number of roads, a few targeted "precise legendary countermeasures" may cause your ordinary legendary magic that you have worked hard to explode into your own hands. At that time, the immortal end of Emoda-Yanclaw is the best example.

Therefore, even if there is no hard limit on the release conditions of the legendary killing tricks, the wise mage must still use it as a powerful killer skill. Once used, it is necessary to try to "kill people and kill the mouth", those who think they will A trick that can be used as a million dollars everywhere, and a guy who suffers after leaving a lot of witnesses indifferent is simply insulting the IQ of others.

Punk will not make such mistakes naturally, he quietly watched the ogres wielding a "hammer" like a sledgehammer to "trace the path" for himself, according to the new plan of "Whisper of Destruction" to predict Only when Owen had to exhaust all his energy to deal with a violent big man "mage" would he use the magic far away to "kill" the opportunity.

And now--before Babun and the enemy formally exchanged fire, Punk's job is to avoid "Inscription Sage" opening the portal to escape!

So the question now is... Would it be easy for a professional to escape in front of an invincible enemy?

If a legendary mage wants to escape the pursuit of an enemy who is also a legendary mage, then his best option is undoubtedly to run to the chaos and chaos, a chaotic disorderly place. After all, everyone It’s an out-of-the-box poor, and almost no ordinary legendary professional has the ability to spend a lot of money to arrange hundreds of teleportation arrays to open when they are about to escape, and then find one to get in, leaving a dozen rules of space leading to different places. Fluctuation achieves the effect of "Cunning Rabbit Three Caves"

Not to mention that the various legendary prophetic systems magic are not easy to fool. If there is no powerful magic equipment with hidden effects or the same level of shielding magic, even if you run away temporarily, you will be quickly found by enemies who are good at prophecy. , So only escaping into the Chaos Sea and the Endless Abyss is safer, because that kind of place comes with the shielding effect of the Prophecy Department magic.

The terrible abyss may be too dangerous because of the large number of demon lords, but the sea of ​​chaos is definitely a good place to avoid the pursuit of strong enemies.

The most practical way to go to these two places is to open the complex portal that is also a super long distance for the legendary strongman, even when Punk thought of the first two times to plan for the road ahead. The same is true of the method.

It's just that this escape plan is still quite unsatisfactory. There are many unavoidable defects in the "super long-distance portal" that can be used by casters at the ordinary level and even the morning star level.

For example... This kind of gate to the chaotic sea and the abyss cannot usually be kept open all the time. Every microsecond that the portal is activated burns a lot of precious resources and is arranged to go directly to the chaotic land. It is still very troublesome to teleport the magic circle over long distances, even practicing skilled mages often take a minute to prepare.

One of the most influential factors for the escape efficiency of legendary professionals is that the layout of the teleportation array requires the construction of a complete azimuth coordinate. This coordinate will be locked like a nail at the reservation position of the portal exit, and in those A place full of chaos and evil, a coordinate of order is a little too conspicuous anyway.

For example, a demon lord/chaotic creature/sinner found a small coordinate during the wandering process. Guess what they would do?

"........."

Because of these troublesome reasons, all the teleportation arrays that lead to dangerous areas must be used now, destroyed as soon as they are used up. Bad enemies come to the door.

At the same time, the start of the teleportation array is also quite frustrating. After all, the natural laws in the ultra-long-distance situation can’t be ignored. The mage also has to wait for about ten seconds to start the "travel" honestly.

It is precisely because of the above-mentioned time-consuming side effects of the "Ultra Long Distance Teleportation Array", so this magic can only be used as an "escape plan prepared in advance". When the enemy hits the door, a "legendary evocation The magic-Space Blockade was released, and the mage who wanted to escape basically didn't need to count on this thing.

And now Owen is the unlucky person in such a dangerous situation.

Because the mission was exposed too late, his only chance to escape was to delay the time through the deterrent power of the magic tower, but... this strategy did not take effect in front of Punk who likes to "meet and open".

Then next, if "Inscription Sage" still wants to run efficiently through "teleport", then he can only try the legend at the risk of a hundred soul fragmentation probability of up to 99% The most hacky "super long distance random teleportation technique", but Punk does not think that the old liar of Owen will have enough courage and knowledge............

So... as long as he can destroy the teleport plan that the mission target is preparing, then this battle will be half successful!


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