Part-Time BOSS: About the combat system in this book and the damage of the protagonist:


(Players who care more about game values ​​must read it)

Because the fighting style of World of Warcraft would be very weird in reality, it is not suitable for the fighting style of holographic virtual game It doesn’t even drop blood, which feels very inconsistent. In Warcraft, high-level players stay still, and low-level players will miss attacks, which feels ridiculous.).

So the combat system of the game in this book refers to many other games, such as Elden's Ring, The Elder Scrolls, Dark Soul, Monster Hunter, Mount and Blade, Sekiro, etc.

Therefore, the blood volume of the boss is no longer tens of millions or tens of millions, but only about a hundred times that of the adventurer, and about ten times that of the hero template, but there will be additional bonuses in the story battle , to match its plot identity.

The battle has also become closer to the real cruelty, which is not something you can brainlessly crush with high levels and high attributes.

This is mainly to comply with some 'laws of reality'.

The design of the fatal blow refers to the Ninja killing mechanism in Sekiro, mainly to increase the uncertainty of the game.

Otherwise, the two sides will know the outcome as soon as they come out and look at the level and skill attributes.

Some readers may feel that some of the damage figures in the book are 'the author must have made a fool of himself', or 'the protagonist's aura is too obvious'. In fact, these damage figures are carefully calculated by the author The result obtained.

It's just that most of the calculation process will not be written out, so as not to be suspected of the number of words. In order to avoid readers who don't understand the game mechanism and cause such misunderstandings, here is a special introduction to the damage mechanism of this game.

The protagonist's weapon, the dragon-slaying giant sword, is a legendary plot weapon with a base damage of 100-200. It is a pure power-boosting weapon, which means that the higher the power, the higher the weapon's damage multiplier.

Don't think that the number of one hundred and two hundred is small. In fact, the damage is already very exaggerated.

(It is also a legendary weapon, and the damage will vary greatly. If it is a dagger, it may only be 30-60, and if it is a long sword, it will be 50-100. The faster the speed, the lower the damage of the weapon, but the same time Here, the giant sword attacks once, the long sword can attack twice, and the dagger can attack three to four times, so the high damage of the giant sword does not affect the game balance)

The protagonist has 55 points of strength, which is a 5.5 times damage increase.

That is to say, if the protagonist slashes down vertically with a sword at full strength, the highest level A damage can be slashed at 1100. Of course, this is the most ideal situation. In general, the attack takes the middle value, which is about 150×5.5=825 The damage can basically kill the snakeman in seconds. If it is a sweep, the damage will be further reduced, only five or six hundred.

To deal with a snake man with a life value of about six or seven hundred, it takes two swords to kill with one sword.

(Of course, all of this is based on the fact that the protagonist has a high strength attribute and holds a legendary plot weapon. Heroes with normal weapons will definitely not have such high damage.)

Of course, because the protagonist can't wear armor, his defense power is extremely low. If he is slashed by mobs, he will deal about 100 damage, and with 1000 HP, he can resist about ten attacks. Arrive, may die in two strokes.

It is equivalent to a small horse-drawn cart, and a small boat can resist cannons. If you block one side, you will kneel after a few rounds of volleys, so not many people will add some equipment like this.

This game does not have the concept of level suppression, the damage depends entirely on attributes and weapons. The damage is actually the same as that of the protagonist at level 10, and the damage will not be higher just because the level is higher. Of course, due to the higher agility, the speed of the sword must be much faster than the protagonist, the endurance is high, the mana value is high, and the battery life The ability is also stronger.

Has more skills and is more durable.

But if you only use a level cut once, the damage is basically the same. The protagonist is a little extra, which is equivalent to having dozens of other people's damage ability at level 10, but the self-protection ability is only at level 1.

Let's talk about the three attacks that killed the lava earth dragon.

For the first time, the combat technique - thrusting,

The characteristic of the combat technique of stabbing is that it can cause damage to the target hit by the upper limit of the weapon, which is 200×5.5, and at the same time, the dragon-slaying attribute has a 50% damage increase.

That is 200×5.5×1.5=1650.

The lava earth dragon has extremely high armor, but the Dragon Slaying Sword has armor-piercing property, which ignores 500 points of armor, so the damage is hardly weakened too much, but the lava earth dragon also has a "tough skin" The BOSS natural ability reduces damage (not written in the book), so only 1325 points of damage were caused.

For the second attack, use Storm Slash.

Deal triple weapon damage + 300 wind attribute damage. With a tearing effect, with a crushing effect, causing additional enhanced damage to giant or super giant enemies.

Perhaps readers must think that this setting of giant or super giant damage increase is designed by the author for the lava earth dragon, which is equivalent to giving the protagonist a halo.

In fact, this effect was not triggered, because the ten-meter-long lava earth dragon was just a super-large enemy, not a giant or super-giant.

Large = Ogre, Tauren.

Super large = youth black dragon.

Huge = adult black dragon, war golem.

Super giant = ancient black dragon.

The size of the lava earth dragon is the same level as the young black dragon, and it is a super large unit.

We still take the middle value.

150×5.5×3+300, and then multiplied by the 1.5 multiplier of the dragon-slaying attribute = 2925 points of damage, but because the tearing effect is triggered, the damage has increased a bit, (the tearing attack will trigger the bleeding effect , the first bleed damage will be superimposed on the skill damage) and the tear effect ignores the damage reduction of 'tough skin'.

In addition, there will definitely be some fluctuations in the damage figure. It is impossible to have exactly 150 base damage every time. I will make some fine-tuning every time I calculate it. It may be higher or lower.

Finally causing 3789 points of damage.

In the third attack, the protagonist jumps and splits the earth dragon's neck.

150×5.5×1.5=1237.5, this is the damage of a normal sword, but because the protagonist hits (critical attack), it is equivalent to a critical strike in the game, damage×2=2475.

There is also a speed bonus damage during falling attacks.

This design refers to riding and slashing. In horseback riding and slashing, the damage of swinging a sword when moving fast (horse charge) and slashing on the ground are completely different.

The faster the speed, the higher the damage bonus. There is a saying in riding and cutting that all beings are equal under riding a spear.

That is to say, a level 1 trumpet rides a fast horse, holds a lance, and charges with all his strength can basically kill any enemy in seconds, all thanks to the speed bonus.

This design is very realistic, so this setting is also added to this game.

Jumping and chopping from the air, or charging and slashing while riding a horse, is definitely much more powerful than a flat slash on the ground.

Considering that the jumping distance of the protagonist is not too high, the damage bonus is only 65%, which is 1.65 times the damage.

The final damage is ~IndoMTL.com~ fine-tuned to 4168.

Fourth attack. The protagonist kills the lava earth dragon.

This is mainly due to weapon special effects.

Weapon Special Effect 2: Lore. There is a higher chance of hitting a critical strike when attacking a super-large or larger target.

The lava dragon is a very large unit, so it triggers the special effect perfectly.

Here again, it does not mean that the larger the body, the easier it is to be beheaded, on the contrary, the larger the body, the harder it is to be beheaded.

The difficulty of beheading is 100 for medium, 200 for large, 300 for super large, 400 for giant, and 500 for super giant.

As for the special effect of the lore weapon, after being triggered, it is equivalent to reducing the difficulty of killing by 50%.

That is, Medium 100, Large 200, Extra Large 150, Jumbo 200, Extra Jumbo 250.

So the ability to successfully kill the earth dragon mainly depends on this special effect.

There may be serious readers who want to ask, why the difficulty of killing large enemies is 200, but the difficulty of killing super-large enemies is only 150.

The answer is: because of a large enemy, you need to jump up and chop its head, and for a super large enemy, you can stand on it and chop its head.

The protagonist has a legendary weapon, the Dragon Slaying Sword, or a special attack weapon that is specially used to restrain creatures such as lava earth dragons. He uses hero skills. Before that, Muradin consumes the BOSS's blood volume to attract hatred, and later has the terrain advantage to kill Kamen, so 10 It is still very reasonable to kill the BOSS by leapfrogging the level.

Although it is a virtual game, a virtual story.

But the author is actually a reasonable person. The success of the protagonist must be based on his deep understanding and operation of the game mechanism. The situation with the upper body of the golden thigh happened.


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