Start with the Readers Chapter 668: 3 “doors”


After thinking for a moment, Abner turned his gaze to another thing in front of that "roamer".

It was a piece of parchment that looked a bit worn out. There was no writing on it, only three numbers from one to three, and there was a sticky symbol behind each number.

When other people see this situation, they may be at a loss and have no idea at all... But Abner, who has the "Pure White Eye", easily deciphered the mystery.

Those three numbers are actually "doors" in a certain sense, and a divided space is hidden behind them, which should be derived from the "space hiding" ability of the "mystic mage".

In other words, this piece of parchment is actually a large storage grid, and the three numbers represent the "doors" of three different grids.

I just don't know what the "keys" correspond to these three "doors".

Abner reached out to pick up the piece of parchment and studied it carefully, but found that he couldn't pick it up at all, as the piece of parchment seemed to be growing on the ground.

"Or... In fact, the essence of this parchment is also an illusionary 'door'...

"It seems that the plan to get a space item for nothing is impossible."

Abner sighed, then squatted down and pressed his finger on the number "1".

Suddenly, a stone tablet seemed to appear in front of his eyes, with inscriptions engraved on it, but only the first line could be seen clearly:

"Sequence 4: Crafty Mage."

Is this the potion formula of the crafty mage? Is this the compensation that the senior traveler left for Klein after he calculated Zaratul, in order to prevent him from getting the demigod formula?

Then the "key" to this "door" is probably something that Klein always carries... What could it be?

After thinking about it, Abner felt that since the "wanderer" of the Abraham family left something for Klein, there must be some hints, so he focused his attention on the sticky symbols behind the numbers.

Hmm... The number "1" corresponds to a stick figure in the shape of a "whistle"... Maybe this refers to the "Azik Copper Whistle"?

Thinking of this, Abner took out the copper whistle of the same style from Azik that Jane gave him, and put it on the parchment, only to find that the mist wrapped around the stone tablet in the secret space became slightly lighter Other than that, nothing else has changed.

There is some effect, but because it is not a real "key", the effect is not obvious? It seems that even if it is a high imitation, it is not as good as the original after all.

Abner was not disappointed about this either, after all he had no interest in the formula of the "Crafting Mage".

He put away the "brass whistle" and pressed his finger on the number "2"...

This time, a stone tablet appeared in front of his eyes again. Like before, most of the inscriptions were shrouded in fog and could not be seen clearly. Only the first line was clearly visible: "The way to get out of the foggy town."

And after the number "2", a symbol like a stone is drawn.

Now, Abner can be sure that Senior Wanderer left this parchment to compensate Klein. After all, Zaratul should have told Klein this knowledge. Valley

As for the "stone" symbol, it most likely refers to the "obsidian" that is necessary to leave here... If I succeed in getting out, there is a high probability that the stone will fall nearby, and Klein can easily find it... ... Tsk tsk, he is really "considerate" to Mister Fool.

After sighing a few words in his heart, Abner touched the number "3" with his finger again, and what appeared in front of his eyes this time was still a stone tablet, and the first line on it was engraved: "Space Card"

Unlike before, the other words on this stele are not covered by anything, and it is clear that the warrior is in front of Abner's eyes.

This is a secret technique, used to create a secret technique similar to Russell's sealed "Bone Dragon" card.

Ebner was overjoyed. While writing down the inscription, he subconsciously looked at the symbols next to the numbers on the parchment, and found that it was an "eye" outlined with simple lines.

The "key" of the third "door" should be the "Pure White Eye"... This senior "Wanderer" seems to have taken care of me...

While this thought was turning in his mind, Abner searched around the body of the "wanderer" of the Abraham family, but found nothing else, only the wall behind the statue attracted his attention force.

There are short and clumsy symbols engraved there one after another, but there is an empty piece in the middle, which cannot be connected to form.

The blank area is the size of two palms, and it is obviously sunken inward, as if the stone bricks on the surface have been dug away by someone.

Abner knows that this is where the "obsidian" is missing, and it is also where the "door" to leave this "hidden" world is.

"There is a high probability that the lost obsidian is in the hands of a surviving Extraordinary in the town...

"But this town is not big~IndoMTL.com~It is not small. Although those Extraordinary people are probably half-crazy because they ate meat contaminated by characteristics, they also know how to avoid danger... Once they deliberately Hiding, it's hard for me to find.

"Even if I make myself a 'bait' to attract them to fall into the trap...then once or twice is okay, but if there are too many times, it will be of little use, and it will be even more difficult to find the rest.

"But I can't guarantee that the obsidian will be in the hands of the person who attracted it first.

"What's more, 'Desperate Nightingale' Pannadia is hiding in the town, and I'm not completely safe... If the rest join forces, I'll be the one to escape...

"So... what to do?"

Abner has been thinking about it for a long time. He doesn't really want to imitate the enemy like Klein in the original book. After all, his combat strength is here, and he wants to "cooperate". Others won't believe it either!

And I don't have a "historical projection" of food to feed those hungry guys with red eyes...

Huh? Historical projection?

At this thought, Abner's heart moved. He turned his head and looked at the demigods of the Abraham family sitting cross-legged behind the statue for a while, and gradually came up with an idea.

Because I analyzed it with the "Pure White Eye" just now, Abner knows that the physical condition of this "Wanderer" is very similar to that of the "Bone Dragon", but there are only slight differences, but short-term manipulation should not be a problem...

However, Abner did not act rashly, because after the ashes of Zaratul entered the "Unknown Land", the feedback he received mentioned that the reason why the "historical image" of the "Master of Miracles" He was calculated precisely because he had the idea of ​​turning the "Wanderer" into a marionette, but before he succeeded, he was corroded by unknown pollution.


Leave a Reply