Technology Bigshot Chapter 343: :Super material]


What the **** is the Ubisoft boss reporting about your Kemelo family? Why is it so unreliable?

Last month Jingzheng's remarks aroused the audience's astonishment. This sentence is really intriguing. [?([Net but the last sentence made everyone look at each other and look forward to it. This is something that players like to hear and hear, and the game media who came to the scene are even more excited.

Last month, Jingzheng chose to remain silent, and Ubisoft eo Yevis, who was named, picked up the microphone, he was silent for a moment, and suddenly said intriguingly: "To be honest, after many setbacks, it is really not easy to find a good employer. , if you want to live a stable life, don't choose Vivendi, believe me! I have experienced it myself!"

As soon as these words came out, there was a burst of laughter in the audience, and the Vivendi Group lay guns inexplicably.

Yervis made a joke, then said: "okay! It seems that everyone can't wait, so I now officially announce that after a series of screening and consideration, Ubisoft's three works are "Splinter Cell 9: Endgame" ", "Assassin's Creed 7: Gun Smoke", and "Ghost Recon 6: Mirage" will invest in production costs of $470 million, $550 million, and $430 million, excluding publicity costs, respectively, and the size of the production team for each orthodox sequel. All will break through the thousand-person level, and it is expected to be officially listed in three years.”

"Mr. last month, are you sure you want me to help? Is the fee not cheap?" Yevis completely ignored the stunned expressions of the players and game media at the scene.

"Forget it, thank you for your kindness. I'll announce it myself." Shang Yuejing smiled as he picked up the microphone, looking at the silent audience with a faint smile, and said, "Comile's banner The new orthodox sequels of the three series of works "Metal Gear", "Pro Evolution Soccer" and "Silent Hill" were officially approved, and the production costs excluding publicity costs were US$510 million, US$400 million, and US$480 million, respectively. The production team of a new work has reached the level of 1,000 people, and it is expected to be released in three years.”

Immediately afterwards, r star's eo Strauss pointed into the microphone and said: "On behalf of our company, I officially announced that three of the game works are: "Max Payne" sequel, "gta" sequel and "Wilderness" The sequel to "The Big Whore" was officially approved. Excluding the publicity expenses, the production costs were budgeted at US$360 million, US$670 million and US$460 million, respectively. The production team size of each work is an unprecedented level of 1,000 people, and it is estimated that three years later Officially listed!"

The media reporters off the field were frantically recording and filming, while a group of gamers were shocked by this series of news and were speechless. Saying something but not knowing what to say, eyes full of wonder.

The last eo, the head of Square Matsuda Yosuke, said, "The color flag will also contribute three works, namely "Dragon Quest 11", "Final Fantasy 19", "Tomb Raider" 13", the three works have been confirmed and approved, except for the announcement cost, the total production cost of the three works is 1.6 billion US dollars.

"My God, 12 masterpieces, I remember that today is not April Fool's Day." The host on stage said with wide eyes in shock, and the voice echoed throughout the symposium.

"Nani!"

"Ah Xiba"

“hat—thef**???”

The players in the audience looked at each other in dismay.

"Is it April Fool's Day?"

"It's October!"

Just when everyone was stunned for a while, Ubisoft eo Yevis picked up the microphone and smiled and looked at the audience, saying: "A total of 5.73 billion US dollars to create 12 works, yes you heard it right, this is the most The most authoritative and official news."

R Star boss Strauss added: "Are these 12 works aaa-level games? No! It's super (level)! This is a sss-level game! Large-scale production costs, large-scale production teams, Massive content structure! This is not a 3a game, this is a 3s masterpiece, a masterpiece!"

"Obviously..." Ubisoft eo Yevis took over the right to speak and continued: "The production cost budget of $5.73 billion plus the publicity budget of $2.5 billion, a total budget of $8.2 billion, The average cost of each work is as high as 685 million US dollars, and the cost of one work can meet the production and publicity costs of two major Hollywood movies. As Mr. Strauss said, this is an SSSS-level game masterpiece.”

“According to the current unit price of $60, it is more difficult to recover the investment cost of $685 million than the sky, because the sales volume must exceed 2000,000 copies as the bottom line. That is to say, to make money, sales must be I want more than 200,000 copies. Is this crazy?" Yevis asked himself with a rich expression, and quickly replied: "Is it crazy, that's not the key. The key is, how is the work? There is no doubt that the 12 3s-level works are unprecedented and unprecedented in terms of gameplay, graphics, production, content...anything related to them."

Jervis said: "In short, I can't think of a reason why a game made at a cost of 685 million US dollars will be hit the street, and I can't think of a reason why it is not a masterpiece. Of course, you can predict that one of these works may be a commercial failure. After all, which game is not a phenomenon with 2ooo sales? But the 12 works here have just broken down. If one game sells Ten thousand copies, at a loss, and a commercial failure, but the commercial failure still cannot hide the fact that he has become a phenomenal work. Ten thousand players are playing the game we made, and this is still a hugely successful work. "

"You must be thinking, you must be crazy! And they are crazy! You started to lose money just after Matrix Technology bought it? Mr. Ren will definitely fire you!" Yevis pointed to The three eos present said with exaggerated expressions. After a while, he restrained his expression and continued to perform the one-man show, saying: "Actually, this is Mr. Ren's idea. If any of our four companies are sold, we can't get it. With 200 million US dollars of cash flow to burn out three SSSS games, who will pay for us? This has to be reminded again, as I said earlier, how important it is to find a good owner."

The Vivendi Group lay in the gun again innocently, crying and fainting in the toilet. Yevis seems to have a lot of resentment towards him. He doesn't care what will happen to Vivendi when he hears it. Now Ubisoft has nothing to do with Vivendi anyway.

Yervis continued: "I would like to announce another piece of news to you here. Our parent company, 1ous, has wholly owned the four major game companies and completely abstained from voting rights. At the same time, each company has taken up 10% of the shares. For equity incentives, the parent company also invested US$100 million in cash for our four major developers and Roberts Studio, totaling US$11.5 billion in cash.”

"It's all nonsense to say so much. In short, both our game producers and players should thank Mr. Ren, the local tyrant. Why should our producers thank Mr. Ren? Because of him Let us not need to worry about the **** sales and returns, worry about whether the company will be dragged down or even go bankrupt, we just need to put our heart and soul into creating high-quality products, even if the final sales are dismal, there is no need to worry, the parent company helps us pay the bill so we don’t have to. Any worries, I'm incredibly lucky to be free from Vivendi..."

Vivendi was shot three times in a row!

(To be continued.)(To be continued.)8

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