Technology Bigshot Chapter 346: :We are playing with ecology]


Never doubt game enthusiasts and players' love for games. As long as he encounters a game he can't put down, he will try his best to play it, remove half of the players who are not interested, and the remaining users who want to play Remove half of the players who have no financial ability, and the rest are ready to raise funds to buy, and remove some of the players from some groups who failed to raise funds and cannot buy the perception helmet. After many conservative exclusions, the actual amount left in the end is still the same. It is quite huge, because the total base of game players is too large. The base of 1.4 billion is still an extremely huge number even if it is excluded many times.

Ren Hong is trying to create a vibrant "virtual ecology" in the "virtual world". To realize this idea, the first premise is that there must be someone, and at least a certain scale is required, and this problem game The entry of players will be solved perfectly.

The group of players is undoubtedly something that Ren Hong is very fond of. It is no exaggeration to say that this group of users is the first driving force for the rapid popularization of "virtual world". It is absolutely necessary and absolutely worth the money.

Ren Hong pays attention to this Tokyo Game Show. The feedback from the players on the scene is a reference. The enthusiastic game players still haven't changed. The information feedback on the scene has given great confidence. Ren Hong made a rough estimate using the most conservative data in his mind. If conservative data is used to estimate the final average sales volume of the 13 works is 5 million copies, the total sales volume will also reach 65 million copies, and some players buy multiple games aside. Due to this factor, the sales of perception helmets are at least 40 million, which means that the initial number of users has reached tens of millions, and the sky-high price of more than 30 billion is worth the money.

With players entering the "virtual world", there will be a concept of the number of users. With the user base, it is impossible for players to play games all the time. At this time, "virtual social networking" can once again show its strengths.

The biggest purpose of "virtual social networking" is to allow users to stay in the "virtual world" for as long as possible, so that the initial "virtual ecology" will gradually take shape. More people participating means more business opportunities. Driven by wealth, those who find business opportunities will enter this field one after another, and these people will further provide more content and services for the "virtual world", and so on. cycle.

When consumers and users enjoy more high-quality content and services in the "virtual world", they will have greater adhesion to them and thus stay for a longer time. The needs are not the same, so in order to meet these needs, rich content supply will follow, and the Internet concept of guiding "traffic monetization" is equally effective here, whether it is advertising business or various other types of demand or supply, The foundation of everything has to be built on a huge number of users.

Abundant content and services will drive more people to participate, and gradually form a favorable virtuous circle, thus continuously enriching the content of the entire "virtual ecology". Over time, as more and more people participate, more and more content and services will naturally be produced. The richer the content, the healthier the ecology, and the more people participating, the more complete a "virtual ecology" will be. It will be formed naturally, and an all-round and diverse ecology will be stable and unbreakable.

When a series of commercial activities are more and more frequently established on the "virtual world", this place will become the source of banknotes. As the matrix technology of the "virtual world" platform, which maintains the stability of the platform, he is transcendent. Staying out of the way, not directly or even indirectly participating in the business competition within the platform, every company, organization or individual that creates wealth on the "virtual world" platform, Matrix Technology will draw a very small part of them from them, bit by bit Converging into a vast ocean, at that time, countless banknotes will flow into the Matrix Technology account every moment.

Obviously, Ren Hong is not only unmatched by others in technology research and development, but also has excellent business acumen. On the platform of "virtual world", he has achieved the most harmonious relationship between the platform and the participants. On this platform, only if you earn more, I can earn more, and only if you are strong, I can be stronger. This is a typical dt model and altruistic thinking.

After confirming this series of news, Ren Hong didn't pay much attention to it. Shifted focus from Tokyo Game Show and players to another.

The streaming video report connected to Japan was closed, and Ren Hong quickly called up a series of other real-time news about the progress of the various sectors of the "Virtual World" project.

In terms of several core content sections of the "virtual world", the game section and user problems have been relieved a lot after seeing the Tokyo Game Show just now. In terms of content, in addition to games, there are also There is "virtual social networking", which is also very important. Ren Hong doesn't do content himself, but he knows very well that a product, especially an intelligent electronic technology product, besides excellent hardware and platform, the content is also extremely important. Only if the two can co-exist with co-prosperity will the product be successful

If "virtual games" are the premise for allowing users to enter the "virtual world", then "virtual communities" are undoubtedly a major factor in allowing users to stay for a long time. Only when a large number of users stay for a long time can the ecology be healthy Stablize.

In social networking, there is probably no second person in this world who knows and understands social better than Zuckerberg and k. The content creation of "virtual social networking" was handed over to k's team, and Mark Zuckerberg also It is indeed full of sincerity. After the visit to China, when he returned to the company headquarters in Menlo Park, California, he immediately transferred an elite team from the company to Matrix Technology.

At present, this team has completely mastered the relevant skills from the time it came to Matrix Technology to the present. The live progress report shows that as early as eight days ago, this team ended the internship stage with excellent results and fully mastered the " "Virtual World" content production tutorial, and officially entered the production stage of "Virtual Community" a week ago.

As for the game content production section, the four major third-party game development companies and Roberts Studio are still in the internship stage. At present, everything is going smoothly. All the tutorial stages have been completed and mastered within the estimated time. It is expected to be officially launched in a week. Develop 13 "virtual games" that have already been established.

The production of game content is a time-consuming and labor-intensive work, especially for developers who are pursuing high-quality products. Ren Hong's request is simple and rude, and he will open a third-party game company for the four major game companies and Roberts. The task assigned by the studio is that on the day when Matrix Technology officially launches the "virtual world", there must be good enough masterpieces to enrich the content of the "virtual world" for users and players to consume.

A high-quality 3A-level game masterpiece, the production team is only two or three hundred people, this number is already extremely luxurious, but the time is pressing and the strict requirements, such a team size is impossible to create a real boutique . But time can be exchanged for dollars, and Matrix Technology once again uses the tried-and-true "tactical" banknotes to make way. The well-established works of major developers, such as "Final Fantasy", "Assassin's Creed", "The Wilderness", "Grand Theft Auto (gta)", "Tomb Raider" and other major game companies' town stores. The high-quality games made by the company, the team of each game development project has risen to the scale of 1,000 people.

The development and production scale of such a team can be called a fantastic epic level. What can be seen is that after these 13 game works, new production standards will emerge as the times require, and 3a-level games are no longer top-level, 3s-level games. The game is the top standard in the future.

(To be continued.)(To be continued.)

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