The Game Warrior Chapter 298: Unpredictable Peach Blossom Forest


The sixth fireworks under March, Chapter 298, the unpredictable peach blossom forest in Yangzhou, was inspired by the song of Dugu Hong Dafeng, and its popularity rose into the peach blossom forest.

Just stepping into the forest, I couldn't help but screamed for a while.

It turns out that the thick fog in the peach blossom forest is not enough to reach the level of five fingers, but the five steps are true. Even if Dugu Hong Gongning's binoculars opened the explosive field of vision with innate skills, the range that can be seen is only 20 or 30 step.

In such a dense fog, let alone finding traps and killing ambushes, just finding the right direction to escape from the sky is not so easy. Finding the direction requires the sun, but the shining sun here is nothing but A hazy white cloud above his head is still looming.

It wasn't like that a day ago. Dugu Hong used Qimen Dunjia feedback to get this message in wonder: "6 Jiazhuang Ruins maze level 15"

Speaking of this, the players who will play Qimen Dunjia walking Qimen Dunjia, the puzzle is just like two people playing Go. The level of Qimen Dunjia represents the number of steps that two people can see through subsequent changes, although most people who see through changes are mostly Will win, but it does not rule out the possibility of overturning in the gutter.

The gap between fifteen and nineteen is not that big.

Dugu Hong clearly remembers that the level of the puzzle here was only eight a day ago.

In addition to representing the complexity of its changes, the level of the puzzle is another very intuitive indicator that is the magnification of the unit length. The distance between one step in the eighth level maze will be stretched to eight steps, then in the fifteenth level maze Here, the stretch multiple is fifteen.

That also means that the distance between the two concentric circles of the islands in the inner lake two or three miles in a radius of ten miles has been expanded to seventy or eighty miles.

Seven or eighty miles is not a long distance for the players in the game, but don’t forget that the fog is filling the field of vision, but five or six steps must be taken to eliminate traps and kill ambushes while ensuring their own safety. It was not so easy before.

Furthermore, a fifteen-fold increase in the straight-line distance means that the area of ​​the radius is expanded 225 times and then multiplied by fifteen times the undulations of the terrain. At this moment, the complexity of this small island is at least equivalent to five or six thousand square kilometers. Mountain forest.

What's more, the complexity of the formation increases quadratically as the level increases.

Because the Qimen Dunjia maze designed by the system has the so-called fixed point, overlapping point and reflection point.

The so-called fixed point means that the one-to-one correspondence law that maintains the space in the maze will not disappear wherever it is. It will not move. It takes a long time to refresh the place that is not controlled by the maze rule.

This kind of place is the pointer in the maze, and the crude map provided by the court scout is a few ghost symbols connected in series.

The meaning of the so-called overlap point is basically the same as the meaning of the teleportation point, that is, the folded and twisted space. The orientation of entering the overlap point and the orientation of exiting the overlap point will jointly determine the location of your teleportation.

If you are lucky, you may be teleported to the destination with a single click. If you are not lucky, you may be trapped in a puzzle for the rest of your life.

If you want to come and go freely in the maze, you can only do it if you thoroughly understand the working principle of overlapping points. Each puzzle has its own set of rules. The magic of the strange door can only help you understand these rules more quickly. But you can't directly instill the rules into your mind, so everything depends on the player's own analytical ability.

As for the so-called projection points, as their name suggests, they are simply illusory points that do not exist at all. They are produced by projections of real points with certain rules.

The fixed point is also called the real point overlap point or the reflection point is also called the virtual point.

Adding the area occupied by the fixed points is exactly equal to the area occupied by the large array. That is to say, the space expanded out of thin air is completely filled by the projected pixels and the overlapping points of the array.

The distance of the 2nd level array is doubled and the area becomes four times. The area of ​​the real point is only one-fourth, which means that each real point is projected at least three times on average. The level 3 array is eight times. Fifteen times...This also caused the phenomenon of why you can’t get out of the labyrinth because you can’t get out of the labyrinth because the pixels that copy the real points are related although the marks made by the real points themselves will not be copied, but these pixels If the one in between is marked, all the same projection points will be affected to show the same change.

The pixels in the low-level maze are not variable and the number of overlapping points is small. As long as it is not affected by your own markings, it is only a matter of time before you can identify the direction and get out of the maze.

But in a large array with a high enough level, it is said that the projection points are re-projected every period of time, for example, a four-seat eight-array map... The peach forest labyrinth in front of me should not reach that level but it can be guaranteed. There must be a considerable number of overlapping points in the maze that will make mistakes if you are not careful.

Moreover, as the level increases and the difficulty increases, in addition to the change of the imaginary point, there is also a crucial one, that is, the real point is evacuated, and the fixed point like a street lamp becomes like a water drop in the sea with the square-level expansion. Inconspicuous things~IndoMTL.com~ In places where the external conditions are extremely bad and it is difficult to recognize the direction by the sun or stars, this undoubtedly greatly increases the difficulty of entering the barrier.

The ghost symbols provided by the imperial court are marked with only some series of real points connected by lines. There are almost ten unrelated involutes that can be called circles. Follow this path. The distance to the heart of the island is at least four to five hundred miles and the distance faced by each team is almost the same.

After all, this is a fair and natural starting point for the game.

But under such harsh external conditions, it is possible to take three to five days or even ten days to resist the finish line along the track.

The opposite of the far distance is that there will be no overlapping points on this road, as long as you can honestly follow the map instructions and finally reach the island center, there is no problem.

Do you use your own ability to directly penetrate the maze and insert into the island's heart?

Or do you follow the game map honestly and not follow the crooked ways?

The ten participating teams are facing the first choice...


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