The Righteous Player(s) Chapter 45: Break the inertial thinking!
"It still lacks some meaning."
Looking at this scene, the corners of Annan's mouth rose silently.
Si Anqi still didn't notice...the nightmare called "Spore Mill", what exactly does it foreshadow.
This may also be a flaw in the player's perspective.
You still have to practice.
They will only think about how to conquer this level, but not why it was born.
Nightmares are the projection of history and the materialization of obsessions.
Those nightmares that are close to "real-time" indicate that the deceased's obsession is the matter itself; and the more abstract the nightmares are, it means that the other party is not clear about the nature of his obsession, and cannot explain what he is doing. What are you missing?
——This is especially true for children.
This kind of nightmare full of childlike innocence... must have some kind of unclear metaphor.
Although it is not very clear why a twisted nightmare appears after a child dies. But thinking about Ai Lei, whom she had just met some time ago, and the boy who played Ai Lei... Annan felt that this was not a particularly incomprehensible situation.
Probably some **** took action.
And if you trace the details of this nightmare, you will notice something that is difficult to realize from the perspective of a "player".
——For example, the logout point of this copy.
The egg-faced gentleman humanoid Cheshire Cat once said, "There is no turning back from here"; he also said, "It doesn't matter where you go".
This is actually a hint.
If you choose to turn around and go back when you decide to take a fork in the road, you can leave this instance.
Because this is actually not three roads, but four roads.
Players are preconceived and will ignore their "way from here" when encountering Eggman... that is, the path under their feet. They will think that if they return the same way, they will only end up in the forest.
But in fact, if you choose to go back when you see Eggman, you can log out of the dungeon here.
——This logout point is what Si Anke realized.
But at that time, he actually didn’t want to log out.
According to Annan's analysis, Si Anke should have been thinking, "Since the messenger came from behind once, why can't there be a second time?"
That is, "If we go back, will there be a second messenger?" or "Can the dead messenger be refreshed?"
If it can, it can prove that "Candy House" is indeed the right path. So no matter how much experience it takes to complete the Four Dark Carvings, you still have to pass the candy house.
As a result, he did not expect... When he turned back this time, not only did he not meet the second messenger. Instead, he kept walking on this road and never reached the end. The moment Si An turned around subconsciously, he was kicked out of the nightmare.
Using this as a reference to make inferences.
It shows that in this "taciturn" nightmare. Any words that can be heard are most likely some kind of clues.
The destinations that these three roads lead to should be the same.
That's why the egg-faced gentleman said, "Go wherever you like."
But these three roads are indeed different...
For example, Jiu'er, the way she arrived at the mill twice was through the "Magic Forest" level. This is also considered the easiest level by the three.
There are many strange mushrooms in the forest, including some poisonous mushrooms. Pick any three of the mushrooms to make a pot of mushroom soup, and you'll arrive at the mill.
The proportion of poisonous mushrooms seems to be low.
Jiu'er is not from the Wild Fungus Province...but she only chose based on intuition, and she has never been poisoned. Even the second time, a "Speed Mushroom" buff was added, which could temporarily increase agility by 5 points.
If Annan guessed correctly.
What these three paths affect are only the initial "props". In other words, it is the initial state when entering the "sporulation mill".
In other words...
The significance of this magical forest is not to "pass without poison". It's about "adding buff to yourself".
Then other levels must also have their own meaning.
——For example, a candy house.
The courier will only choose the candy house, and the candy house will definitely appear when the courier is alive. Moreover, the first and second levels of the candy house are all levels where "it is more efficient with companions"; the fourth and fifth levels are all levels where "you will die if you have companions".
That means the answer to the candy house is "companion".
So Annan deduces that bringing the "messenger" to the Sporadic Mill is itself a reward given by the Candy House route!
But how can I pass the customs with the courier?
If the two of them move forward together, they will be unable to stop when they reach the level of the rapids without handrails; they will be thrown into the weight-sensing room at the same time, and then the ceiling will fall and be smashed into a pulp.
But, what if one of the people chooses to stay for a while in the second level...that is, in the high temperature room?
——Because the high temperature room is the only level that is not directly fatal.
The trap in the first level, the sugar pot in the third level, the ceiling in the fourth level, the bottomless abyss in the fifth level... only the high-temperature room in the second level causes continuous damage.
When they got the keys and left, they must have been in a hurry. They rush to leave the hot room without thinking that the correct solution is, "Let one of them not leave."
One person leaves first, removes the equipment, then enters the rapids and rushes directly into the weight induction room. In this way, he can pass through the weight induction room as quickly as possible.
The other person can enter the third level when his patience reaches the limit. If by the time he reaches the fourth level, the previous person has already reached the fifth level, the weight sensing room will not be triggered because two people are in the same room at the same time.
Use the trap caused by thinking inertia.
——This is the idea of a typical escape room game.
After passing the third and fourth levels, which "can only be passed by two people separated", if the person who left first can't wait to leave.
Then the people behind will definitely die.
This "single-plank bridge" will collapse five seconds after being stepped on for the first time.
This is a fixed value.
It is also a very strange value.
The single-plank bridge is only about two or three meters long. Considering the length of a single-plank bridge, five seconds is simply not enough.
Si Anqi thought that this was a rule set up to prevent players from "lying on the single-plank bridge and squeezing over it bit by bit."
But actually it’s because...this “five seconds” is actually for [two people].
——After all, in the fairy tale ~IndoMTL.com~The Candy House” is also entered by the brother and sister together.
"So, what is this room..."
Annan narrowed his eyes slightly.
He watched Si Anqi arrive at a tall and rough - even somewhat abstract "house" from the end of the road.
This house looks like a kindergartener’s stick figure.
Square windows and angular roofs. The forest can still maintain clean warm-toned walls and red wooden doors without any decoration.
Si Anqi stepped forward cautiously.
He pushed the door gently and found that it was not closed tightly. With just a slight push, the door opened directly.
Seeing this scene, Annan thought.
Speaking of which, what is the story of the three bears?