The Righteous Player(s) Chapter 95: Brother Sledgehammer and the Fragments of the Diary


"Oh, what a tragic death..."

Annan smacked his lips with relish.

He is now in Fort Ross, guarding the body and watching the live broadcast.

Salvatore was already asleep - his activity time was limited, and he could not show the body around with Annan to confirm the authority before catching up on sleep during the day... He originally had a serious lack of sleep time, and in the early morning Must go to bed at three o'clock.

So Annan had no choice but to follow him and temporarily live back in the Viscount Mansion in Roseburg.

Salvatore went to bed, and he kept vigil with the Viscount.

——By the way, watch the live broadcast of horror games.

Although the outer shell was burnt black, fortunately the Viscount Mansion was big enough. There is no problem living in the rooms inside.

With this hammer blow, the child **** becomes a child.

And the death effects are very shocking——

The moment the wandering child turned around, he saw a huge hammer smashing the glass window, with a whistling sound like wind and thunder... hitting him in the face.

His vision was instantly blurred and shattered, and his consciousness disappeared directly.

The strong sense of death shock can even reach the audience through the live broadcast.

Even the barrage stopped for a while.

Because even the audience was equally shocked.

It was blank for several seconds, and then sparse barrage slowly picked up:

"——Damn, it seems a little exciting!"

"——This is to trigger death, I think the child **** didn't even hide."

"——Get the note and run straight away! Don't worry about the things behind you, don't look back... This should also be a chase."

"——I think it makes sense. This Hammer Brother is the one on the second floor no matter how you look at it."

"——If you are caught up on the second level, it should be like this execution animation..."

This should be the first significant turnaround kill of this nightmare.

Unlike the players, Annan knew the warning "don't look back" from the beginning.

But obviously, this warning does not refer to "you will die immediately if you turn back", but "you cannot turn back at certain points."

After all, Annan’s strategy was inherited from Padre Lewis.

In this copy, as long as you fail, you will lose all your memories. So Louis can only plan his behavior pattern before entering the dungeon...and then summarize the common points of his behavior patterns after clearing the level.

So his strategy must be incomplete and incomplete.

Annan did not tell the players this strategy in order not to restrict their creativity. Otherwise, they will inevitably try to follow Annan's strategy and only look for Easter eggs after clearing the level... and this is equivalent to limiting their thinking.

If you want to take full advantage of your players' immortality, you have to let them die a few more times.

The so-called talent is not enough, time comes. Whatever doesn't kill me can only make me stronger... This is the player's advantage.

Every life you give - as long as it is not given in vain, you will gain something in some way.

Just like a homeless child.

The letter he got from the window is actually very crucial.

Annan did not pick up the letter at that time.

This is the clue Annan missed.

If everything goes well for him and he did not stay in place just now and trigger the chase... then according to the normal process, the wandering child should meet Brother Sledgehammer again at the end of the corridor, and then enter "Nightmare: Elle Mori" Go into the forest.

In this way, when he saw Ailei's diary, he would immediately realize that the letter was part of the diary...the part that she tore out. You can also realize that Ailei's diary is the key clue.

The reason why I said it was torn off by her is because Annan clearly saw that the diary only had a single page - this was actually very unnatural.

Generally speaking, when writing a diary, both front and back sides should be filled up. No one will avoid it and only use one page to write. And when Annan read Ailei's diary before, she did fill two pages.

This shows that before Ailei wrote the next diary, she felt that this was not good and tore it out.

So, who has it in its hands?

The diary fragments in the envelope were neatly folded. Presumably the person who sent this letter must cherish this letter very much.

Annan also noticed that Brother Sledgehammer’s eyes were the same emerald green as Ai Lei.

Relate to the words Amos said before entering the dream of "Ele Morrison", "Buckle...please..."

A sentence flashed through Annan's mind.

——Elle Morrison, formerly known as Ariel Barker.

This is the news he saw in the newspaper forty-five years ago. This is news that players cannot know.

So, Brother Sledgehammer is Ai Lei’s biological father?

But isn't he dead?

Is he actually not dead...or is he resurrected after death to settle the score with Amos?

...In this way, Annan can actually agree with Brother Sledgehammer's revenge.

After all, his wife and daughter both had a relationship with Amos, and his daughter almost gave birth to a child for Amos. It's completely understandable that Brother Sledgehammer wants to come over and smash Amos's head...

The contents of this day's diary that Ai Lei tore out are also very crucial.

Because only by getting this letter can we understand why "Dad was painting in front of the garden. He couldn't continue painting halfway through the painting, and then he tore up the painting."

Today, Amos Morrison needs to start painting from the bones in order to have that magical charm - the paint he got can only be used to paint people. Therefore, when he painted landscapes, he could feel "a drastic and intolerable regression."

It is this day's diary that truly reflects the strangeness of Amos' state. Combining the contents of the diary on the last day, "June 10th"... the wandering child will realize that there is key information in the "study".

——In this way, the information of the entire copy can be connected in series.

This puzzle is similar to the common password lock puzzle in horror games.

Write this set of numbers on a wall somewhere or on a note somewhere. This number is the password for a combination lock.

Of course, if the password does not have many digits, you can try it by force...

When Annan conquered the nightmare, he relied on his quick search ability to search the entire room. Only then did he determine that there were clues only in the diary - and he went straight to the study. Just because the word was mentioned in the diary, he made up his mind without hesitation.

This was purely due to Annan's powerful mobility, which shortened his action time.

Annan suddenly realized what the most critical element in this copy was... There was actually a hint at the very beginning.

——Time.

At first, the player played Amos, whose internal organs were injured and bleeding. His liver or kidneys were injured and he couldn't move for too long. The chasing battles caused by the frequent intruders of Brother Sledgehammer also further tightened the pressure. ~IndoMTL.com~ In the "Elle Morrison" level, whether you can finish reading the books in the study before Amos goes home directly determines the next development. And tasks like "survive until dawn" still emphasize time.

"Don't waste time..."

This is the core mechanism of this copy.

Annan has some enlightenment.

If Annan guessed correctly, the real mechanism of this nightmare is not "don't look back", but "don't stop".

The wandering child almost went right...

If he just walked all the way, opened the window at the door, walked over and took the letter away, and then ran all the way after reading it... Brother Sledgehammer should have just broken the window and entered at this time.

This is probably why Brother Sledgehammer appears inexplicably behind Annan in the CG.

It turns out that according to the internal logic of this nightmare, Annan should have finished reading the letter and triggered the chase before escaping into the trail and triggering this "CG".

Amos already knew that someone was chasing him, so he shouted "Balk, don't kill me." He just wanted to be chased by others, so he took the dark path. The purpose was to try to make the other person go to the next floor from a bright place, while he hid. In the end, he was blocked on a dead end.

——In this way, the whole logic is connected. All details are logical...

"Sure enough, letting players play dungeons is rewarding..."

Annan muttered and returned the child's live broadcast.

If nothing else goes wrong, he should follow the barrage's instructions and go to the third floor.

"Let me know what's going on with the others..."

He wanted to take a look...

What are the other layers of nightmares like?


Leave a Reply