The Wizard World: 107 Choice 2
Soon, the middle-aged woman exchanged five black cards for one thousand magic stones to Angliel. A black card represents a thousand magic stones. It is a card condensed from the essence of a thousand or so magic stones. It belongs to hard currency. Five cards are five thousand magic stones, which is a huge wealth.
A middle-aged woman can be considered a person who has seen the world in the pharmacy. Although the transaction of several thousand or thousands of magic stones is also a large number for her, it is not very surprising. Like a few third-class apprentices, they have the family strength Support is not without thousands of thousands of magic stones trading. .
"So, disturb me." Anglieu accepted the black card and whispered.
"Nothing."
Angele turned and left.
"Since the water of Aso has no hope, let's go and see the defensive spell model first." He no longer nostalgia, quickly left the pharmacy hall, and walked towards the spell area.
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More than ten minutes later, Angele stood again in front of the huge wall of the magic model, and looked up to see the basic trading model engraved on it.
There are seven or eight people beside him, including men and women, young and old, all like him, looking up at the price list of spells inscribed on the wall. From time to time someone walks towards the left purchase window.
The entire magic hall is quiet, and two people actually sit cross-legged in front of the spell price list and close their eyes.
Angele looked up at the price list, his gaze moving between the wind, fire, and necromancy.
The basic zero-level spells of the wind system have only two models, light weight and weight reduction.
The basic zero order of the fire system is only light, flash, and contact burning.
Both have no defensive spells.
There are three basic defensive spells that can be purchased among Necromancy spells.
Backbite: Release the wooden handle weapon, and the weapon will actively attack the weapon owner. Distance: three meters. The other Anglicans did not take a closer look. Can only be released with wooden handle weapons, this ability is very limited. Not for him.
Language of Dead Gas: Use decaying energy to linger around. Form a weak force field defense, range: two meters. It has a good effect on corrosion and interference. Weaknesses: Long-range weapons.
This can be considered.
The last one.
Bone Bone Armor: Condensed bones protect themselves. The stronger the bones summoned, the stronger the defense. The effect on physical attacks is very obvious. Fear of energy attacks.
Angele frowned. He knew that all of the traded models were the best-selling models of the college and the most practical ones. However, none of these three seem to be very suitable for him.
He walked to the purchase window. The man who sold the spell has been replaced by an old woman with glasses.
"What do you want?"
"Can I see what defensive models of first-level spells are? There are too few outside," Angle whispered.
The old woman looked up at him and heard his inquiry. There was a hint of surprise in his eyes. Then the expression on his face softened slightly. Able to purchase defensive spells. They are all third-class apprentices who are ready to impact formal wizards, and are not comparable to ordinary apprentices. Besides, she is only a third-class apprentice.
She groped for a while in the window and handed out a thin booklet.
"This is the first-level spell table, you flip through it. There are a few of them, and there are a lot of side-by-side spells. Some are weird spells developed by wizards, and some are not very practical. "
Angel now has four thousand magic stones, which is considered to be rich. Without looking at the price directly, I started to turn over the three-part spell table of the Necronomical Wind and Fire Department.
The first one is the wind system. After all, he is most close to the wind energy particles. For this, he has always suspected that he was originally affected by the ring. But there is no proof.
The spells of the wind system really have a lot more, densely lined up. But many of them are similar, but the effect is different.
One of them. There are five meters and seven meters. The sorcerer signatures behind are also different. It should be a research version of a different wizard. The effect of five meters is stronger, while the effect of seven meters is weaker, but the range is large.
There is even a spell called by the wind of nature, which directly forms a breeze blowing over a range of hundreds of meters for the ceremony.
Angle passes directly through those attacks and miscellaneous spells. Find defensive spells first. These spells are considered first-level spells, which can only be released by formal wizards. In fact, defensive spells can only be released by formal sorcerers, so it is also a sign of promotion to formal sorcerers.
After all, as long as you successfully release a first-level spell, you can be called a wizard.
Angele turned the spell table intently.
In the spell of the wind system, he fancy a Berlin Acceleration, which can speed up the item speed. This made him think of the use of archery, which is likely to produce unexpected power.
Similarly, this spell is a bit like a swift burst. It can cast spells on items on the caster, such as boots, to speed up the subject's speed in disguise. Very practical. The price is only ten magic stones.
The wind system has very few defensive spells, and their effects are not very good. Angele simply turned directly to the fire system.
The page color of the fire system is bright red.
The fine lines of fine text are neatly arranged on the red paper. Angle swiped his fingers lightly, and then stopped on the bottom row. All the defensive spells under this row, there were seven or eight.
High temperature field: It forms a high temperature force field that surrounds the whole body, which will cause body moisture loss to any nearby enemy and accelerate fatigue. The range is three meters.
Free soldering iron: Make a high-temperature soldering iron free within two meters of the operator. Inflicts Burning Contact damage to any enemy who intends to attack the caster. Need material, iron sheet.
Heat Surge: Creates a vortex of cooling and heating currents, with a range of two meters. Any enemy that enters the vortex will be affected by the rapid airflow, causing motion distortion.
Temperature evacuation: Any enemy that enters within three meters of the caster will be subjected to the effect of evacuation of the body temperature energy particles, and the evacuation action will become sluggish and weak.
Flame Guard: Any enemy that enters within two meters will be hit by fire at any angle, and the damage is low. Faster.
........
.....
Fire's defensive spells are really useful for Angle. He didn't know which one to choose. Had to turn to the last page of the Necromancy first.
The Necromancy first-level spell page is gray and black with white handwriting.
Angele went down to find the place for the defensive spell, and began to look slowly.
Local fossilization: The caster can zombify his body parts at will to achieve a significant increase in defense effect. Weakness: Fear of burning.
Moslin's lingering dying spirit: Surround a rotten energy around him, continuously corroding any enemy close to ten meters. Note: Battlefield spells.
Long-range protection: Causes a strong corrosive effect on any wooden long-range weapon, making it inaccessible to the caster. Effective range: Beyond twelve meters, the effect is less than twelve meters.
Disruptive stand: Any enemy within five meters of the caster will be affected by negative mental power, resulting in low morale and weak fear effect. The weak-willed may have anti-Georgian effects.
Eye of Ghost: After transplanting a virtualized eyeball, anyone who has been stared directly within 20 meters will be appraised by fear of will, and those who cannot pass will have a weak body. Passers will also consume a lot of physical strength, and any enemy swept by the ghost's eyes will have a retreat if they fail to pass the will test.
Angel glanced over. Only five of the necromancy spells were defensive. Some are automatic and some are proactive. The only thing that can be cured as a passive talent spell is Moslin's dying lingering, long-range protection, and disturbing his position.
He locates himself as a melee wizard, and the chip training he has has resulted in his strong physical combat ability, so his combat method should also be a long-range attack. If not, he can sprint in melee. Mainly dominated by their own physical battles. In this way, the main need is passive defense spells. No need for him to waste time casting.
In this way, none of the three passive spells of the Necroids are suitable. There are many spells of range attack. He can also achieve the goal by actively releasing it. However, for a powerful single enemy, he must find a way to restrain the opponent. The necrotic system's three passives are all bad for powerful single enemy.
Angele frowned and returned to the fire department. But these are not able to defend against physical attacks.
He flipped through the other systems, the water system, and the plant system. There are a lot of spells that directly defend against physical attacks. Very bad. He now has some understanding of the wizard's later period from the books. Later wizards were more specialized. The only consequence of Boerza is being killed!
Since his affinity is wind and fire, naturally he cannot change to another. Otherwise, it will lag far behind other wizards. The power of the same spell, there is a huge gap between non-affinity and affinity.
"What to do?" Angele frowned. Flipping through the booklet on his hand.
His ideal defensive spell should be able to defend against certain physical attacks, both near and far, and should also have some protection against energy shocks. However, it seems that such a spell is clearly not a first-level spell. It is impossible to have such a comprehensive spell. The overall price is weakening.
The high temperature field of the fire system is very good. It has a good effect on close combat, but it is afraid of long-range attacks. If the enemy uses a metal long-range weapon, the high temperature field will even add burn damage to the opponent's weapon. This obviously doesn't work.
Another Angele is concerned with temperature withdrawal, but there is no way to face a strong single attack. After all, this is continuous, and instant fighting is useless.
Obviously, his affinity energy system is not good at defense. The wind system is more auxiliary, and the fire system is more of an attack. Even defensive spells are often used for defense purposes. Angele did not plan to study necromancy spells all his life. He was still preparing to study the fire system and the wind system to assist him. But now the problem is in trouble.
The wizard's first defensive spell involves the issue of curing into a talent spell. If it is not selected, it will be a waste material. (To be continued ...)
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