Thriller Paradise Chapter 69:


Feng Bujue continued to visit the mall after the four strange flowers of Bingdi left. The items in the system store were the same as he had expected, mainly clothing and consumables.

   Speaking of clothing, it is indeed a good thing. In addition to giving the player a personalized appearance, it does not occupy an equipment position, and it also comes with attribute bonuses. However, due to the fuzzification of the data of the characters’ abilities in Thriller Paradise, in the absence of any numerical basis, the annotations of those attributes are generally "slightly increase the total survival value" and "to a certain extent increase the hits of shooting with firearms." Rate", "increasing the height of a little bounce" etc...

  The types of clothing are mainly divided into tops, pants, suits, hats, shoes, and accessories. This game does not provide skirts. The reason is self-evident, but you can find socks for sale in the accessories category. There are also stockings in the socks. If female players have a strong desire to show their legs, they can buy a pair of shorts or short pants to wear with them.

   Every piece of clothing on the player's body can "slightly" improve a certain attribute. Buying a complete set of equipment will naturally be much better than the state without a single piece. In order to avoid players having to compromise on appearance when choosing the required attributes, the bonus attributes of all clothing are set as optional. For example, when a player buys a beret, when he buys it, the costume will not have any attribute bonuses, but when this item enters the player’s inventory, three attribute bonuses will be randomly generated. After the player chooses one of them, they can equip it.

  Clothing is an item that cannot be traded. If the player has to use a specific attribute, it can only be purchased repeatedly instead of exchange. Of course, that kind of situation is rare, because all kinds of attribute bonuses are basically useful, not to mention that there is already a choice of three.

   In short, Thrillerland is clearly encouraging players to choose clothing with their favorite appearance as the top priority.

   This kind of random selection system is designed to serve this purpose. Under this premise, the chance of players hitting their shirts is not high. Even if they encounter similar tastes, the clothing bonuses of the two are different.

   Let's talk about consumables. The most commonly used are survival value supplements, physical fitness supplements, hemostatic bandages, detoxification universal serum, and mixtures to relieve abnormal conditions such as electric paralysis, burns, diseases, and freezing. In addition, there are various bullets, ropes, arrows, batteries, explosives and other items.

   There are many types of consumption. Supplements include three types: large, medium and small, with different percentages and different pricing. According to the model and quantity, other items have very precise prices, accurate to the point of every inch of bandage and every bullet.

   Finally, there are also equipment for sale in the system store, but this is not a "scare box", so they sell regular equipment below the normal level (including the normal level) without special effects. Even if it is a player who has just completed the novice tutorial, even if there is only one level, it does not matter that no specialization is turned on except General Specialization F. Players in this situation can also find available equipment in the system store, although it is poor, But better than nothing...

   So players who can't get equipment in the script, just use money. Regardless of your level and specialization status, you can always find a set of common equipment available in the system store.

  Feng Bujue quickly browsed the contents of the system store, and basically scanned the consumables. After all, bullets, blood bottles, etc., don’t look too carefully, just pay attention to what you might use. .

For    clothing, he considered buying it, but the price was really high. Moreover, the price of these clothes seems to be determined according to the curiosity of the appearance, for example, a set of "panda suit" is sold for 300,000 game coins. Let’s not say that this set of clothes that sells for 300,000 and any set of clothes that only sell for 30,000 are also randomly generated attributes. Let’s just talk about how inconvenient it is to wear this set. Isn’t this self-binding? Does Dream Co. think that dressing like a mascot will help ease the atmosphere of horror, so this kind of fancy outfit is expensive?

   By the way, I have to talk about the issue of money. At the beginning of the public beta, Dream Company suddenly announced that there is no "pointing" in this game, except for the two items in the scare box (special equipment and game currency). Skill value purchase, other things have to be consumed with game currency. The official Dream Company provides exchange services between RMB and game currency.

   This is nothing, but Dream Company has a very sharp policy-the exchange ratio of the game currency of Thrillerland to the real currency is not fixed, and the currency exchange rate of this game will change according to market conditions.

   So, this kind of in-game currency market where the exchange rate should be determined by the "golden" company is now directly controlled by the government.

   The exchange rate update time is every Monday at 8 o'clock in the morning, and Dream will give out the exchange rate for this week. Suppose one yuan of RMB can buy 100 game coins last week, but by this week, maybe you can buy 120, or you can only buy 85.

  From the perspective of profitability, the game company naturally hopes that the higher the exchange rate, the better. It is best to buy only 1 game currency for 100RMB, but that is impossible, so who would buy it.

   So this change is completely determined by the system. The system will calculate according to the number of players, the amount of currency rewards, the total amount of currency recovered by the system store, etc., and use this as a basis to regulate the exchange rate for the next week.

   Although this practice of constantly changing exchange rates may cause offline "currency speculation", it has nothing to do with Dream Company. Anyway, the exchange they provide is one-way, and the game company only accepts RMB. According to the current The exchange rate sells the game currency. As for what players do when they buy the game currency, you can buy the game currency at a price of 1:10000 if you have the ability. You can use the game currency to cash out at 1:100.

   Later facts also proved that it is very difficult to make money speculation. Because the exchange rate controlled by the system does not fluctuate greatly throughout the year, it is always in the range of 1:2000 to 1:3000. The weekly update frequency is there. The wealthy players are too lazy to talk to the speculators, and the budget-conscious players will consider...Whether to buy these slightly cheaper game coins than the official game currency, or wait a few days and see Will the exchange rate next week become lower than the price set by the speculators?

   Of course, regarding the matter of using RMB to buy game coins, Feng Bujue now has the intention and cannot afford it...

   What you want to buy now depends on the rewards you earn. As far as a thirteenth level player is concerned, Feng Bujue's fortune is quite a lot. The game currency is as much as 164,300 points, and another 843. The skill value.

   At this time, he suddenly remembered that the bag of garlic that was destroyed just now might be able to sell three melons and two dates. For a bit of game currency, it seems that he was still negligent~IndoMTL.com~ But I think more deeply. , The kind of things that are available everywhere in the script, but not equipment, I am afraid it is not worth a few. If that kind of stuff can also sell for thousands of points, then he will go to the script and do nothing, steal the battery professionally in the virtual world, forget it, unload one, bring it back in the bag, maybe it will sell for tens of thousands. .

   "Well... let's go to the auction house first, the clothes are really expensive." Feng Bujue said in deep thought. He turned around and walked towards the information tower in the middle of the mall.

When    approached, he found that on the four fan-shaped creations around the information tower, in addition to the screens that constantly refresh the auction house’s items, each had a dedicated screen that displayed the rankings in the game.

   The words "East, South, West, North" are printed on the top of these four objects, obviously to facilitate players to distinguish directions in this bowl-shaped space.

  Feng Bujue came to the east fan column and looked up. The ranking here is the ranking. Among the top twenty, two of them showed the word "anonymous" in their names. The other eighteen players whose names were displayed were all parenthesized by the system, and the clubs they belonged to were written in the parentheses, that is, the names of the studios. It seems that as soon as the public beta launches the community system, those studios have all been opened.

  Feng Bujue doesn’t know about the advantages that the community system can bring and the conditions for its establishment. He decided to return to the landing space to learn more. At this time, he just scanned the ranking list in a glance, and the nicknames and studio names of those players were already clear.

   Then, Feng Bujue came to the South Fanzhu. The leaderboard here was titled "Combat Power Ranking". What’s surprising is that among the 18 IDs with names and surnames on the ranking list just now, only Five entered the top 20 in combat effectiveness.

  


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